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Pojo's Yu-Gi-Oh Card of the Day
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Archfiend General
Card Number -
FOTB-EN019
Card Ratings
Traditional: 1.40
Advanced:
3.00
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.28.07 |
Creator
OfThePoint
System |
Thursday:
Archfiend General:
My statements about E-Hero Captain Gold apply
here, but to a slightly lesser extent.
There is a use in Pandemonium, as Mazera Deville
turbo decks can force a triple discard, which is
great when no one's playing Dark World.
However, his use as an actual monster, instead
of just a way to get to Pandemonium, is rather
limited.
3 Pandemonium, some Terraforming, some of this
guy, the Warrior of Zera needed to tribute and 2
Reinforcement of the Army to search it, and
Mazera Deville can set up for major sack hands,
so I won't say the deck is bad. But usually
this is just another way to further that combo,
rather than a monster I'd rely on for the deck.
2.5/5
|
Dark Paladin |
Thursday
Archfiend General, another discard me to fetch my
Field Magic card monsters from Force of the Breaker,
who happens to have one of the sickest pictures for
an Archfiend...ever.
I like this card, a lot, even though I hate
Archfiends. Hypocritical as that may sound, this is
a good card. It's a Dark monster who is Level 4 with
2100 attack and 800 defense. It can't exist on the
Field without Pandemonium, but you can fetch it by
sending this card to your Graveyard.
If you have both on the Field, you have a 2600
attack Level 4 Archfiend at your disposal. Awesome!
Not much else to say, I'd use it if you used
Archfiends.
Ratings:
4/5 Archfiends
Art: 5/5 Sick, truely sick
You stay classy, Planet Earth :) |
Tebezu |
Archfiend General
A great monster addition to an underdeveloped fiend
theme. I recently got three of these guys and look
forward to hearing some archfiend deck ideas.
5/5 theme support
Good Job Yu-Gi-Oh designers |
Turkeyspit |
FOTB-EN019
ARCHFIEND GENERAL
Dark
LV4
ATK/2100 DEF/800
[Fiend/Effect]
You can discard this card to the Graveyard to add 1
"Pandemonium" from your Deck to your hand. If this
card is on the field but "Pandemonium" is not on the
field, destroy this card.
And, with that said, you get the same benefits and
risks of playing this card in an archfiend deck as
you would E-hero Captain Gold in an E-hero deck,
except Archfiend decks aren’t as good as E-hero
currently.
If you want more pros/cons of this card, check on
the E-hero captain gold review. They are basically
identical.
Traditional: 1.5/5
Advanced: 2/5
Art: 3/5
Friday, June 29th
To end off the week we look at a card that is made
for one type of deck. |
Bob Doily |
Thursday
An Archfiend without an LP cost!!!!!!! What were
they thinking!!!!!! Sorry. That is only the first
area in which the differences from the main grouping
of Archfiends are noticeable. Being a solid 2100
4star is great, and thankfully it is
self-restricting in being unable to be used outside
of the archetype. Adding to this the ability to be
one of the new Terraforming monsters really adds a
nice benefit to the deck at no cost, while freeing
you from the temptation to mainboard that card.
Aside from the lack of a self-protecting dice
effect, this card is one of the better ones to sport
the Archfiend name. Some may look at it and be
saddened by the fact that it is a vanilla once on
the field, but then again a lv4 2100 more than makes
up for that, especially considering the archetype
needs as much as it can get.
I personally see no reason to not use him in the
archfiend deck. Outside of it, he’s useless. |
Tomas Mijares
Top 8
SJC
San Jose
THe ONe PG 16 on the Pojo Boards |
Archfiend General
Level 4
Dark
[Fiend/Effect]
You can discard this card to the Graveyard to add 1
"Pandemonium" from your Deck to your hand. If this
card is on the field but "Pandemonium" is not on the
field, destroy this card.
2100/800
Archfiends get a huge boost here, First they had
Terrorking Archfiend, but his 2000 ATK wasn't much
of anything and now being able to search out
Pandemonium and not having to pay for effects is
sweet (because of Pandemonium). The 2100 of this
card makes it really important to Archfiend decks
that not only does it get over those huge DEF
monsters like Gravekeeper's Spy but also can go toe
to toe with Cyber Dragon. Cyber Dragon is showing up
in almost every deck and having a monster answer to
it for a specific decktype is nice. Though this card
is just like many of the others, like Elemental Hero
Captain Gold is that, the drawback is that if you
don't have the field card, this one being
Pandemonium, it gets destroyed. Archfiends get a
boost, but nothing else here does, if you are a
dedicated person to Archfiends rejoice! If not, it's
just another card sitting around.
Traditional: 1.5/5 Dark monster, and Traditional
loves Dark monsters.
Advanced: 2/5 Well Archfiends needed a boost, but
still need more help to be really competitive.
- Tomas Mijares |
Turkeyspit |
Archfiend General
When UDE announced that Force of the Breaker would
contain "legacy support" for older themes, many
duelists, myself included, were very excited. So far
we have reviewed Harpie Queen and Gravekeeper's
Commandant, both very solid additions to older
themes. Today's card is kind of on the fence as far
as utility goes, but that has more to do with the
theme it supports.
I have never been a fan of Archfiends. I saw it as
clumsily designed theme, with tons of lackluster
support cards. While Archfiend General helps to
search out Pandemonium, I don't really see that as
making the overall Archfiend theme more playable.
Opinions do vary though, as I've heard from many
duelists that Archfiends are in fact playable, and
for them, this card is extremely helpful.
----------------------------------
Traditional:
1/5 - It's DARK..but that's about it.
Advanced:
2/5 - Obviously only good in an Archfiend deck, but
even then, I doubt it will make the theme more
competitive. Still, it's not completely useless.
Card Art:
2/5 - .... no idea |
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