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Pojo's Yu-Gi-Oh Card of the Day

Light and Darkness Dragon

This card cannot be Special Summoned. While this card is face up on the field, it's attribute is also treated as Dark. When a Magic or Trap card or effect monsters effect is activated, it's effected is negated, and this card loses 500 atk and def points. When this card is destroyed, select 1 monster in your Graveyard, and destroy all cards you control, and Special Summon that monster.

Card Number - LDPP-EN001

Card Ratings
Traditional: 4.00
Advanced: 4.60

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.28.0
7

 

Dark Paladin
Wednesday

All right, the Big Giant Head, aka Pojosama, is going on a vacation with the wife, so we're done for the week again today, and won't return until Tuesday. Having said that, we shift the gear a bit from Gladiators to Dragons.

Specifically, Light and Darkness Dragon...who happens to be Level 8 with 2800 attack and 2400 defense, a bit low for a Level 8 monster, but his effects certainly make up for it. First, by lowering this cards attack and defense by 500 points, it can negate the activation of a Magic, Trap, or Monster effect.

I don't believe that effect is optional, but I'm not entirely sure.
Now, a few things to keep in mind. This effect can be activated during the Damage Step. You could use something like Book of Moon to flip the Dragon, and any attack/defense reduction would be negated, and the original stats of 2400 and 2200 are returned.

Furthermore, when destroyed, you destroy all cards you control, which isn't the best thing in the world, but you then are able to Special Summon a monster from your Graveyard. Simply put, an amazing card, and it's all ready begun to toss things up.

Ratings:

Traditional: 3.5/5
Advanced: 5/5
Art: 5/5

Tebezu
Light and Darkness Dragon

Level 8
Light-Dragon
2800 atk 2400 def

This card cannot be Special Summoned. While this card is face up on the
field, it's attribute is also treated as Dark. When a Magic or Trap card or
effect monsters effect is activated, it's effected is negated, and this card
loses 500 atk and def points. When this card is destroyed, select 1 monster
in your Graveyard, and destroy all cards you control, and Special Summon
that monster.
 
I am kinda half and half on this monster.  I know people who have gone undefeated regional events running two or three.  This monsters effects more than make up for its summoning requirements and it looks absolutely beautiful.  But the fact it does not destroy the monster whose effect is negated means a player will tribute summon a monarch and smash his face.  Let us not forget Treeborn Frog frustrating the big bad dragon as well. 
 
A cool card
 
5/5
 
I only give it this rating due to the fact it is a level 8 monsters which forces a player to tribute summon to get it on the field.  This is all bad, but its negation effect as well as its reborn effect have given it a strong presence in the upcoming metagame.  Seriously, when was the last time players wanted to run 3 lv. 8 nomi monsters in a deck with any success?
 
If anyone has the secret rare version of this please feel free to contact me for a trade.

Lonely Wolf

Wednesday, November 28th, 2007

 

Breaking off from the Gladiator Beast theme, we take a look at a card that people have been raving about and wanting for the past………..ummm….I don’t know…….a LONG time!

 

Light and Darkness Dragon

 

Level 8

Light-Dragon

2800 atk 2400 def

 

This card cannot be Special Summoned. While this card is face up on the field, it attribute is also treated as Dark. When a Magic or Trap card or effect monster’s effect is activated, its effect is negated, and this card loses 500 atk and def points. When this card is destroyed, select 1 monster in your Graveyard, and destroy all cards you control, and Special Summon that monster.

 

Hopefully I don’t butcher the rulings on this card as I write this.

 

Obviously, this is one powerful monster.  Let’s break it down! 

 

Level 8 – two tribute = bad (but a necessity for a card like this)

Light and Dark = nifty for metas with Chaos monsters

2800 attack and 2400 defense = huge! Great!  Not gonna die (least for a turn or two)

This card can’t be special summoned.  Another precaution that had to be taken, otherwise this card would be way to easy to use (and mis-use).

 

The next effect is huge!  If an effect is activated, negate it by paying 500 attack and defense on this card.  Take notice: this effect is NOT optional, and will negate any effect on either player’s side of the field.  Also, this effect is NOT able to be activated more than once in the same chain.  I have heard SO many people argue this.  The reason for it is simple.  If it were capable to do this, it would also imply that it HAD to keep on activating, which would mean that when it would activate its effect to negate another effect, it would activate AGAIN to negate its own effect, which would then repeat itself.

This is where those facing this beast can get rid of it.  If you have two cards that can destroy it, say for example, Torrential and Bottomless, you can activate one, say Torrential when it is summoned, then its effect will be forced to activate to negate Torrential, you then chain with Bottomless and it won’t be able to stop it! Also, if this card can’t pay attack and defense, then it can’t activate its effect. Finally, this effect is a Spell Speed Two.  It can NOT negate Solemn Judgment and other spell speed three traps. 

 

The final effect is icing on the cake, sometimes.  In the event this card dies, you get to special summon another monster from your graveyard (though you do lose all cards you control, which could be bad)

 

This guy is a beast!  It will be interesting to see what decks based around this card will come out of the woodwork (and have already come out).

 

Traditional: 4/5

Advanced: 4/5 (Not invincible, but certainly a force to be reckoned with)

Art: 3.5/5

General Zorpa Light and Darkness Dragon
 
The BEST card in the game. He will negate anything that your opponent can throw at you was well as getting you something from the graveyard when he dies. He has 2800 ATK but that really doesn't matter, as his ATK will decerase by a lot. If you can get him out, that is a HUGE tip of the game in your favor. Get as many of these critters as you can and know how they work, as someone everywhere will be running one.
 
Traditional-5/5
Advanced-5/5
Carrotizer

Light and Darkness Dragon

 

Level 8

Light-Dragon

2800 ATK/ 2400 DEF

 

This card cannot be Special Summoned. While this card is face up on the field, its attribute is also treated as Dark. When a Magic or Trap card or effect monsters effect is activated, it's effected is negated, and this card loses 500 ATK and DEF points. When this card is destroyed, select 1 monster in your Graveyard, and destroy all cards you control, and Special Summon that monster. 

 

            And this is the bomb. 

 

            Until now, there were very few Level 7+ monsters used competitively.  Dark Magician of Chaos definitely was at its supreme during the era of DDT, Sacred Phoenix of Nephthys upon its release, and Hino-Kagu-Tsuchi with Mausoleum of the Emperor all have been seen with explosions.  Green Baboon, Defender of the Forest was powerful.  However, arrival of Light and Darkness Dragon changed everything. 

 

            With the release of Trade In and Foolish Burial,  it is much more easier to dump Treeborn Frog, Destiny Hero – Dasher/Disk Commander/Malicious, Volcanic Shell (I wish I kept all 3 Volcanic Rockets), and other high Level monsters to revive. Because Light and Darkness Dragon cannot be Special Summoned, it is not as simple as using Premature Burial on the Dragon in the Graveyard.

 

            Or is it?  Herald of Creation allows you to grab that Dragon you just dumped at the cost of simply discarding a card from hand.  Easier and easier it gets.  Spell Striker, Cyber Dragon, Brain Control, Soul Exchange, and other cards allow easier summoning of the Dragon.  Well, how good is it when it hits the field?

 

            2800 ATK definitely destroys Green Baboon and Sacred Phoenix of Nephthys.  It also can kamikaze into Dark Magician of Chaos.  However, its tricky effect lowers 500 ATK and DEF each time the effect resolves.  Let me clear that up.

 

            Whenever a Spell, Trap or effect of a monster is activated, Light and Darkness Dragon will activate its own effect, immediately increasing Chain Link by 1.  Losing 500 ATK and DEF is not a cost; it is part of the effect.  However, if ATK OR DEF is lower than 500, the negation part of the effect will be negated, meaning the Dragon will only be able to negate effects four times without any boosts.  Flipping LaDD (shorthanded!) face-down and up will restore the ATK and DEF back to original state, but remember that LaDD will try to negate Book of Moon.

 

            Light and Darkness Dragon also can only activates its effect once during a chain.  So if Bottomless Trap Hole is activated in response to the summon of LaDD, LaDD will try to negate the Trap.  Then, if Torrential Tribute is chained to LaDD’s effect, LaDD will not be able to activate its effect again.

 

            Treeborn Frog kills Light and Darkness Dragon because it can be activated multiple times during the same turn.  LaDD will negate the Frog, but will not stop it from attempting to hop back to the field.  LaDD, forced to activate its effect, will eventually run out of DEF (unless altered by other cards).

 

            Light and Darkness Dragon will always require 2 Tributes to bring out, but at the cost of 3 cards (which can be eased), it will negate up to opponent’s 4 cards.  Negating whatever opponent is trying to do is good, and with all Spells and Traps negated, the opponent is often forced to waste some cards then use a monster to destroy LaDD through battle. 

 

            It simply puts opponent in a difficult position.  Waste cards, or take damage.  And that is what most decks are trying to make opponents do by getting rid of options. 

 

Traditional:  3.8/5                                 It will negate everything!

Advanced: 4/5                                      It is competitive and powerful.  Simple.


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