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Pojo's Yu-Gi-Oh Card of the Day
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Fusion Devourer
Card Number -
STON-EN020
Card Ratings
Traditional: 1.43
Advanced:
1.86
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.27.07 |
Dark Paladin |
Today we look at Fusion Devourer, a card who had a
much cooler name in Japan, as it was Fusion Killer,
but we can't have our kids playing a card with
"Killer" in its name, can we?
Our Devouring friend here is Dark, and only has 1400
attack which means you can search him via Sangan and
he is a Fiend so he could feed Dark Necrofear.
This card is a good answer to most of the Fusions
you will run into.
Making the attack of the Fusion monster 0 during the
Damage Step essentially gives you a 1400 shot at
your opponent unless they destroy the monster before
attacking.
The only real problem here is Chimera Tech Over
Dragon, or even to a lesser extent, Cyber Twin
Dragon. You see, since the attack drop is only
during the Damage Step, this would only stop ONE of
Chimera or Cyber Twin's attacks.
Not a bad card, but he can't stop the biggest Fusion
monster most commonly seen, not completely anyway.
Ratings:
3/5 all around...not good, not bad
Art: 3.5/5
You stay classy, Planet Earth :)
NOTE: added later in the day: I stated that Fusion
Devourer would only stop one attack from Chimera
Tech OverDragon or Cyber Twin Dragon. I e-mailed UDE
and was stated that the effect is continuous, and
since each attack after the first with such monsters
DOES reset their attack, it would again return to 0
if it were to attack Fusion Devourer. |
Tebezu |
Fusion Devourer
1/5
anything restricted to fusion monsters is pointless
in the current format |
DeathJester |
Fusion Devourer
This card’s usefulness is spelled out
for you in its card name “Fusion Devourer”. It eats
Fusion monsters for breakfast.
At a meager 1400 ATK, it’s not too
bad. Fusion monsters are STILL not used as often as
most players would like. Fusions present some of the
quirkiest and most powerful effects in the game, by
far. I like Fusion monsters personally. They’re very
good.
There are about a million and one
ways to summon a Fusion monster. Why aren’t most
players using them actively?
Well…they use up a lot of cards.
It’s true. They do.
Last Word:
Fusion monsters have potential. Why
else would Konami print viable counters to them?
Think about it: Fusion Devourer,
De-Fusion, that monster that does damage if you have
a large Fusion Deck (I really forgot what that
monster’s name is)
Ratings:
Traditional: 1/5
Advanced: 3/5
Don’t forget to stop by my blog
for the latest breakdown of the most recent Shonen
Jump Championship: Columbus.
Go to:
www.thebestyugiohblog.blogspot.com
I love it when there’s a Shonen
Jump. The format shifts a bit, new tactics and
strategies emerge, and there’s a whole new reason to
get out there and test some more. Definitely an
exciting time in the game right now. Stop by my blog
and we’ll discuss the particulars of the latest SJC
and that new OTK deck that popped up out of nowhere
(well…no really out of nowhere. It’s been around.).
|
YGOmaster |
Well, hmm, it's not that good. Okay, here's some
reasons...
1) It's rare that Fusion Monsters are played that
much, give or take a Demise OTK deck, but still,
after Demise, you won't usually have a Monster on
the field anyways.
2) It's really situational, and I don't think you'll
ever be able to pull its effect through
3) It's got low stats and isn't immune to anything,
which means a good timed Sakuretsu Armor, Widespread
Ruin, Enemy Controller, etc can totally wreck your
plans.
Overall; bad. I don't even think this thing is worth
considering in a side deck either.
Advanced: 1/5
Traditional: 1/5
-YGOMaster |
Turkeyspit |
Fusion Devourer
Why does it seem like we always get the cards we
need several months after we no longer need them?
Today's card would have been WAY better had it been
around 4 months ago, when Cyber Stein was still
played.
Since that is no longer the case, and Chimeratech
decks have fallen out of favour, there really is no
need to play this card. Even with Metamorphosis at
2, there are few Fusions seen on playmats these
days; and those that are, are usually preceded by
Demise King of Armageddon blowing up your field.
Perhaps the best combo I can think of would be to
use a card like Instant Fusion, Creature Swap over
the Fusion and then attack it with Devourer, but
that is hardly what I would call a sexxxy combo.
It's DARK. It's a Fiend. It's searchable with Sangan
and Mystic Tomato. But alas, that's all this card
has going for it.
-----------------------------
Traditional:
1/5 - Even though it's a DARK attribute, Fusions
still aren't commonly run outside of OTK decks.
Advanced:
1/5 - Sadly this card would have received a 3/5 back
during the 'Dark Ages' (read: Cyber Stein =
unlimited)
Card Art:
4/5 - "I swing my Long Sword +1. Dang it! I rolled a
5 and missed. That Beholder is gonna wreck us!" Ahhh...good
times... |
Lonely Wolf |
Tuesday, March 27
Today we look at a card that is quite situational….
Fusion Devourer
Dark/Fiend/4/1400/1200
When this card battles a Fusion Monster, the ATK of
the Fusion Monster becomes 0 during the Damage Step
only.
First, the basic stats. It’s Dark, which is good,
chaos food in traditional, searchable by tomato.
Fiend, also good. Dark Necrofear food. 1400 attack
and 1200 defense means that it is searchable by
Sangan and Witch, but also means it won’t be killing
a whole lot.
The effect, while pretty simple, is very limited. It
only really works against fusions, and the only
fusion we see normally lately is Chimeratech (along
with an occasional Cyber Twin and/or End). The
problem is that more than likely a deck with Chimera
is likely to be an OTK, and if they have Dimension
Fusion too, they will likely have another creature
that can just run of Devourer before Chimera takes
it’s HUGE hit at your life. If you know they might
have Chimera out next turn, you can summon this and
hope that they don’t have a way to deal with it. 9
times out of 10, this isn’t going to save you for
long. And outside of facing a Chimera deck, this is
basically just a 1400 normal monster.
There is no way I would ever main deck this, and if
I was that worried about a Chimera deck, there are
much better cards I could put in a side deck.
Traditional: 1.5/5
Advanced: 2/5 (Side deck only)
Art: 3/5
|
BobDoily |
Fusion Devourer
I just find this card funny. The main threat of
fusion monsters are otk, in which case the opponent
will make sure that you don’t have a face down to
run into. So this is essentially useless in
countering the main threat of what it is supposed to
counter. On the other hand this is just another slap
in the face to E-heros: “Look at me I’m a searchable
monster that can kill all of your $50 cards at no
cost!!!!!!!!!” And to add insult to injury he is
also Chaos fodder.
Too specific of a counter to be truly viable but it
has no drawbacks.
Traditional: 1.5/5
Advanced: 1.5/5
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