Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
|
Cloak and Dagger
Card Number -
STON-EN059
Card Ratings
Traditional: 2.40
Advanced:
2.40
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.29.07 |
Dark Paladin |
Cloak and Dagger is our card for today, and this is
incredibly simple, so this will be short.
Cloak and Dagger is sort of like Prohibition on
Steroids. Here, you can only select a monster, but
if your opponent Normal, Special, or Flip summons
that monster, it is removed from the game.
Yes, it is a Continuous Trap, and that isn't good.
It is vulnerable to MST, Heavy Storm, Mobius, and in
this case Jinzo. However, ALL Continuous Traps are,
so we can't hold that against it. Again, not much to
say about a simple card.
Ratings:
3/5 all around, the Continuous aspect really hurts
it.
Art: 3/5
You stay classy, Planet Earth :) |
Ryoga |
Cloak and Dagger :
This might actually be useful in other games (I'm
looking at you Null Time Zone).
In this game, you are only holding off the
inevitable.
There aren't that many decks that stopping one
monster is that useful. Alright, it could hinder
Strike Ninja, and maybe make a monarch or gadget
deck's life a little more complicated, but not
enough to be worthy of using it, as there are better
answers.
Traditional: 2/5
Advanced: 2/5
Share and enjoy,
Ryoga |
Turkeyspit |
Cloak and Dagger
I remember thinking how cool this card was when I
first pulled a copy from a STON booster. Since then
I've seen it crop up in a side-deck or two, and for
good reason. This card can be very disruptive to an
opponent.
Essentially a Trap version of the card Prohibition,
this card has two distinct differences.
1- it's chainable
2- it doesn't prevent a card from being played, but
it will remove a specific MONSTER from play.
So how do we make the most of this card?
- You use Smashing Ground on your opponent's Sacred
Phoenix, and then set this card.
- When your opponent declares they are activating
the effect of their Treeborn Frog to summon it from
the Graveyard, you chain Cloak & Dagger and declared
'Treeborn Frog'. The same mechanism works to disrupt
Premature Burial and Call of the Haunted.
- It can counter a specific threat to your current
strategy. ie. if your opponent just added Exiled
Force to their hand through ROTA or Sangan, flip
over this trap card and make sure they can't use it
on you. This works GREAT against Six Samurai decks,
especially if they run Warrior Returning Alive.
Still though, this card is often a dead draw, and is
pretty weak as a pre-negator when compared to cards
like Confiscation or Mind Crush. If you have room in
you sideboard, this card might just fit the bill.
--------------------------------------
Traditional:
3/5 - huh? Why so high a score? This card can single
handedly stop your opponent's CED or BLS-EOTE from
using their effect.
Advanced:
2/5 - it's a techy card with a situational usage, so
it's not for everyone.
Card Art:
1/5 - HORRIBLE! The OCG art is 10x better. Boooooo
for editing. |
Lonely Wolf |
Thursday, March 29
Today we have a very interesting card that I could
see getting some play….
Cloak and Dagger
Continuous Trap Card
Declare 1 Monster Card name. If your opponent Normal
Summons, Special Summons, or flips that monster(s)
face-up, remove that monster(s) and this card from
play.
Pretty easy effect. Call out a monster. Say Zaborg
the Thunder Monarch. The opponent summons Zaborg,
and Zaborg and Cloak and Dagger get removed from
play. You could also use this against Call of the
Haunted and Premature, but there we have MST and
Dust Tornado which does the job just as well. It’s
kind of like a planned out Bottomless Trap Hole with
no attack restriction, and it’s why this card can be
a good side deck choice.
You don’t know what your opponent is playing first
round, so it’s a bad choice for main decking. For
all you know they are playing a Magical Explosion
deck where this card is basically worthless. Once
you find out what they are playing you side this in.
Then, if you know they have something due to Sangan,
or Reinforcement, or if they have a Treeborn in the
grave, or if you know a Mobius is coming due to your
4 face down Spell/Traps, or if they activate Call or
Premature, like I mentioned earlier, you can flip
over Cloak and make the opponent try and play around
it, or play right into it.
The problem with this card, like Prohibition, is
that in almost every situation the opponent knows
it’s there. They know what will happen if they play
the card you named. They might be able to play
around it. Then again, they might not. In the right
place, this card can cripple the opponent. This card
just might be worth a spot or two in your side deck.
Go ahead. Give it a shot.
Traditional: 3/5
Advanced: 3.5/5
Art: 3/5
|
BobDoily |
Cloak and Dagger
Run Prohibition.
Traditional: 1/5
Advanced: 1/5 |
YGOMaster |
Well, it's not terrible, but it's not great. It's
more like a tuned-down Prohibition really, and I
guess it can be good against Demise-OTK variants
(watch out for Royal Decree), and Sacred Phoenix of
Nephythys decks. The bad thing is, you can side
better stuff than this against Demise-OTK and Sacred
Phoenix isn't really played that much at all.
Ratings:
Advanced: 2/5
Traditional: 2/5 |
|