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Pojo's Yu-Gi-Oh Card of the Day
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Dimension Fusion
Spell
Pay 1000 Life Points. Both players Special Summon as
many of their monsters as possible that have been
removed from play.
IOC-094
Ultra Rare
Card Ratings
Traditional: 2.89
Advanced:
3.94
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.06.07 |
Creator
OfThePoint
System |
Tuesday:
Dimension Fusion
Argh, darn you UDE, for getting this limited to 1.
Dimension Fusion has gained new life as the OTK tool
for Diamond Dude Turbo, and a more costly (but more
consistent) alternative to Return from the Different
Dimension.
Card Trooper + Bazoo is another reason you can throw
this out in the early game -- and you WANT this out
in the early game, as your opponent would get to
Special Summon as well. DDT can get away with this
if it has a Lightning Vortex, but most other decks
wouldn't have that option.
With Emon's win at SJC Houston, we can expect to see
many more Card Trooper/Bazoo decks, and with how
well Diamond Due Turbo still did, you can expect to
see a bunch of this as well.
4.5/5 |
Otaku |
Dimension Fusion
is a potent Normal Spell that would be horribly
broken if it were a Quick-Play. As is, it is a
very solid card and quite handy for certain
decks, like the VWXYZ series and most
Fusion decks anymore given all the
“Remove-from-play” based shortcuts. You pay
2000 LP and can Special Summon as many of your
Monsters that have been removed from play as you
can. The catch is so can your opponent. The LP
payment is high enough it can’t be shrugged off
(like the 800 LP for Premature Burial)
and if the opponent has their own Monsters that
were removed from play (say D. D. Warrior
Lady, D. D. Assailant, or their
targets if you used them yourself), you might
not get much out of it, at least without deck
specific combos. Compare that with Return
from the Different Dimension. Granted
that’s a Trap and there is a lot of Trap hate,
and the Monsters are removed again at the end of
the turn, but technically you can always pay
half your LP. In most decks, it’s pretty easy
to find a useful card that can remove Monsters
from play and work it in alongside Return
from the Different Dimension. In general,
there are cards like Bazoo the Soul-Eater
and Skull Lair, or if you’re deck is the
right attribute, you could consider Monsters
like Strike Ninja, Soul of Purity and
Light, Gigantes, etc. Obviously, all
those work with Dimension Fusion as
well. You just can’t activate Dimension
Fusion after you’re opponent’s burned all
their protective Spells and Traps during the
Battle Phase like you can Return from the
Different Dimension. You can also use
Return from the Different Dimension
defensively if you must (though generally you’ll
only do that if you’re about to lose otherwise).
So if Return from the Different Dimension
beats it in so many areas, why is Dimension
Fusion the one that’s down to one? Because
as I rather lamely had to be reminded on the
boards, Dimension Fusion can combo with
Chimeratech Overdragon, and as early as
your first turn. While you could chain
Return from the Different Dimension to the
effect of Chimeratech Overdragon which
nukes everything on the field… but then the
Monsters you just Special Summoned would be
destroyed by that effect. So Dimension
Fusion means the Chimeratech Overdragon
player can Overload Fusion to get it out
at its obscene strength, then bring back the
best of the Machines he removed, like Jinzo
to stop Traps, Spell Canceller to negate
Spells, and generally several other useful
Monsters that make your odds of survival against
it drop from like 10% to 0%. Even if you can
survive the initial onslaught, they’ve just
given themselves total or at least near total
control of the field.
So it scores high because it can be abused in a
very obnoxious deck, where it’d be merely
“average” elsewhere even with a little
preparation.
Ratings
Traditional:
2/5
Advanced:
4/5
-Otaku
|
Dark Paladin |
Tuesday
Today we look at Dimension Fusion. I absolutely love
Dimension Fusion, and am sorry it got Restricted,
but that's a story for another day.
Dimension Fusion works wonderfully in a number of
decks. First being an XYZ deck. You need to remove
the monsters to summon the Fusions, so you can
continue and refuse to swarm the field.
Then, there's a Strike Ninja/DMoC deck. In this
deck, it can help return Strike Ninja, Dark Magician
of Chaos, and anything used to remove your Ninja so
you can use him again and again. Replenishing and
reusing your resources...wonderful.
Sadly, there's also the Chimera deck. Any Chimera
deck who uses Overload Fusion to summon the dreaded
Chimera knows they can (probably
needlessly) swarm with the monsters they used to
summon Chimera.
That's just mean...a neat trick, but still mean.
Dimension Fusion is a powerful card, so watch out,
you may see it popping up more often than not.
Dimension Fusion gets a 5/5 in the above mentioned
decks but still a solid 3/5 elsewhere.
Art: 4.5/5 Love the picture.
You stay classy, Planet Earth :) |
Ryoga |
Dimension Fusion :
It may contain the word 'fusion', but I actually
rather like it.
Not only does this work wonderfully in puzzles, its
a win condition, and those are always good. It
requires some set-up and isn't that good with Macro
Cosmos, but anything that lets you summon up to five
monsters with one card is worth a look. Also, it
forms an infinite loop that will keep DMoC on the
restricted list for the forseeable future. A good
card that fits a specific deck type, but it lets it
exist.
Traditional: 3/5
Advanced: 4/5
Share and enjoy,
Ryoga
|
Tebezu |
Dimension Fusion - Not reviewed in 4 years
4/5
This card is great for a deck utilizing any remove
from play engine. But outside of such a theme it is
pointless. |
Turkeyspit |
Dimension Fusion
I often asked myself why this card would ever really
see play. Having spent a good deal of time playing
with RFG decks, I could see how Return from the
Different Dimension was just a more stable card to
play.
It wasn't until I played against a Destiny Hero
Diamond Dude deck that I saw the power of this card.
Suffice to say, limiting Dimension Fusion to 1
really hurt the Diamond Dude / Phoenix Blade deck,
while also pulling in the reigns of Chimerasack OTK
decks. Is this card still worth running? Sure it is!
- Diamond Dude still gets it's effect for free
- Chimerasack decks can still pay 2000 LPs to summon
Blowback Dragon, Jinzo and Spell Cancellor to their
field
What hurts this card though is the popularity of RFG
cards. With D.D. Assailant back to 2, and D.D
Warrior Lady once more seeing play, your opponent
may very well have a few cards in their RFG pile,
which makes Dimension Fusion a risky play.
Add to that the power of Dimension Fissure /
Macrocosmos, Bazoo, Freed and Skull Lair decks, and
you will find that the RFG pile isn't as small as it
used to be.
-------------------------------------
Traditional:
2/5 - Primal Seed does the same job for free, but
Dimension Fusion could be worked in with the right
build.
Advanced:
4/5 - Destiny Hero Diamond Dude and Chimerasack
decks.
3/5 - Bazoo, Freed, Strike Ninja, or other dedicated
RFG style decks.
Card Art:
4/5 - why does D.D. Assailant never come back? Not
here and not in Return from the Different Dimension! |
Lonely Wolf |
Today we look at a card that recently hit the
restricted list….
Dimension Fusion
Spell
Normal
Pay 2000 Life Points. Both players Special Summon as
many of their monsters as possible that have been
removed from play.
Wow…2000 life points is pretty steep. In return, you
AND your opponent get to special summon monsters
from your respective removed from game piles. That’s
pretty powerful. It’s the last piece of the
Chimeratech OTK puzzle. You bring out a huge Chimera
via Overload, then Dimension out 4 Machines,
including Jinzo, Spell Canceller, and maybe a
Drillroid, and attack for an almost guaranteed
game!!! I’m willing to bet Chimeratech is what made
this card get restricted.
Outside of Chimeratech or a Five Headed Dragon OTK
deck, I can’t think of many decks that would want to
utilize this. Freed Return might like this card, but
Macrocosmos probably would not. That deck is made to
remove a lot of your opponent’s cards, including
monsters, from the game. If you played Dimension
Fusion to get some of your monsters back, you might
end up starring down several monarchs. Not something
you want to see happen, I assure you.
In most cases and decks, you’ll usually end up
running Return from the Different Dimension. It’s a
steeper cost early game and it’s slower, but you can
always pay the cost, and it can act as an expensive
Waboku, if you need it to be. It can be used in the
battle step as well, making for a nice surprise. And
it only returns your monsters, even though it’s only
for the turn.
Dimension Fusion seems to be tailor made for OTK
decks like Chimera. I truly wouldn’t suggest it for
anything else, except for possibly Freed Return.
Traditional: 3/5 (Chaos is here, so RFG could have
some stuff in it)
In Chimera OTK: 5/5
Advanced: 3/5 (For any other deck that utilizes the
RFG)
Art: 5/5 |
BobDoily |
Dimension Fusion
Restricted for use in OTK; so no point reviewing
those. Aside from that this really only provides an
alternate version of Return from the Different
Dimension. In comparison the only benefits it offers
over the other is that it can be used faster, and
that it bypasses Decree/Jinzo. Of the two Return is
the more versatile one and usually overshadows
Dimension Fusion completely. Regardless, it has its
uses and it performs them fine.
Traditional: 2.75/5
Advanced: 3/5 (Chimera has more of an influence for
advance, traditional has more stable otks)
|
DeathJester |
Dimension Fusion
This card just exploded in
playability when Elemental Hero Stratos was
released. The Diamond Dude Turbo deck made its
second debut in SJC Houston with Kris Perovic as the
pilot of the deck. He finished 2nd losing
the Emon. Well done Kris. A lot of players thought
Diamond Dude Turbo was dead after the Ban List; he
proved them wrong.
Dimension Fusion itself is pretty
nasty. Given the right conditions and the speed at
which you fill the removed-from-play pile, you can
win games as easily as you can with Return from the
Different Dimension; except much faster.
Card Trooper seems to be the best
combo potential card of the format right now. This
little Machine can easily transform RFG decks from
slow and deadly titans to speedy assassins. Don’t be
surprised if you start seeing Card Trooper at your
local as well.
Last Word:
Dimension Fusion is good. You thought
it was restricted because of Chimeratech? Think
again. The Diamond Dude Turbo deck makes this card
stupid good. You better be prepared.
Ratings:
Traditional: 3/5
Advanced: 4/5
Who read the coverage on SJC
Houston? Emon is a 3-time champion? Get outta here!
Visit my blog at
www.thebestyugiohblog.blogspot.com to read about
why he won and an analysis of the Top 8 decks.
The Regional season is heating up
and Nationals is only 3-4 months away. Depending on
your location you may only have 2-3 of these
competitions left. Take the time to find out what
will be played, why it will be played, and what to
do about it. Visit my blog by following the
link above. I’m the one talking about it today and
everyday for everyone to see. No B.S. |
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