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Pojo's Yu-Gi-Oh Card of the Day
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Mask of Darkness
Common
FLIP: Select 1 Trap Card from your Graveyard and
return it to your hand.
Type - Fiend/Effect
Card Number - DB1-EN150
Card Ratings
Traditional: 2.13
Advanced:
3.71
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.09.07 |
Creator
OfThePoint
System |
Friday:
Mask of Darkness
I guess that Mask going to 2 was supposed to balance
Faith going to 0. I really doubt that, as I don't
see anyone playing Mask but everyone would play
Faith if it was still legal.
Mask can get back some very powerful cards, sure --
Mirror Force, Torrential Tribute, Ring of
Destruction to name a few -- but your opponent will
see them coming the second time around. Mirror Force
and Torrential can be played around. I really only
see this as being broken when Ring of Destruction is
involved, as burn decks that use Mask can get away
with trip Rings and end games very, very early. They
could also bring back other chainables like Secret
Barrel or Just Desserts or something.
I really only see Mask fitting into that specific
type of deck; otherwise it's being de-limited from 1
to 2 because it wasn't a threat at 1 anyway.
3/5 |
Otaku |
Stats :
Mask of Darkness is a small Level 2
Dark/Fiend. Level 3 means no Fusions (at all),
so now that Metamorphosis can work its
way into a few decks, it still won’t affect
Mask of Darkness. Dark decks don’t have a
lot going for them now, at least that actually
reflect the Attribute. Fiends have a few
things, but I haven’t heard of them doing too
well. Once, these would have been killer, but
now are so-so.
Mask of Darkness
has a small 900 ATK and even smaller 400 DEF, so
it won’t survive or take much of anything.
Effect(s) :
This is the counterpart to Magician of Faith:
a Flip Effect that gets you a Trap from you
graveyard. Simple, but not as effective as
Magician of Faith because a Trap must be Set
a turn before it can be activated, and most
Traps require the element of surprise to be
effective. You generally need some sort of
“bait” to Set with it: say a Jar of Greed
or the like. Even then, one can never be
certain when you’ll find someone willing to risk
their Mystical Space Typhoon by Setting
it or still running Dust Tornado (or has
the cycle already gone back to people running it
being the norm?). Then there is Royal Decree:
you might need the second Trap to put the
opponent in an uncomfortable position: if they
Chain Decree to negate one Trap, you’ll
be able to safely Chain your other to get at
least one through. All in all, Traps are really
hurting in this game.
Uses and
Combinations :
This card has a long history, having first
appeared in Metal Raiders, the second English
set. When it first came out, it was kinda handy
for those of us who owned a Mirror Force
and ran a decent amount of other Traps, but that
was a select few. When Spell Ruler (Magic Ruler
when it was first released) came out and all the
players with money, luck, or knowledge of the
old pack marking trick made sure they had three
Mystical Space Typhoon in their deck,
Traps became a lot less useful, and what little
time Mask of Darkness had to be popular
faded. After all, what good was reviving a
Mirror Force if it was just going to get
destroyed without its effect next turn? Some
combo intensive decks would still use Mask of
Darkness, but not much. A “lock” combo was
available to Mask of Darkness, via Traps
like Time Seal and Drop Off.
Tsukuyomi allowed you to constantly re-Set
Mask of Darkness. Of course, the trick
was you had to more or less get them topdecking
before it was safe to execute, and oh yeah,
there was this other Spirit Monster,
Yata-Garusa that you just needed to summon
and attack for damage with to do the same thing.
Then Yata got banned. Still, we had some
very strong decks that made the lock
undesirable. It could be done, but it was very
hard to pull off. Time Seal was useful,
since Drop Off might accidentally help
them. Well, the Tsukuyomi/Mask of
Darkness/Time Seal lock finally
started seeing enough play to be a concern.
Konami knows that the more cards it bans, the
more it annoys all us players. Yes, even I
don’t like having to ban cards. That doesn’t
mean it isn’t necessary, and in my case it’s
more a “why keep making card that make even more
bans necessary?”
Victory Dragon
made the lock actually quite useful. While no
one ever cleared up the US rules, in the OCG you
can only forfeit on your own turn. In other
words, you have to “know” you’re going down next
turn and that it is better to forfeit.
Otherwise, this becomes better than
Yata-Garasu in a way: with Yata,
you’d count your deck and hey, maybe you had a
victory so it might be worth stalling to force a
sudden death match or whatever the rules called
for. Here, you know once the lock starts; if
you can’t break it they’d eventually whip out
Victory Dragon and attack for a Match win!
Now Mask of Darkness is back at two per
deck. Why is that? Victory Dragon is
banned. Most Trap cards are considered
pointless to play at the moment. There are
prominent exceptions, but if a worthwhile
alternative pops up, you can bet they’d be
dropped. I am honestly surprised the metagame
hasn’t shifted to the mainstream decks running
one or two Royal Decree in the main deck
and then another one or two in the side for the
oddball player with more other Traps than
Call of the Haunted, Mirror Force,
Ring of Destruction, or Torrential
Tribute. Even Sakuretsu Armor
might be worth replacing if that common
Shrink becomes a reality.
That’s not how it is, though, and if are running
a larger Trap count (say 8 to 10) then you
actually should be running these, or if you’re
running a Trap as your deck focus, of course
(like Crush Card Virus).
Ratings
Traditional :
1/5
Advanced :
2/5
Summary
Thankfully, there aren’t enough broken Traps in
most decks to warrant running one Mask of
Darkness, let alone two in either format.
Sadly, the unbalance in the game means you can’t
afford the turn wait of so many Traps, or the
multiple turn wait for some less general use
ones.
-Otaku
|
Dark Paladin |
Friday
Mask of Darkness...a card we now have at two,
perhaps due to the current ban of Magician of Faith?
What does that mean? We can use Mirror Force three
times in a duel now...possibly more if you like
recycling your Masks...
Magician of Faith and Victory Dragon are both
banned, so I guess Mask of Darkness isn't that big
of a problem anymore. It didn't necessarily need to
be restricted in the first place. Have fun, build a
Trap Heavy deck and use your Masks...
I'd just like to point two things out in closing...
First, I look forward to using Mirror Force
countless times in a duel via Book of Moon and
recylcing my Masks
Secondly, I miss Magician of Faith :)
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5 Multiple Mirror Force!
Art: 3/5
You stay classy, Planet Earth :) |
Ryoga |
Mask of Darkness :
It's MoF, but less humanoid.
Mask technically has the same power level of MoF.
However, like her, its power is proportional to what
it can fetch. Decks play fewer traps, and fetching
them back removes their most powerful component -
surprise. Also, there aren't many traps we'd want to
fetch back as much as spell. However, if you find
you want certain traps again and again, Mask is
your, ehm, thing.
Traditional: 3/5
Advanced: 3.5/5
Share and enjoy,
Ryoga |
Tebezu |
Mask of Darkness - DB1-EN150
3/5
Mirror Force, Torrential Tribute, Ring of
Destruction, Crush Card Virus, etc.
The issue comes from having to set the s/t next turn
to use it. But then again it is a plus and as such
forces our opponent to play around the new set. It
has potential. |
Turkeyspit |
Mask of Darkness
One of those cards that should always have been run,
but never was. Just like Magician of Faith, this
little guy would let you reuse a powercard, only in
this case, it would be a trap.
So how many times have you watched your opponent
search your graveyard, note that Mirror Force and
Torrential were both there, and then swarm the field
fearlessly? Wouldn't it be great to return either
back to your hand?
I think so...
Short and sweet: if you have room for this card (and
since Magician of Faith is banned, we all have that
extra slot) and you run the Trio o (Ring of
Destruction, Torrential Tribute and Mirror Force,
then it might be worthwhile to playtest this card.
Afterall, we played Magician of Faith just to
recycle Graceful Charity, Heavy Storm and Nobleman
of Crossout...
The only thing better the scoring a +1 with
Torrential Tribute is to do so, and then put it back
into your hand the turn afterwards!
----------------------------
Traditional:
1/5 - they only play 5 traps, eventhough one of them
is Imperial Order
Advanced:
4/5 - Ring of Destruction, Mirror Force and
Torrential Tribute: 3 solid reasons to run this
card. This card should see more play than it does.
Card Art:
2/5 - any card that reminds me of a Movie that
starred Jim Carrey is a bad thing. |
Lonely Wolf |
Friday…FINALLY!!!
Joy to the world!! And to end this week off, we
look at a card that actually wasn’t restricted,
instead it’s been Semi-restricted.
Mask of Darkness
Effect Monster
Dark/Fiend Level 2
Flip: Select 1 Trap from your
Graveyard and return it to your hand.
So, why did this
get restricted in the first place? Well, a
particular deck involving Time Seal and Tsukuyomi
comes to mind. With Tsukuyomi gone, I guess UDE and
Konami felt this deck deserved a break.
Pretty easy to
understand effect. If it gets flipped, get a Trap
card back. A +1 or 1 for 1. Of course, like most
cards, this doesn’t belong in every deck. This
inparticular card belongs in one of three decks in
my opinion.
1)
As
you might of guessed, this card SCREAMS Crush Card
Virus. Flip Summon Mask, get back Crush Card, set
it, and activate in the draw phase by tributing the
same Mask of Darkness. Easy.
2)
The
next deck would be counter fairy. A counter fairy
deck can always use
another use of
their prized solemn judgments or forced backs.
Though, Mask might be replaced by one of the new
STON secret rares in a Counter Fairy deck but who
knows.
3)
Finally, certain burn decks that run high on traps.
Flip mask, get back Gravity
Bind, or
Ceasefire, or Magic Cylinder, just to name a few.
Now much else to
say about Mask of Darkness. Superb in some decks,
not so hot in others. If your deck runs high on
traps, especially traps that you need to win if your
deck has a theme, then go ahead and try out one or
two of these guys. If you run the typical Monarch
deck with 4 or 5 traps, this may not be the card for
you. Simple as that.
Traditional: 2/5
(I don’t recall traps being at a high here)
Advanced: 5/5 (in
a trap heavy deck)
Art: 2/5
|
BobDoily |
Mask of Darkness
Restricted for use in the VDragon lock deck. With
VDragon, Time Seal, and Tsuky gone there is no
reason for it to be restricted.
Traditional: 1.5/5 the tsuky lock is stupid, you
have Yata it’s a one-card version of that combo ……
Advanced: 2/5
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