PTDN-EN072
[Continuous Trap Card]
Select 1 of your removed from play DARK monsters and
Special Summon it. When this card is removed from
the field, destroy and remove from play that
monster. When that monster is destroyed, destroy
this card.
Super Rare
Card Ratings
Traditional: 2.85
Advanced:
4.20
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.11.08
Escape from the Dark Dimension...like you needed
another way to Special Summon a Dark monster. Use
this, choose DMoC, get your Magic Card, and
hopefully win the duel in that turn.
EftDD is great. Everyone who is playing your new
Dark Armed Dragon, Darklord Zerato, DMoC, etc. is
playing this card, as well as you should. You should
have easily any amount of good Dark monsters removed
at any time, except for very early in your game.
Use it folks.
Ratings:
Traditional: 2/5 Slow...
Advanced: 4/5 For reasons stated above.
Art: 5/5
Creator
OfThePoint
System
Friday:
Escape from the Dark Dimension
Hello, Call of the Haunted...kinda...as if Darks
NEEDED any more support.
Being able to revive a removed monster for free is
huge. With Allure of Darkness, decks constantly have
ways to remove big Dark beatsticks, like Dark
Magician of Chaos and Darklord Zerato. It's not
Return, but sometimes you don't need to bring back
multiple monsters to win a duel -- only one is
needed (plus its effect), and that's what this thing
does for you.
Some players are playing one less Return and one or
two of this for a reason. It's ridiculous theme
support.
5/5
General Zorpa
Escape from the Dark Dimension
This is what many people are using to complete the
Dark deck's Special Summoning regimen. Along with
Return, this card has been the scourge of a great
many games, Special Summoning a removed Jinzo on the
chain. It is important to note that Sangan,
recruiters, and DMoC will not have their effects
activate. Sangan and the recruiters are removed from
play when they are destroyed and DMoC misses the
timing on his effect. I play one in my deck, and it
should go into decks that remove a lot of DARK
monsters from play that have the time to sit around
and wait for it to be opportune to activate it. I
find that Return is more useful more of the time as
DARK decks tend to want to swarm the field for the
kill, rather than get just one monster. It fulfills
many of the roles that our dearly departed Call of
the Haunted does, but falls short of Call's
usefulness.
Traditional-3/5
Advanced-3/5
Jae Kim
Friday- Escape from the Dark Dimension
Premier- This card is beginning to lose play because
it is a bit slow for the format. In a lot of cases,
Return is far better despite the life point cost
because it floods the board with monsters, allowing
for game pushes. However, Escape is broken on its
own merits with cards like Jinzo and Dark Magician
of Chaos. The standard procedure is to play Allure
of Darkness for two cards, removing Dark Magician of
Chaos. Once you play the Escape, you get a 2800
attack monster and an Allure of Darkness that you
can then play for free. Does this not sound a bit
broken?
Other situations are flipping Escape on the chain
with Jinzo to negate a trap, or attack for game
after dropping Dark Armed Dragon. While Escape is an
exceedingly well defined card and balanced, to boot,
the power levels of other cards like DaD and DMoC
throw it out of whack. Enter my standard Friday
rant, since the Wednesday/Thursday COTD efforts were
so weak. (enter rant)
You know, back in the day, YGO used to do a good job
of defining mini themes within subtypes (Reptile,
Warrior, Beast, etc) and Attribute (Fire, Water,
Earth, etc). Earth was the rock-solid type with
solid rear ends, such as Injection Fairy Lily,
Exiled Force, and D.D Assailant. These cards didn't
really pack burn mechanics, and could take over
battles on pure stats alone. Fire dealt with burn
mechanics (obviously), with cards like Solar Flare
Dragon. And so on and so forth. Also, subtypes had
decently defined mechanics. Zombies would come back
from the dead, Beasts would trample, Warriors would
be a searchable army, and so on. It kind of made
sense.
Nowadays, everything is really murky and mixed.
Instead of fleshing out subtypes, the designers
would rather focus on terrible mechanics such as
Unions (epic failure), Geminis (epic failure),
Counter monsters (epic failure), Fusions and
E-Hero/D-Heroes (partly a result of the show, but
epic failure nonetheless). And so on and so forth.
I think Darks should go toward manipulating the
removed from game pile. This kind of fits with the
whole idea of "the Dark", and cards like Allure of
Darkness and Escape fit this theme. Now remove DMoC
and DaD please, thank you.(/rant)
Traditional- 3/5
Advance- 5/5
Master Tricks
Escape from the Dark Dimension
We end the week with Escape from the Dark
Dimension, a card that we're all familiar with
by now since it's popular play at recent Shonen
JUmps at Costa Mesa and Columbus. Escape from
the Dark Dimension is simply like a Call of the
Haunted, except that it targets a dark monster
that is removed from play. We all know how great
this card is, so today I decided to look at the
cons of this card and its weak points:
If destroyed, the monster that was summoned
by it is destroyed too and removed from play
again. In this case, the monster would not only
be vulnerable to monster destruction cards such
as Lightning Vortex, but also Mystical Space
Typhoon, Heavy Storm, and Dust Tornado, a card
which is seeing more play recently because of
the numerous amounts of traps being used now.
It can only target dark monsters. That's
pretty specific and narrow for a card that
special summons, but that doesn't seem too much
of a problem in a deck that consists mostly of
dark monsters.
Can be negated by Dark Bribe, Jinzo, Royal
Decree, Solemn Judgment, Malfunction (Great card
against Return from a Different Dimension as it
forces the opponent to pay a lot of LP just to
activate), etc.
The special summon can be negated by Royal
Oppression.
The monster that is summoned can get its
effect negated by Shadow-Imprisoning Mirror
since it is a dark monster and its summon can be
negated by Black Horn of Heaven, SOlemn JUdgment,
etc.
That is all for this week and if any of u
duelists know any counters against DAD decks
which you believe no one else knows yet, please
feel free to email them to me at
pathoon@aol.com. Have a great weekend!
Traditional: 3.5/5
Advanced: 4/5 (DAD/Dark decks)
Art: 3.5/5 (D.D. Survivor escaping from
Different Dimension)