LIGHT
Level 4
ATK/500 DEF/1100
[Plant/Fusion/Effect]
This card's name is also treated as "Neo-Spacian
Glow Moss". This card cannot be Special Summoned
except with "NEX". When this card attacks or is
attacked, draw 1 card. Reveal that card, and based
on its type apply the proper effect:
•Monster: End the Battle Phase.
•Spell: You can change this card's attack to a
direct attack.
•Trap: This monster is changed to Defense Position.
Card Ratings
Traditional: 1.00
Advanced:
1.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.24.08
Neo Spacian Glow Moss...*sighs* Again with the Neo
Spacians...as anyone who reads my reviews knows, I
try, quite hard, to find a use...any use...for
practically anything we review. This is complete,
utter, absolute...
GARBAGE!
So, we have a Neo Spacian Fusion with 500 attack and
1100 defense.
Despite having three mediocre, sub par effects, I
don't warrant playing this card, anywhere, in
E-Heroes, D-Heroes, a mix of both, Bix City, or
anything...ever. Honestly, my hatred of E-Heroes
aside, this belong in anybody's Hand, but yours.
Seriously, take anything you can take in trade, even
non Yugioh related for this card.
Ratings:
Trade and get rid off ASAP/5
Art: 2/5
General Zorpa
Neo
Spacien Twinkle Moss
Neo Spaciens in general are not playable. For the
stat increase, I would not play him. For the effect
I would not play him. No good, no good, no good. Not
even casual. Maybe he could be used for the super
fusion of glow neos if that is at all good. The only
neos I see being played right now are the basic one
and Rainbow Neos. If you are a die-hard glow moss
fan, go ahead and try and use it. For everyone else,
it's firewood.
Traditional-1/5
Advanced-1/5
Ed
Thursday - Neo-Spacian Twinkle Moss
Today we're reviewing a card with a rather
interesting name...but that's not what we focus on;
we focus on the card text and how useful the effect
is. First, Twinkle Moss allows its owner to draw 1
card whenever it's attacked or declares an attack.
This is pretty good until you glance at its stats.
This card will most likely never be attacking
anything at all, but will most likely be attacked
when the opponent realizes that it's on the field.
The problem is that this effect most likely will
only be pulled off once during the whole time that
this card is face-up on the field, making the effect
extremely useless. It would be okay when the
attack points were, say, 1800 or 1900, but not 500.
The next part of this card's effect is that the
card that was drawn by this effect is revealed, and,
depending on what type of card the drawn card is, a
respective effect activates. None of these effects
are particularly useful at all, so this card is
basically not helpful at all, and, in this format
especially, won't be considered to be played
competitively.
Traditional: 1/5
Advanced: 1/5
Art: 2/5
Tony Mera
PTDN-EN042
Neo-Spacian Twinkle Moss
LIGHT
Level 4
ATK/500 DEF/1100
[Plant/Fusion/Effect]
This card's name is also treated as "Neo-Spacian
Glow Moss". This
card cannot be Special Summoned except with "NEX".
When this card attacks
or is attacked, draw 1 card. Reveal that card, and
based on its type apply the
proper effect:
*Monster: End the Battle Phase.
*Spell: You can change this card's attack to a
direct attack.
*Trap: This monster is changed to Defense Position.
13857930
Common
First it takes two cards to bring this out. You have
to activate NEX sacrificing a "Neo-Spacian" It
becomes a -1 when it first hit's the field. The
effect isn't that great also. It's just not wroth
putting so much trouble brining it out. If you
attack and flip a card from the top, the only one
you may want is a direct attack. Turning a monster
over would just end the battle phase and turning a
trap would put you're Moss in defense mode. If
you're being attacked, the best card that can be
flipped up is monster. If spell flips up it does
nothing for you. Since you are not attacking. Trap
will just put your card in defense mode. When it
dies by battle eventually it will become a -2.
Meaning NEX and the "Neo-Spacian" you sacrificed end
up doing nothing since the fusion would be gaining
no type of effect to balance the amount of advantage
you would be losing.
Advanced- 1/5- Neo Spacians aren't very good in this
metagame or the past formats, but some people have
fun using them. Some Neo Spacians are good, but not
this one.