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Pojo's Yu-Gi-Oh Card of the Day

Drastic Drop Off

Card Number - PTDN-EN074

[Counter Trap Card]
Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards.
 

Card Ratings
Traditional: 1.67
Advanced: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 04.08.08

 

Dark Paladin
Tuesday

Drastic Drop Off, the superior version of Drop Off. While Drop Off can only send the card just drawn by your opponent to the Graveyard, Drastic Drop Off can be activated any time your opponent adds a card from their Deck to their Hand, to include, but not limited to, a Draw, and then your opponent discards the card.

Definately a staple card in Hand Control and Deck Destruction, but how popular is that in this Format? More often than not, your opponent wants their cards in the Graveyard right now, so you don't need to help expedite the process. Drastic Drop Off fits the category of "good card, bad for the environment."

Ratings:

Traditional: 1/5 Helps speed opponent's Chaos
Advanced: 3.5/5 Not bad, but not for the Format.

Art: 5/5

Creator
OfThePoint
System
Tuesday:
Drastic Drop Off

This is an interesting card, and an easy choice for counter-trap decks.

Everyone remembers Drop Off is a straight 1:1 that was played heavily in the earlier days of Yu-Gi-Oh, in the hand control era. This is a far improved version of that, being able to not only strip an opponent of a normal draw, but also a deck seach (Sangan, Reinforcement of the Army), or reduce the usefulness of a Destiny Draw or Allure of Darkness.

With Van'Dagylon decks, it becomes an incredibly easy way to trigger a counter-trap that allows his free Special Summon. With counter-fairy decks, it becomes a +1 for each Bountiful Artemis you have on the field. This way, an opponent who turtles and refuses to play into more common counter-traps that deck plays will still lose control of the game to you.

Expect to see some rogue decks playing this.

4/5
General Zorpa Drastic Drop Off

Well, at least they didn't make the last ultra Call of the Earthbound. This is a nice card simply by the fact that it is far more versatile than the original Drop Off. Any time your opponent draws, you discard that card (or one of the cards). It is also a counter, which Counter Fairies love. I can also see this working in a hand control deck using Dark Red Enchanter, Don Zaloog and Thestalos. I do think that we have better cards for our trap slots at the moment, as sending the card back to the deck with Trap Dustshoot is far more disruptive. Three of these cards set will make life very difficult for your opponent.

Traditional-1/5
Advanced-2.5/5
Master Tricks
Drastic Drop Off
    Hello fellow duelists! Sorry I'm not keeping up with these CoTD reviews. I am now only going to repond to whatever I feel that would need explaining on why and how the card is good and its uses in duels. Today, we have a card that is yet another counter against DAD decks since they rely on searching and drawing a lot. Drastic Drop Off is quite an interesting card since it activates in response to a player action, not a summon, effect activation, etc. Here are the pros about Drastic Drop Off and how you should or might use it:
  1. Spell Speed 3 (For those who don't know what spell speed is, it is how fast a card's effect can activate on the field and in response to any action, summoning, or other card effect. 1 is the lowest, which usually consists of normal spells and a few monsters' effects, 2 is faster than 1, which usually consists of monster effects that can negate other effects, quick-play spells, and normal/continuous traps, and 3 is the fastest which is basically counter traps.)
  2. Can only be negated by other counter traps that negate trap effects and Jinzo/Royal Decree.
  3. Forces the opponent to discard the card they added to their hand from their deck, such as the opponent using Reinforcement of the Army, Sangan, E-Hero Stratos.
  4. Forces the opponent to discard a card they drew from their card effect, such as the popular Allure of Darkness, Trade-In, D-Draw, etc.
  5. It can also be treated as a regular Drop Off which forces the opponent to discard the card they drew during their draw phase.
  6. Can mess up opponent's strategies and gives hand control to you.
  7. Disrupts Gadget decks greatly.
    I believe this card is a fine Sidedeck choice and can be playable in a DAD (Dark Armed Dragon) counterpart deck, which I am currently trying to collaborate with other fellow duelists out there. If you have any out-of-the-box ideas that you think no one knows yet, I would appreciate it if you would tell me them at pathoon@aol.com. The more I know, the better the deck I'm trying to put together will be. (By the way, in case anyone is wondering why I'm not writing any new articles recently, it is because I don't want to make DAD decks and other dark decks that are just the same. Like I said before, I'm making a DAD counterpart deck, so it will take a while to put together.) Thank you for reading!
 
Traditional: 2.75/5 (Stops Witch of the Black Forest and such)
Advanced: 4/5 (It will see play soon. I can bet ya on that!)
Art: 3.5/5 (Funny picture of Green Gadget being destroyed!)
Pwii drastic drop off is pretty cool. it'd be nicer if it shuffled the card back into the deck, but its pretty good right now. compare these two cards.

1: FLIP: draw one card

2: FLIP: destroy one s/t

the first one is deemed faster because you get a draw for it. but with drastic drop off, you can, at the cost of a trap, slow down your opponent a lot! but this still isnt good enough to main deck, but if there's something like machine beatdown that uses a lot of draws, you should probably side in a few of these.

3/5 all. [side deck]

--pwii

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