LODT-ENSE2
Soul Rope
[Trap Card]
Activate only by paying 1000 Life
Points when a monster
you control is destroyed and sent to the Graveyard.
Special Summon 1 Level 4 monster from your Deck.
Card Ratings
Traditional: 1.33
Advanced:
2.33
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 08.19.08
Soul Rope, a Trap that we have
seen Yugi use on the Anime a couple of times, in his
duel against Kaiba in Battle City, and the other
time(s) escape me.Anyway, this a fun Trap to use. definitely.
All you need is for a monster of
yours to be destroyed and sent to the Graveyard.Activate this Trap, drop 1000 Lifepoints, and
Special Summon a Level 4 monster from your Deck.This card would certainly be better if it
were a Level 4 or lower monster, but it's still
good.
There is a wide plethora of
monsters that are Level 4 played in what few
different Decks we have in this Format.Also, realistically speaking, 1000 Lifepoints
isn't that bad of a cost at all...it probably
doesn't, now will it show up, hardly at all, but it
could be fun tech.
Ratings:
Traditional:2/5
Advanced:3/5
Art:4/5
General Zorpa
Soul Rope
This card will get you a level four monster form
your deck when a monster on your field is destroyed
at the cost of 1000 lp. I always tried to use this
in the DS game, but for some reason or another, it
would never work! This means that either the game is
glitched, or that the card has very specific
activation requirements that the average player has
absolutely no knowledge of whatsoever. It can be
very useful in Lightsworn and Gladiator Beasts, as
they both play a plethora of level four monsters
that you wouldn't mind having on the field. That is
of course if you can get it to go off.
As I am not really a big rulings person, I am going
to have to review this card as if it would activate
any time the monster is destroyed. It can be the
toolbox that we have been missing since we lost Last
Will. It does cost 100 lp, and it does need to be
set for a turn, but it can be worth it, getting you
the right monster for the right situation every
time. It is far more vulnerable to destruction than
most other traps commonly played, as it is waiting
for specific timing in order to activate.
I do think that it has potential, but i am unwilling
to do more than test with it, as it is way too easy
to destroy.
Traditional-1/5
Advanced-3/5
Jeff Lang
LODT-ENSE2
Soul Rope
[Trap Card]
Activate only by paying 1000 Life Points when a
monster you control is
destroyed and sent to the Graveyard. Special Summon
1 Level 4 monster from
your Deck.
37383714
Super Rare
Todayʼs card up for review today is Soul Rope.
This card has a pretty decent effect, and really
obtainable to get. I could see this card working
out, if you have a deck dedicated to it that is.
Nothing is jumping out to me as to what you would
grab from your deck thatʼs really important, or
something worth the one thousand life payment.
If you are going to search for cards at least go
with recruiter monsters or use something like
Reinforcement Of The Army. Why pay life points when
thereʼs other cards to do the trick?
Trad: 1/5
Adv: 1.5/5
Pwii
I've had this on my DS game for a
while, and it doesn't seem that good or bad.
on one hand, you can combine it
with tomato and floaters, keeps feild presence, very
nice in a lightsworn deck,
on the other hand, it's takes
1000 points, it has to be exactly 4 stars, there
aren't any really really good lv 4s.
I'm kinda half & half. This is
one of those cards where you have to use it right.