During your End Phase, Special Summon 1 "Engine
Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200)
in Attack Position. Once per turn, you can have this
card gain 1000 ATK. If you do, it is destroyed
during the End Phase.
Card Ratings
Traditional: 1.25
Advanced:
2.40
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 08.26.08
Today we look at Fiendish Engine,
a Dark monster who is a Machine, not a Fiend, and
who happens to be Level 8 who has the comfortable
and powerful attack of 2800 and a reasonably solid
2000 defense.
Now, as powerful as Fiendish
Engine is at 2800 attack, he is rather lackluster in
the effect department.During each of Your End Phases, you can
Special Summon one Engine Token (Machine/Earth/Level
1/200 atk-200 def) in Attack Position.
While 200 attack is incredibly
low, it is really nice they didn't stick on the
"these tokens cannot be used for tribute summon...or
these tokens cannot be tributed" effects on their,
so you can at least use them if they stick around.
Furthermore, once per turn, you
can raise the attack of Fiendish Engine by 1000
points (to 3800) but then you have the unfortunate
effect of your monster destroying itself.This isn't a bad card either...however, their
are better things to play, even in a Machine Deck.
Ratings:
Traditional:1.75/5
Advanced:2.75/5
Art:3.5/5
General Zorpa
Fiendish Engine
This is Papa Dekoichi. At level 8 and 2800 ATK, this
is an average level 8 monster stat wise. It's effect
needs it to be on the field for a while in order to
be effective, as you would tribute the tokens for
various effects and summons. I do think that since
it can be Special Summoned, it can be used in order
to get Destiny Hero Plasma out earlier in a PLasma/Dogma/D-End
deck. it already has the Level 8 for Trade-In, and
has a rather nice field presence on it's own. I do
think that if it were a single tribute with reduced
stats, it would be better. Big monsters just tend to
be magnets for removal, and you want this guy to
stick around for a while.
You can boost his ATK by 1000, but then he is
destroyed at the end of the turn. This makes it
awfully hard to kill in battle, getting over every
monster that I have ever seen in tournament play
that wasn't a fusion monster. I do think that this
card can be used well, I just think that the format
is too destruction based right now for it to shine.
Of course, with Stardust Dragon backing it up, this
card makes Synchro Summoning even more glorious than
it already was.
If I were you I would be on the look out for these
cards. I think that someone is going to use it well,
and you will be glad that you did your pre-emptive
collecting rather than trying to get them at the
last minute when they cost 50 bucks a pop.
During your End Phase, Special Summon 1 "Engine
Token"
(Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in
Attack Position. Once per
turn, you can have this card gain 1000 ATK. If you
do, it is destroyed
during the End Phase.
Secret Rare
Todayʼs card up for review is Fiendish Machine.
Yet another waste of a Secret Rare slot in Duelist
Genesis. In this metagame, rarely will you pull off
a double tribute summon monster, and/or keep it on
the field for more than a turn. Sorry for the short
review, but if you want to use something to get
tokens, use Phantom Skyblaster
Trad: 1/5
Adv: 1/5
Pwii
This card is weird. It has
absolutely no purpose for the tokens, except maybe
tributing. The second effect I could see happening
for and OTK maybe?...or not. This card just doesn't
quite make the grade. Just not that great.
1/5 trad. Way too slow.
2.5/5 adv. Maybe a plasma or monarch deck...?
Tomas Mijares
Top 8
SJC
San Jose THe ONe PG 16 on the Pojo Boards
Long Time, well I want to thank
GeneralZorpa for inspiring me to write again for
COTD after a long talk with him after a regional I
went to this weekend, Don't worry everyone, I'm
currently working on an article for you all soon! =]
Fiendish Engine Ω
Level 8
Dark
[Machine/Effect]
During your End Phase, Special Summon 1 "Engine
Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200)
in Attack Position. Once per turn, you can have this
card gain 1000 ATK. If you do, it is destroyed
during the End Phase.
2800/2000
Alright everyone, a Trade-In Special! Another
freakishly huge monster with a high level. 2800 ATK
for an Level 8 monster isn't the worst we've seen,
let's face it, Dark Magician of Chaos, Cyber-Twin
Dragon and Dark Armed Dragon all can be taken down
by this fella, but realistically, would you play
this card? Probably not. Fiendish Engine Ω is don't
get me wrong, a pretty cool looking card, but the
effect of him is quite questionable. Gaining 1000
ATK for anything without an equip spell card is
nice, but to lose him at the End Phase, is never
really worth it, you better have a well-timed
Limiter Removal for him. This card would be remotely
better, if you could just tribute those token to
make him gain 1000 ATK, sort of like Destiny Hero -
Dasher. But the fact they go into ATK position when
Special Summoned is just asking you to be in a world
of hurt when your opponent brings out another
monster and runs the token over. Like I said at the
beginning, Trade-In Special, but other than that, I
don't see the big use for him just yet, who knows,
there could be some really nice combo with him, but
as for now, there isn't one that so much makes this
card be so playable.
Traditional: 1.5/5, .5 just because it's a Dark.
Advanced: 1/5, The effect could be better and more
beneficial to the player playing it, 2800 ATK isn't
bad at all, but the effect of Fiendish Engine Ω is.