Stats:
Morphtronic Radion is a Level 4
Light/Machine. Wait a minute… I was so
excited one of these isn’t one of these guys
isn’t Earth, I missed that this is a
Thunder-Type. Ouch! And the review will
have been up at least a whole day before I
can get a corrected version up. Double
ouch! And while correcting this CotD,
besides breaking several rules of grammar
and good writing… I realized Morphtronic
Magnen was a Thunder-Type as well.
…
I have no defense for such sloppiness. All
I can do is apologize for being sloppy and
have to hope that everyone who read my
reviews realized my mistake and either
didn’t care or got a nice little laugh out
of it. This isn’t my first mistake, it
won’t be my last, but I’ll try to give us a
good, long while before another one.
Getting back on track: Level 4 is a nice,
easy drop. Level 3 would be better, but as
we’ll see later, that might have overpowered
the card. Light is a bit more appropriate
than Earth, I suppose, but I’d still assume
“Wind” for a radio, which would have given
us the first Wind/Thunder Monster. Again,
that might have made sense, given the actual
nature of thunder and lightning. I guess
Thunder makes more sense here than it does
for many actual Thunder Type Monsters, but
it still looks like a machine to me (and
Morphtronic Boomboxen would should match
up, but doesn’t – confusing Konami). The
1000 ATK is weak but at least Sangan
and Shining Angel can fetch this card
from the deck. 900 DEF is even worse, but
still better than many actual beatstick
Monsters. As a whole package, the stats
aren’t ideal, but after we factor in the
effect they are solid.
Effects:
Here is where this card shines. While in
ATK position it and all other Morphtronic
Monsters gain 800 ATK, including
itself. Position change won’t stop it,
either,
since while in DEF position, it gains 1000
DEF points. Its nice these aren’t as random
as some past effects that boosted and you
get the bonuses when in a matching position
(instead of the opposite, like Fairy King
Truesdale), the bonus, while restricted
to a select group of Monsters is substantial
and variable (in that one position boosts
ATK and the other boosts DEF). These may be
the best effects of the Morphtronic
Monsters I’ve seen, though Morphtronic
Celfon is a close second.
Uses and
Combinations:
I expect this will be the backbone as well
as the muscle of the Morphtronic
decks. On its own, it can function as a
solid beatstick or wall, as the situation
requires. What’s more, you really begin to
appreciate the other Morphtronic
Monsters when you realize that they have
such an easy 800 ATK bonus available (or
even 1000 DEF bonus when you look at
stacking protective effects).
Morphtronic Radion’s effect does
stack, so three copies in ATK mode mean
+2400 ATK to each of the Radion as
well as any other Morphtronic
Monsters squeezed in with them. +3000 DEF
is less spectacular, but still possible.
Probably the most important, though, is
splitting them up when not confronted by an
overwhelming attacker or an empty field
begging for a direct attack blitz: you can
reinforce a Morphtronic Cameran in
DEF position to protect all your
Morphtronic Monsters from targeted
effects. It would take two to turn it into
a wall, but even a single one forces a real
beatstick (or one of the many non-targeting
cards) to be wasted on it). This also foils
a simple “position change” strategy: change
everything at once, such as with
Windstorm of Etaqua, and you won’t have
an optimum effect mix, but you’ll still have
solid stats requiring a substantial follow
up to destroy your field presence.
I bring much of this up because I know many
of the arguments against running
Morphtronic Monsters, and between their
innate abilities and generic negation cards
most players run in the metagame, the only
real argument against playing them is the
standard: there are bigger, better, broken
decks dominating the metagame. If you are
at a major tournament, it is a sad but
correct argument. If you are at a local
event or even a big tournament that isn’t
critical, running something no one expects
can be quite rewarding: both because its fun
and because it is doubtful your opponent’s
will know what to do.
When we start looking at non-Morphtronic
decks that are either Light or Thunder or
both, we start to see some potential.
Shining Angel can fetch this from the
deck, and it instantly inflates to a solid
beatstick. On its own, Enemy Controller
and its ilk are annoying, but far less
dangerous than most other beatsticks find
it: you’ll have 1900 DEF, after all!
Ultimate Offering would be recommended
for Morphtronic decks anyway, but
also as a generic combo piece for cards like
this: dropping two at once results in two
2600 ATK beatsticks, after all. Inferno
Reckless Summon decks (yes, they exist,
though I don’t think anyone plays them
except for kicks) like this card as well.
It is an extra card to Special Summon this
Monster in DEF position, but the reward is
substantial: whatever your opponent got, you
just set yourself up with three 3900 DEF
walls that can shift to become 3400 ATK
position beatsticks! You’ll have to wait a
turn or add yet another card effect, and…
that is where even I am drawing the line.
Still, all these little things mean a
certain level of versatility for the card.
It won’t be worked into any of the big,
commonly played decks I’ve heard of, but it
is the least theme specific Morphtronic
Monster while at the same time being so
important to their deck. I mean, Thunder
only has so many options.
Ratings
Traditional:
1.5/5 – Crazy OTK fun? Well, just barely if
you use a huge combo for it. I was thinking
of using this as a back-up for Batteryman
AA, but you’d need an extra turn or card
to get them into ATK position after an
Inferno Reckless Summon. So yes, an
extra 0.5 for that is exceedingly generous.
Advanced:
4/5 – For Morphtronic and Thunder
decks, this is a good card. For Light
decks, it can be an adequate card.
Art:
4/5 – I like. This actually reminds me of
Soundwave as much or more than Boomboxen
did. It seems like a smoother design than
many of the other Morphtronic
Monsters, who feel either “stiff” or
“cartoon-y”.
Summary
A well designed beatstick and mini-wall that
also is a stat-booster for its theme, I find
this to be a well designed card. If Konami
had been less cautious when designing the
other Morphtronic Monsters, this
would be the card they’d have to ban to
“un-break” them. Thankfully, all seems in
balance.
-Otaku