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Pojo's Yu-Gi-Oh Card of the Day

Allure of Darkness

PTDN-EN084
Allure of Darkness
[Spell Card]
Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
01475311
Ultra Rare/Ultimate Rare

Card Ratings
Traditional: 3.40
Advanced: 4.33

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 02.20.08

 

Dark Paladin
Wednesday

We come along to possibly the chase Magic card of the set, Allure of Darkness.

Allure of Darkness lets you Draw two cards from your Deck. Then, you have to remove one Dark monster from your Hand. However, if you don't have any Dark monsters in your Hand to remove, you then have to send all cards in your Hand to the Graveyard.

I would like to point out that this card, (if you have the Dark monster to remove from your Hand after Drawing) is a break-even card...or a 2 for 2 for you, as you give up the Magic card, and the monster...

First, as I continue to mention, this works well with Dark Armed Dragon, before or after summoning. Before, it can send monsters to the Graveyard, if you haven't summoned him, or after by giving you another removed card for a Dimension Fusion/Return From the Different Dimension swarm.

This also works well with Strike Ninja and about any other Dark deck you can build from this set. Is this really splashable for other Decks? Perhaps...we are finally getting the Dark Monarch in the next Structure Deck, so Dark monsters could be used even more.

Ratings:

Traditional: 2/5 No real need, over Pot, Graceful, etc...

Advanced: 4.5/5 Not for everyone, but solid where it can be used.

Art: 5/5
General Zorpa Allure of Darkness

There is a reason that this card is one of the most wanted in the game. Any card that allows you to draw 2 cards is always welcome in the game, especially when it furthers your strategy for the deck. Before this world exclusive card, D-Draw was really it. Allowing D-Heroes to fill the graveyard as well as cycling through the deck. Allure is more like Common Charity in that the drawing comes first, and then the requisite class of monster is removed. However, Allure is a spell, unlike Charity, and is able to be played instantly.

The combos that this can set up are huge. Removing form play D.D. Scout Plane in preparation for Allure, means that you will be able to get another monster during the next turn. Removing from play any big DARK monster is often desirable as well, as Escape from the Dark Dimension can bring that big bruiser back for another beating on your opponent. Also, this will likely get you out of tough spots, getting you to that Lightning Vortex or Brain Control that much quicker.

A quick note though, like Common Charity, if you do NOT have a DARK monster in hand, you will discard all of the cards in your hand. This forces you to play Allure only in dedicated DARK decks, filled with many different DARK monsters. I have often been shocked to find that there were no DARK monsters in my hand after playing Allure, making me a sad panda. Definitely good, but not that broken.

Traditional-1/5
Advanced-4/5
Pwii ok, sorry i forgot yesterdays CotD, I'm trying to keep up. today's card is a card that just might boost the dark deck to the top!

I excepted allure of darkness to be a dark queen allure. instead it's a dark d-draw that removes from play. this card would've made the top if it didnt remove from the game. that being said, you should only play this in a dark deck. maybe DDT.

4/5 all format dark deck. depends on what version of it you're running

--pwii
Spaceman

Wednesday:

                Allure of Darkness is simply put, one of the best if not the best drawing card in the game right now in Advanced. I won’t waste your time with all the combos, but just know this if you have this card keep it. It works in so many decks. DAD, Strike, CO BURN! That’s right co burn, Magical Explosion OTK, DDT! Any card that you would use DMOC, or co burn because you will be running only dark monsters and Morphing jar you might want to use it. It is amazingly good. Superbly good. So good I will trade for a set,  so just PM me on Pojo at Spaceman if you want.

                The remove from play could help you in the long run, too. Seeing how dimension fusion, RFTDD, ect can all be used in conjunction. Really just use it.

Traditional: 3/5

Advance: 4.5/5

Master Tricks
Allure of Darkness
    Now this is one killer broken card if you ask me. Why? Because this card allows you to draw 2 cards anytime you wish when you activate it on your main phase and simply remove a Dark monster in your hand. In the Dark format, this card is an excellent welcome addition to a Dark-Theme deck, Macro Cosmos, etc. Here are my pros on Allure of Darkness and how you should or might use this card:
  1. Allows you to draw 2 free cards and only have to remove any DARK monster in your hand. Otherwise you discard your entire hand.
  2. There is no requirement like Trade-In and Destiny Draw does since they require a Level 8 monster to discard for Trade-In and a D-Hero discard for D-Draw. You can simply activate it anytime during your main phase.
  3. Helps you get out of tight situations even if you have no cards in hand and you draw it. Can be a great life-saver during certain points in a duel.
  4. Works excellently in a Macro Cosmos deck since Macro Cosmos decks use D.D. Scout Plane which you can combo with and return onto field at end of turn. You can combo with D.D. Survivor (But you don't get to special summon him to field at end of turn since it only returns to field when removed from the field, not from hand), the future Dark Monarch that will be released in April in the Dark Emperor structure deck, Gravekeeper's Spy and Gravekeeper's Guard, Apprentice Magician Engine, Snipe Hunter, etc. Really good card for Macro Cosmos as you can see.
  5. Works well in a special Dark Theme deck to have good draw power and hand control. Combo it with Dark Magician of Chaos, Jinzo, etc. and use Escape from the Dark Dimension to not only draw 2 free cards, but also summon a powerful monster.
    These are just a few of the many ways you can use this card properly and why it is so good right now and most likely even the future unless banned (Hopefully Not!). If you know the name of the Dark Monarch (I forgot it's name again), have any good decks or combos with Allure of Darkness that I didn't mention, or need any other form of help or opinions, please feel free to contact me at pathoon@aol.com. I will do my best to respond as early as I can, but with 2 projects at my school going on at the same time, life for me is going to be hell for the next 2 months.
 
Traditional: 4.5/5 (This card is great in Traditional since there is a broad variety of Dark monsters to remove here for OTKs.)
Advanced: 5/5 (Simply one of the best cards created yet by Konami)
Art: 4/5 (Lovely, dramatic dark art)
Ed Wednesday - Allure of Darkness

     Now we're reviewing a spell version of the new DARK support. Allure is basically a MUST HAVE when running a DARK deck, since it has awesome draw power that isn't too hard to pull off. Allure of Darkness basically allows you to draw 2 cards, and then pay the price. The price is that you must remove from play a DARK monster from your hand. This isn't too difficult to pull off, since most players already run numerous DARK monsters in their non-DARK based deck like Sangan, Spirit Reaper, Light and Darkness Dragon, and Snipe Hunter. This card can work in a LOT of decks out there, especially D-Hero's because a lot of them are DARK.
     In the deck that is was originally made to belong to (the DARK deck), this card is the DARK's equivalent of Destiny Hero's Destiny Draw, and will most likely be run in 3's. These decks are deadly when played correctly, and this card only speeds up the power, increasing the theme's power dramatically. This is a much better theme card than Rare Value was to Crystal Beasts, since removing DARK monsters can make cards that bring them back onto the field more devastating like Return From a Different Dimension and Dimension Fusion.

Traditional: 2/5 - Decent draw power, but we have Pot of Greed and Graceful here..
Advanced: 3/5

Art: 1.5/5

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