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Pojo's Yu-Gi-Oh Card of the Day

Dark Horus

PTDN-EN016
Dark Horus
DARK
Level 8
ATK/3000 DEF/1800
[Dragon/Effect]
Once per turn, when a Spell Card is activated during your opponent's Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard.

Card Ratings
Traditional: 1.40
Advanced: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 02.08.08

 

Dark Paladin
Thursday

Dark Hours is a mirror of Hours Dragon Level 8, so to speak, with stats to match. 3000 attack, which is excellent, and 1800 defense (meh), with the Dark Attribute...go figure.

Anyway, while Hours negate and destroys Magic cards, Dark Hours only allows you to Special Summon a Level 4 Dark monster from your Graveyard. Dark Armed Dragon tried to be great...and was. Dark Hours tried...and failed.

If you're playing Hours at all...stay with the Level set, as they are far superior. Sorry folks.

Ratings:

Traditional: 1/5
Advanced: 2/5
Art: 5/5
General Zorpa Dark Horus
 
Probably the worst of the Dark monsters from PTDN. He cannot be Special Summoned by his own effect and his effect is dependant on a spell card being activated on your opponent's turn. If I hazarded a guess, that spell would usually destroy Horus himself and leave you with nothing. You can activate a Quickplay Spell in order to activate his effect, but that is not going to happen too often. You do get a level 4 DARK monster from your graveyard for your trouble, but you WANT them there to bring out Dark Creator and Dark Armed Dragon.
 
I loved the original Horus, and this is one new incarnation that is not better than the original.
 
Traditional-1/5
Advanced-2/5 (because it looks so cool)
Master Tricks
Dark HORUS
    Not bad card since you can special summon a Level 4 or lower Dark monster from your graveyard if a spell is activated on your opponent's turn. It has 3000 ATK/1800 DEF, is Dark, a Dragon-Type, and can be comboed (Not a real word) with Trade-In. To activate HORUS' effect as many times anytime you wish, you should pack multiple Quick-Play Spells such as Fires of Doomsday, Scapegoat, Enemy Controller, MST, etc. Once you have that down, you can special summon all kinds of monsters such as Armageddon Knight to dump other Dark monsters into your graveyard, D-Hero Disk Commander to get 2 free cards into your hand, etc. Decent card for a Dark-Theme deck, but it isn't as strong and mighty as the Dark Creator.
 
Traditional: 1.25/5 (Only because it's Dark)
Advanced: 3.5/5
Art: 4.5/5
Ed Thursday (CHINESE NEW YEAR! or korean, vietnam, whoever uses lunar calendar) - Dark Horus

Today we take a look at another dark version of a familiar card, Horus. We know that the normal Horus is pretty devastating when brought to the field, because it renders all the opponent's spell cards useless. The old Horus was pretty annoying to get out, but wasn't too difficult. Dark Horus is easy to normal summon and special summon, but its effect isn't that great anymore. Whenever there's a spell card activated during the opponent's main phase (both), you can special summon one level 4 DARK monster onto your side of the field. Well, this isn't a new type of effect since numerous other cards from this set also use this type of effect. The bad part is that the negation part left. Compared to the old Horus, Dark Horus is about three times worse.

Aside from being worse than the original Horus, Dark Horus also has its good parts. Guys, keep in mind the possibilities if Dark Horus read "special summon one level four or LOWER monster from your Graveyard." There would be so many different competitive cards that could be special summoned by this card, and it might even become an extremely useful card. Being restricted to only level four, though, the monster isn't too great anymore. It can still bring back exceptional cards like Snipe Hunter and Don Zaloog, but the full potential isn't there.

Traditional: 2/5 - I'm not too sure how this will turn out.
Advanced: 3/5

Art: 2/5 - A little plain, don't you think? It's just Horus, just black.

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