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Pojo's Yu-Gi-Oh Card of the Day
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Symbols of Duty
Card Number - TAEV-060
Card Ratings
Traditional: 2.00
Advanced:
2.60
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.14.08 |
The First
Hokage |
Symbols of Duty
Well for me, this week is Finals week, which blows
because finals are just bad in general... Anyways,
this week, we are reviewing some TAEV cards that we
haven't reviewed yet. And today, we are looking at
Symbols of Duty. Basically in a nutshell this card
allows you to send 1 Normal monster you control to
the graveyard and then you can special summon 1
monster from either graveyard, and then when this
card is removed from the field, the equipped monster
is destroyed.
This card is kind of giving a push to normal
monsters although everyone will still prefer to use
effect monsters. Not too many decks in the meta
revolve around Normal monsters, and decks that would
be effective at that. The fact that you can special
summon from either players graveyard is nice, but
playing Normal monsters is kind of bad in my opinion
unless you can do really well with them
I kind of like this card, but it won't be played
until Normal Monsters get a heavy push because
effect monsters are bread and butter right now. In
Traditional, the meta is too heavy with Chaos, and
then Advanced, relies on too many effect monsters.
It's a nice card, but it won't see play.
My ratings:
Advanced: 2.5/5 Has Some Potential
Traditional: 1.5/5 |
Master Tricks |
Symbols of Duty
I'm finally on the COTD section of Yugioh!
Now this is awesome! Alright, time for writing
matters. Personally, I think this card has some
potential in a Normal-Based deck in the advanced
format. This card requires you to send a normal
monster you control to the graveyard to special
summon a monster from either player's graveyard.
Special summoning form any graveyard is great
since D-Heroes are back and you could summon
their D-Hero Disk Commander onto your side of
the field, giving you two free cards to draw
from your deck. Has some potential under certain
circumstances.
Traditional: 1.75/5 (Normal
monsters that rule much around here since Chaos
and Yata-Lock rules this terrain)
Advanced: 3.5/5
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Ed |
Monday: Symbols of Duty
This card really isn't too bad…in a normal deck, but
normal decks aren't too competitive in the current
format. With all the removal and the monarchs
running around, we don't have much time to play
around with the normal support. Symbols of Duty can
come in pretty handy in certain times, though. When
you have a card that you might run in a
semi-competitive deck such as Goga Gagagigo in a
Legendary Ocean Deck (where the level is decreased
by one), you wouldn't want to send it to the
Graveyard, but use it to attack. However, Symbols of
Duty can come in useful when you need to get a huge
monster from your opponent's Graveyard or your back
on the field such as Jinzo or something, since those
cards can really change the duel around. The card
would be better if it wasn't an equip card similar
to Premature Burial, though.
Traditional: 1/5: We have Monster Reborn. I don't
think normal monsters exist in this format, either.
Advanced: 2/5
Normal Deck: 4/5
Art: 2.3/5 |
Gen Zorpa |
Symbols of Duty
For all of you that cried when Monster Reborn was
banned, this card is for you. You do have to
sacrifice a Normal Monster on your side of the
field, but that is almost inconsequential since you
will often be reviving game breaking cards. Dark
Magician of Chaos, Destiny Hero Disc Commander or
even a Monarch are all viable targets. Don't forget
that you can also revive from your opponent's
graveyard, in order to steal their Treeborn Frog,
Disc Commander or other card that has been giving
you some trouble in order to deny it to your
opponent. All in all Swing of Memories is better for
most decks, but this is an insanely powerful card
that should not be overlooked because it has the
word "Normal" in it's card text.
Traditional-1/5
Advanced-3/5 |
Dark Paladin |
Today we look at Symbols
of Duty, a card similar to a little card known as
Autonomous Action Unit from Magician's Force. Here,
by sending a Normal Monster to your Graveyard that
you control, you can Special Summon a monster from
either player's Graveyard.
Now, most decks can't
take use of this, as most of us don't use Normal
monsters. However, a Blue Eyes Deck, a Dark Magician
Deck, or anyone out there who plays a fun character
deck or something with a fair amount of Normal
monsters.
It's a nice idea, but
sadly, it seems to have no real playability in the
current format. This card IS however just crying to
be played in a Normal Monster deck, as they seem to
get more support with each set...almost on a
(sickening) E-Hero Level.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5
(Potential some places, useless others. Fairly
average overall)
Dark Magician, Blue
Eyes, Normal Monster Deck: 4/5
Art: 4/5 I appreciate
the dog tags in the picture as I'm a member of the
Michigan Army National Guard :)
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Pwii |
hi this is
pwii! this is my first ever CotD review [sorry
I'm a little late.] but I'm gonna do my best to
catch up, so check the rest of this week for my
melodious writing. so todays card is symbols of
duty.
a nice piece
of tech at a first glance. vanilla's counterpart
to 6s tactics. but a second look shows that this
is not spell speed two, it makes a weakness for
the revived monster, nothing that special. this
would be a whole lot better if those two things
were removed. but as is, BAD. sadly, i think i
speak for most of the team when i say that i do
not rate cards based on their hypothetical
potential.
trad. 1/5
because anything that doesnt support chaos is
bad cuz chaos is just so superior
adv. 2/5 just
not good enough
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