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Pojo's Yu-Gi-Oh Card of the Day
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Advanced Art
Ritual
#9 of 2007
Select 1 Ritual
Monster in your hand. Send Normal Monsters from your
Deck to the Graveyard whose total Levels are equal
to that Ritual Monster's. Ritual Summon a card with
the name of the selected Ritual Monster from your
hand.
Card Number -
STON-EN045
Card Ratings
Traditional: 2.25
Advanced:
4.45
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.22.08 |
General Zorpa |
Advanced Ritual Art
Most of you know our number 9 pick, as I am
betting that at least one of you has lost to
it in the past year. This card is famous for
the Demise OTK that destroyed the metagame a
while back. You play this, dumping a pair of
normal four star bugs and summon demise,
blow stuff up, and then special summon Doom
Dozer. You then Megamorph/Metamorphosis the
Dozer into Cyber TWin Dragon or otherwise
get it's ATK to 5600 and proceed to win the
game. The strategy is still viable as a
Demise deck still made the cut in San Mateo,
but Once a LaDD hits the field, the deck is
pretty much done. With the new cards out of
Phantom Darkness, expect Demise to see more
play, but this time ARA is likely to stay at
home.
Traditional-1/5
Advanced-4/5 |
David "BobDole"
Hoffman |
Advanced Ritual Art
While I forgot to add this to my top ten, it
certainly does belong here.
Advanced Ritual Art is (obviously) a Ritual Spell
card. Although at first glance it seems alright,
it's actually one of the most influential cards
we've had in awhile. Inorder to understand why
though, we have to take a look at ARA's best friend:
Demise, King of Armageddon. First though, let's
review ARA
- Pretty basic first effect.
- Now this is actually an upside to this card.
Selecting Normal monsters from your deck is actually
an advantage, considering the recent release of
Swing of Memories and Symbols of Duty. Now you can
play Vanilla monsters and actually have them be
exceptionally beneficial.
- Now you bring out the Ritual monster you wanted.
Everyone's happy (Except your opponent).
Obviously this is a pretty good card, especially in
Ritual Decks. It's basicly a must-have. The thing
that makes this great though is Demise. For a simple
2000 LP, you can clean up the field except for
Demise and swing for a nice 2400. Combine it with
Megamorph and you can deal a pretty 4800 damage in
one turn. Although it's not an OTK, it can basically
end the game since after you do that, anything your
opponent sets is going to just get blown up again.
Traditional: 2.5/5 Since it does have potential to
be quick enough to end the game. Still not fantastic
Advanced: 4.5/5 This is definately a groundbreaking
card.
Bob Dole |
Carrotizer |
Advanced Ritual Art
Ritual Spell Card
Select 1 Ritual Monster in your hand. Send Normal
Monsters from your Deck to the Graveyard whose total
Levels are equal to that Ritual Monster's. Ritual
Summon a card with the name of the selected Ritual
Monster from your hand.
A m a z i n g.
This card, to Ritual Monsters, is what Future Fusion
is to Fusion Monsters. Advanced Ritual Art (I’ll
shorthand it ARA) removes those massive card
advantages that Ritual Monsters required. While
Manju of the Ten Thousand Hands, Senju of the
Thousand Hands, and Sonic Bird provided an immediate
advantage, they still were not enough raise the
competency of the Rituals.
This card immediately enabled Demise to clear the
field, summon Doom Dozer, attach Megamorph, and
swing for game. Now that Megamorph is limited to 1,
Great Maju Garzett appears. Furthermore, Gladiator’s
Assault provided Swing of Memories (with such a
nostalgic picture for a lethal deck), and Trade-In
can just cycle Metal-Armored Bug, Doom Dozer, and
Demise. Such a speedy deck.
Because the total Level of sent Normal Monster must
exactly match the Ritual Monster’s, Relinquished,
one of the best Ritual Monsters, is more or less
unavailable (Skull Servant?). However, many Ritual
Monsters (maybe not as quick or destructive as
Demise) have 8 stars, including Reshef the Dark
Being and Dark Master – Zorc.
This is the key.
Traditional: 3/5 Maybe you can pull this off, but
Magical Scientist and Chaos are still rampant.
Advanced: 4/5 OTK? |
Master Tricks |
Advanced Ritual Art
I personally love this card since it helps
out one of the still most playable, lethal OTK
decks invented; Demise OTK. It works great
around there since all you need is the Ritual
Monster you plan to summon as well as the Ritual
itself. Advanced RItual Art requires you to send
a monster with an equal level of the Ritual
Monster to the graveyard to special summon the
Ritual Monster (Most play Demise/Zorc). Helps
out Demise/Zorc OTK as well as some minor, but
still efficient decks. Expect this card to be
most likely restricted or semi-limited on the
next banned list.
Traditional: 2/5 (Demise
somewhat works here, but again, Chaos rules as
well as many other fast-paced OTK Decks.)
Advanced: 4/5 (Really good card
especially in Demise/Zorc OTK)
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Dark Paladin |
Tuesday
Well, we come to the next card judged to be the best
in 2007, and that happens to be...
#9
Advanced Ritual Art
I see how this made the list...it was something that
helped to make Demise a lot more playable.
People generally don't like Rituals because of all
the card investment that is involved in summoning
them. You have to have all the necessary pieces, the
summoning card, the Ritual Monster, plus whatever is
necessary to tribute in your hand (or on the field).
However, Advanced Ritual Art makes you send the
necessary tribute monsters from your Deck, instead
of your Hand. That is simply awesome.
Pitch a Blue Eyes and summon Demise, Shinato, The
Masked Beast, or Reshef the Dark Being. This card
does make Rituals more playable, but only to a
certain extent.
Demise actually seems to have taken a back seat to
some of the other dominators of the format, so this
was pretty hot back in the summer, but seems to have
tapered off.
Ratings:
Traditional: 2/5
Advanced: 4/5
Art: 4/5 |
Pwii |
well #9
averaged advanced ritual art. by the way, my
evil computer decided to stop working so I'm a
little late on yesterdays.
advanced
ritual art combined with common charity is the
main reason normal-bug-adv-demise-OTK worked.
another place this'd be nice in is a vanilla
deck. send a few vanillas to the grave and then
play chu chulain, remove, swarm, game. a fun
deck to play, but not the best. another deck
worth mentioning is tebzu's(?) OTK deck using
this on plalidin of white dragon and send four
limbs of exodia and then regurgitate them.
5/5 OTK decks
|
TFH |
Advanced Ritual
Art
Continuing down our Top 10 of the week, we look at
number 9... Advanced Ritual Art. The effect allows
you to send normal monster cards to your graveyard
equal to the number of stars of the selected Ritual
Monster. In most cases this would be Demise King of
Armageddon and why ARA made the Top 10 list of 2007.
This made the Demise OTK flow by combining this card
with normal Insect beat down monsters such as Insect
Knight and Neo Bug along with Metal Armored Bug,
this made Demise work. Then with the two insects in
the graveyard, you remove them both from play to
special summon Doom Dozer. Obviously, Demise would
blow up the field prior to special summoning Doom
Dozer. Anyways, without this card, Demise OTK
probably wouldn't be as popular as it is. Although,
I don't see Advanced Ritual Art being played as much
with Phantom of Darkness coming out, however, I do
see Demise being played with Phantom of Chaos.
Anyways, Advanced Ritual Art made Demise possible.
In Traditional, I don't see this card making as big
of an impact, but OTK is OTK, and it can easily
happen. It's definitely not a bad option.
My Ratings:
Advanced: 4.1/5
Traditional: 2.2/5
Art: 4/5
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