Foolish Burial
Normal Spell
Select 1 monster from your Deck and send it to the
Graveyard.
So simple and yet so good. Card
disadvantage for major flexibility.
This card is pure speed. Nothing but the
speed. There are just SO MANY possibilities that
one can use Foolish Burial for. Sure, you lose a
card. I say, make your move worth it!
*Volcanic Shell – monster count in Graveyard+; 500
LP for another Shell; THINS deck
*Treeborn Frog – no comment;
*Disk Commander – obvious;
*Jinzo – Future Fusion could be better in mass dump,
but Chimeratech might nuke your field;
*Dark Magician of Chaos – self-explanatory;
*D.D. Scout Plane – Strike Ninja, Skull Lair, new
Dark Armed Dragon, Nephthys, Creator, blah blah
blah, Phantom Darkness cards;
*Dragon Ice – shiny…
Usually, a Monarch player would either have
Snipe Hunter or Treeborn Frog in hand, and Sangan
will just fetch the missing one to quickly discard
the infinite fodder. Foolish Burial, while you lose
a card immediately, actually sets up Frog/Disk
Commander/Sacred Crane-or-whatever-you-need a turn
earlier than Sangan usually because Sangan will more
or less be destroyed in battle or by Torrential
Tribute.
This card pushes graveyard manipulation
to a new level. Instead of milling 3 random cards
(Card Trooper), now a selected monster can be
immediately dumped. Treeborn Frog, Destiny Hero –
Disk Commander, Dragon Ice, Destiny Hero –
Dasher…even D.D. Scout Plane with Macro Cosmos or
Dimensional Fissure (although Future Fusion would do
a better job by targeting Chimeratech Overdragon).
Oh, I forgot Destiny Hero – Malicious.
Interesting aspect is that this card is
an immediate -1, and consequently is also an
investment. Treeborn can provide almost limitless
advantages, whereas Disk Commander will produce an
explosive turn. This is mainly why D.D. Crow usage
is so high; the Graveyards can now be assimilated
straight from the Deck. Of course, monsters are
only possible targets but there is only 1 Magician
of Faith anyway to retrieve a Spell Card.
Green Baboon – Defender of the Forest is
twice or thrice more dangerous with this card
because now it is practically searchable. Volcanic
Shell is also a good target; by paying 500 LP, card
counts are immediately equal whereas the Deck is
thinner, and you can obtain another Shell next
turn. Is this card…broken?
Not really.
No deck would run 3 copies (I cannot
think of one), unless it is some sort of “uber turbo
mill.” Also, chaining Macro Cosmos to the
activation of the Spell will permanently ensure -1
status. Of course, assuming the opponent is not
running D.D. Scout Plane, the target would probably
be changed during the resolution (since the target
is not declared at the activation), but it is all
good.
Foolish Burial is a ridiculously high
utility card. For old purposes, high ATK monsters
(Dark Magician of Chaos always works…even without
Spell retrieval) can be dumped for revivals, and you
can even use Peten the Dark Clown. Peten the Dark
Clown, Destiny Hero – Malicious, Treeborn Frog, D.D.
Scout Plane…they all provide field presence when the
card fuels the Graveyard. Going back to D.D. Crow,
removing such cards will work as Smashing
Ground/Lightning Vortex. I personally think that
the card should have an activation cost in LP (800
maybe?), but since this nourishes nearly every
archetype (except burn…poor burn), all is well.
Traditional: 5/5 Sinister Serpent, get
Light or Dark (whichever one is missing)…
Advanced: 4/5 Except for burn and maybe Banisher +
Gadgets, every theme could use this.
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