[Continuous Trap Card]
Select 1 "Lightsworn" monster from your Graveyard
and Special Summon it in Attack Position. During
each of your End Phases, send the top 2 cards of
your Deck to the Graveyard. When this card is
removed from the field, destroy that monster. When
that monster is removed from the field, destroy this
card.
Card Ratings
Traditional: 3.33
Advanced:
3.67
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 07.01.08
Glorious Illusion open up the
wonderful month of July, and this review COULD be as
short as "This card is Call of the Haunted that only
works for Lightsworn Monsters with a Mill cost."It won't be quite that short, but you pretty
much know everything now :)
As stated, it allows you to
Special Summon a Lightsworn from your Graveyard in
Attack Position.You are also required to discard the top two
cards of your Deck during each of your End Phases.Now, is that a problem?Individually, not at all.
However, you could have a problem
with an additional two cards onto whatever you may
all ready be discarding due to other monster
effects.
Fortunately, the Lightsworn are a
stong and quick hitting Deck.
Ratings:
4/5 for Lightsworn
Tomas Mijares Top 8
SJC
San Jose THe ONe PG 16 on the Pojo Boards
Glorious Illusion
Continuous Trap Card
Select 1 "Lightsworn" monster from your Graveyard
and Special Summon it in Attack Position. During
each of your End Phases, send the top 2 cards of
your Deck to the Graveyard. When this card is
removed from the field, destroy that monster. When
that monster is removed from the field, destroy this
card.
Call of the Haunted is back, but just for Lightsworn
decks. This is a really iffy card for Lightsworn
decks though. The major problem is that this is a
trap card, and it's slow for a deck like Lightsworn.
Lightsworn is a deck that is known for being a
really fast swarming deck, with Wulf, Lightsworn
Beast and Lumina, Lightsworn Summoner. This card
does what Lumina, Lightsworn Summoner does but is
still quite costly at the same time, that it takes
up space and you have to wait a turn to utilize it.
It's still good to bring back what you need if you
need Lumina, Lightsworn Summoner, Garoth, Lightsworn
Warrior, Ehren, Lightsworn Monk or Lyya, Lightsworn
Sorceress. Yes it can bring back monsters to the
field, but also one of the main win conditions of
Lightsworn decks is to bring out Judgment Dragon.
Glorious Illusion would not only take another
Lightsworn Monster from the Graveyard, but will just
get destroyed anyways with Judgment Dragon's effect.
This card can be used, but many times it'll be too
slow or just useless as it's blown off of the field
anyways. There are more important cards to go into
Lightsworn decks than this.
Traditional: 1/5, I'm not a huge fan of Lightsworn
here and even if, there are so many better cards
than Glorious Illusion to play.
Advanced: 2/5, It's a bit too slow for the deck and
the current state of the game. It's nice to get that
monster when you need it, but then again, it's not
always a stable or a good utility card.
Pwii
I can never get the hang of
Tuesdays. It's so weird having to adjust back to
school life.
Does anyone know why call of the
haunted was banned? Anyone? Because jinzo was at
three and together they would've made to good a
combo. This has nothing to do with the card except
they remind me of each other. This is a FREAKING
AWESOME lightsworn call of the haunted, need I say
more?