This card gains 300 ATK and DEF for each "Lightsworn"
monster with a different name in your Graveyard.
During battle between this attacking card and a
Defense Position monster whose DEF is lower than the
ATK of this card, inflict the difference as Battle
Damage to your opponent. During each of your End
phases, send the top 3 cards of your Deck to the
Graveyard.
Card Ratings
Traditional: xx
Advanced:
xx
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 07.08.08
Continuing the week, we come to
Gragonith, Lightsworn Dragon.The Lightsworn family is an interesting set
of monsters, full of Fairies, and even a Dragon?Anyway, Gragonith is a Light monster who is
Level 6 with only 2000 attack, yet a fairly solid
1600 defense (which IS low, but higher than most
Lightsworn).
Anyway, this card gain 300 attack
and defense for each Lightsworn monster in your
Graveyard with a different name.So, that should be at least one, counting
whatever you tributed, giving you a 2300 atk 1900
def monster, which is almost respectable.
However, two gives you 2600-2200
and three gives you 2900-2500, and so on.Now, two different named monsters is awesome.2600 attack is enough to take out your 2400
attack terrors.2900 is incredible as it takes out (almost)
everything...DMoC, DaD, LaDD, etc...
Furthermore, Gragonith has
trample, which also is a wonderful ability,
especially as your attack points continue to
increase, which they will, whether by your monsters
being destroyed, or milled from your Deck.
Speaking of which, this card has
the semi-high three card mill.
Ratings:
Traditional:3/5Maybe a bit high, but a Light monster with
Trample,
none-the-less.
Advanced:4/5Solid card for a solid Decktype.
Art:4/5
Clegg
While yesterday saw the review of
a card that is an obvious addition to any well-made
lightsworn deck, today we examine a card that hasn't
seen much play at all. There's probably a reason for
that.
Playability;
Gragonith, like Celestia, is very strictly limited
to use within a lightsworn deck. Unlike Celestia,
however, you can tribute your Sangan, Necro Guarda,
or a Brain Controlled monster without having to
worry about whether or not you'll get your effect.
While it may be technically
easier to summon the card, and apply it's effect,
said effect is probably not even worth the effort.
Gragonith is dangerously susceptible to Bottomless
Trap Hole, and unlike Celestia, is a lot more likely
to fall to a Jujitsu Master, Ryko, Dimension Prison
or Mirror Force. Basically, while it may be easy to
play the card (in it's own specific theme), there is
little reason to actually do so.
Playability - 6/10
Plus;
Gragonith doesn't generate any. As is the case with
any tribute monster, unless you are able to destroy
at least one other card (that hasn't already paid
for itself), you are only costing yourself cards to
use it. While Gragonith has the sheer power required
to actually run over many of the games biggest
monsters, I think it would be rare to see the card
kill the two (non-floating) monsters in battle that
would actually produce some sort of advantage. Most
times, Gragonith, if it survives being summoned,
will probably only be able to run over one monster,
and then proceed to be destroyed on the following
turn.
Plus - 5/20
Power; While
Gragonith probably won't net you any advantage, or
stay on the field long enough to actually be
effective, there is no denying that the card is a
beast. Even in the early game, the card is likely to
have at least 2900-3200 attack, and the ability to
potentially run over a Judgment Dragon, Herkalinos,
or Dark Darmed Dragon is nothing to scoff at,
especially for a single-tribute monster. Also, as
Solemn Judgment is seeing play in almost all tier 1
decks, taking the -1 that Grangoth provides can
sometimes be very worth it. For example, a late
game Gragonith will typically see itself around
3200-3700 atk, and if your opponent's game-plan is a
set Jujitsu master, you may loose advantage, but
you'll find yourself potentially dealing around 2000
damage thanks to the Dragon's ability to pierce. I
haven't even begun to delve into the game-winning
scenarios that an Honest or two could produce in
conjunction with this card.
Obviously, while the Dragon's
power does not compare to most other "power" cards
of the format, I feel the sheer potential of a high-atk
piercing monster is currently very under
appreciated.
Power - 12/20
Overall; 6+5+12 = 23 =
Advanced: 2.3/5
Traditional =
1.5/5 (No reason to use this card,
or any of the lightsworns)
Tomas Mijares
Top 8
SJC
San Jose THe ONe PG 16 on the Pojo Boards
Gragonith, Lightsworn Dragon
Level 6
Light
[Dragon/Effect]
This card gains 300 ATK and DEF for each "Lightsworn"
monster with a different name in your Graveyard.
During battle between this attacking card and a
Defense Position monster whose DEF is lower than the
ATK of this card, inflict the difference as Battle
Damage to your opponent. During each of your End
phases, send the top 3 cards of your Deck to the
Graveyard.
2000/1600
This is, in my opinion, the worst of the Lightsworn
monsters. The effect is good, well the piercing
effect, but not so much now do people set monsters,
and if you run into Legendary Jujitsu Master with
this you're really not going to be in a good
position. Usually there are only going to be 5
different or 6, maximum which can bring this guy to
3800, but it's not always worth it. Having to
sacrifice a monster isn't easy all the time,
especially if you have to overcome a Dark Armed
Dragon and have no way to special summon a monster
to sacrifice for Gragonith. It still has the top 3
effect, but even though Celestia has a 4, I still
think Celestia is so much better. The destruction
effect of Celestia and the 2300 ATK is nothing to
scoff at. Celestia, is almost like the Gyzarus of
Gladiator Beasts. That Gragonith, really won't be
getting the job done for you. Sure an attack boost
is nice, but you just don't want to get stuck with
him, and with so many people now play Legendary
Jujitsu Master, you're more than a turn off when you
run into one of those. Sure they take the damage,
but it won't always be enough. This card just isn't
as versatile as the other Lightsworn Monsters.
Traditional: 1/5, Not a big fan of this here at all,
or just lightsworn.
Advanced: 1/5, Still not a big fan, the worst of
them to me.
- Tomas Mijares
Velvet Jones
Gragonith, Lightsworn Dragon
Light
Level 6
2000 atk 1600 def
[Dragon/Effect]
This card gains 300 ATK and DEF for each "Lightsworn"
monster with a different name in your Graveyard.
During battle between this attacking card and a
Defense Position monster whose DEF is lower than the
ATK of this card, inflict the difference as Battle
Damage to your opponent. During each of your End
phases, send the top 3 cards of your Deck to the
Graveyard
The addition on them monster in a
Lightsworn Deck is debatable.A level 6 with only 2000ATK base is bad, but
the addition of trample makes it seem appealing.But alas, it’s overall usefulness does not
justify a place in most builds.Stick with the basic Ligthsworn monsters.
Traditional 1
Advanced 1
Advanced Lightsworn 2
Jeff Lang
Gragonith, Lightsworn Dragon
Light
Level 6
2000 atk 1600 def
[Dragon/Effect]
This card gains 300 ATK and DEF for each "Lightsworn"
monster with a different name in your Graveyard.
During battle between this attacking card and a
Defense Position monster whose DEF is lower than the
ATK of this card, inflict the difference as Battle
Damage to your opponent. During each of your End
phases, send the top 3 cards of your Deck to the
Graveyard.
Today we look at another Light Sworn card. This
one I am not too fond of. The effect and stats are
decent, but I would prefer to stick with all the big
momentum and advantage cards that this deck already
uses. I guess you could side one of these incase u
play against a deck that uses a lot of defensive
monsters, but if I am using this deck I want to use
cards that help me win the game and maintain
momentum on the field.