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Pojo's Yu-Gi-Oh Card of the Day

DUCKER Mobile Cannon

Card Number - LODT-EN037

Light
Level 3
ATK/500 DEF/500
[Machine/Effect]

FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.

Card Ratings
Traditional: 1.50
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 06.03.08

 

Dark Paladin

Monday

 

DUCKER Mobile Cannon is our card for today, a reasonably interesting card with an equally intriguing effect.  DMC is a Level 3 Light attribute monster of the Machine type with 500 atk and 300 def, but your probably aren't attacking, or defending with DMC.

 

For a simple effect, when Flipped, you can add one Level 4 monster from your Graveyard to your Hand.  There are pros and cons to this.  First, it's good that it is any Level 4 monster, as opposed to a specific type or attribute.  It's also good that it returns to your Hand.

 

As for cons, it isn't any monster, or even, level 4 or below.  It is only a Level 4 monster, and you may not have a monster in your Graveyard that you can return with all the removal going on in this Format.

 

Ratings:

 

Traditional:  1.5/5

Advanced:    2.5/5

Art:  3.5/5

General Zorpa DUCKER Mobile Cannon
 
One of the great mysteries of the universe is what DUCKER stands for. Maybe it's significant in Japan, but I have no idea. Anyway, this is a neat little flip effect monster in the same vein as Magician of Faith and Mask of Darkness. He flips and you get a level 4 monster form your graveyard back to your hand. Unfortunately he ONLY gets level 4 monsters, limiting his possible abuse with Draw Spells or an odd Turbo build. Generally you won't want a monster of the level 4 back to your hand, as likely you sent it there for use with Judgment Dragon or Dark Armed Dragon.
 
He could be useful in a Big City deck, as they generally don't have good sets, but Ocean in general does that job a lot better. He could also be good in Lightsworn, as he can get back Lyla, Lumina or Garoth to beat the field again. They also have Honest to protect the little guy. However, they already have a flip monster, and his name is Ryko. He is a card that could have been good if released earlier, but he wasn't.

Traditional-1/5
Advanced-2/5
Narchais

DUCKER Mobile Cannon

One step at a time.

500 attack/defense: Not going to swing, not going to take a hit. This is one of those cards that was made purely for its effect.

Flip Effect: In most cases, a flip effect gives you the element of surprise; something during their battle phase that they likely didn't count on. As this card's effect means nothing to the battle itself, its a moot point.

The effect itself: Anything that adds cards to your hand is a good thing, and 4 starred monsters tend to make up the majority of our decks. A reasonably helpful effect.

Light/Machine: Machines automatically can be Overloadable, which is never a bad thing. Beyond that, though, it doesn't add much to either type.

Now then, what we have here is a simple replenisher. Look at your deck, and add up how many 4 star monsters you use. Compare that number to the size of your deck (40?) and you get an idea for how useful it can be. A few things that could use the card...

1. Exodia. Recycle your Emmisaries to maximize your Piece Grabbing Power.

2. "Honest" decks. Honest is level 4, this lets you reuse level 4s... simple, right?

3. Beatdown decks. Lots of powerful level 4s, lots of chances to bring them back. Good times.

Allright, kidding aside. Most would tell you that the current format is too fast for flip effects to survive, and I'm not entirely disagreeing with them. However, any card that grants you access to something you've already spent is a pretty darn good deal. Being a flip, though... there's enough monster destruction running around right now that a flipper is likely going to be destroyed without being flipped, and thus without paying for itself. Its a gamble, and the payoff for this card won't generally pay for the risk.

Traditional: 2/5 (far too slow to be stable, but reusing a Breaker has the power to make a difference)

Advanced: 3/5 (still slow, but fewer guaranteed killers ups your chances slightly of getting it off currently)

Pwii

DUCKER mobile cannon is average. Not fast enough to warrant play, but not that bad. This will probably be a card that is hidden away in a common binder for a few years, then suddenly everyone will want one.

1.5/5 all.

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