LODT-EN064
Hero Blast
[Trap Card]
Select 1 "Elemental Hero" Normal Monster from your
Graveyard and add it to your hand. Then, destroy 1
face-up monster your opponent controls with ATK
equal to or less than the selected monster's ATK.
37412656
Rare
Card Ratings
Traditional: 1.00
Advanced:
1.75
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 06.30.08
Well, we had a week off, but we
return and open a new week, on this last day of
June, with a Trap Card known as Hero Blast.Wow, I honestly can say, I don't know how
many Normal E-Hero monsters there are, as only
E-Hero Neos comes to mind.
Anyway, add the selected card from
your Graveyard to your Hand to destroy one monster
on the Field with attack equal to or less than the
attack of the monster you selected.Again, referring to Neos, that's 2500, which
is good, as it can destroy your 2400 attack terrors.
It's not that bad of a card,
honestly, even for such a subpar theme.
However, I haven't even seen a Big
City or Neos Deck this Format, even at my Card Shop.Really, the only problem is that the monster
doesn't get revived.
Ratings:
Traditional:1.25/5
Advanced:2.25/5
Art:3.5/5
Tony Mera
LODT-EN064
Hero Blast
[Trap Card]
Select 1 "Elemental Hero" Normal Monster from your
Graveyard and add it to your hand. Then, destroy 1
face-up monster your opponent controls with ATK
equal to or less than the selected monster's ATK.
37412656
Rare
This is very good Elemental Hero support. This card
is from the newest set and it gives Elemental Hero's
a chance to finally gain some advantage. This card
can become a +1 and give you a card to summon or
fuse next turn. This is just an amazing add to an
Elemental Hero player. The problem with Elemental
Hero's is that they do not have more cards like this
to give them more advantage I don't like about this
is that the monster has to be equal to or less than
the selected monsters attack. So example, if you get
back a Elemental Hero Sparkman, you can not kill of
a Dark Armed Dragon or some of the Gladiator Beasts
like Darius and Laquari which will most likely be
out. This also does not kill some of the main
monster's Dark Armed Dragon decks run like Elemental
Hero Stratos, Strike Ninja, Dark Grepher, and other
big dark monsters such as Jinzo, Vanity Fiend, and
Dark Magician Of Chaos.
The positives about this card is it still gives you
a Elemental Hero Monster from the graveyard and
still can become a potential plus one if it hits
lower targets such as Cyber Valley, Destiny Hero-
Fear Monger, Phantom Of Chaos, Snipe hunter and etc
for Dark Armed Dragon decks and Murmillo, Bestiari,
and Hoplomus for Gladiator Beasts. That does sound
like a lot of targets, but you're gone to have some
perfect timing to get that plus one off. I would
just be glad they are still giving Elemental Hero's
more support since they are starting a whole new Yu-Gi-Oh
series in the anime. The Elemental Hero decks can do
well when they get more cards like this, but this
does make Elemental Hero much better than it was. If
this was a quick play it would be a better card.
Elemental Hero decks lose advantage quick because
they end up using two or more cards to bring out a
fusion that sometimes does nothing to help get back
hand advantage. I may keep talking about hand
advantage, but field advantage can be as effective,
but problem is you trade in two or more cards to
bring out one monster to the field that can be
destroyed before you even get an attack off and
leave you defenseless making you lose all your cards
to protect yourself from having enough cards to make
more plays to keep you from losing. This card can
give you back a monster and destroy a monster to
help you come back from a huge loss, like a fusion
monster not hitting the field and doing whats its
suppose to do and leaving you defenseless with less
cards in your hand to defend yourself.
Then there is other flaws. It has to be a normal
monster. Now if it said a monster and not a normal
monster you would be able to get back Elemental Hero
Prisma, Elemental Hero Stratos, and many other big
Elemental Hero's that have effects and would have a
large enough attack to kill off bigger monsters and
would have a great effect to reuse to gain you a
great deal of advantage. This really hurts the card
making it only normal monsters. If it would of been
any monster, than Elemental Hero players would of
been very happy with this card and ran it in three's
and still might have to considering this is one of
the best support they have received yet.
Another flaw is it has to be a face-up monster for
it to destroy the monster. Which is why it says only
monsters equal to or less than the attack of this
card. If it was any monster in any position with
what ever attack points. This would be an even
greater card for Elemental Hero players. I think
Elemental Hero players deserve more support and I
feel they were almost cheated here. This card would
be so great and make their decks so much better if
it didn't have so much flaws and have certain
requirements.
Whats good about this card thought, is that it is
chainable to an MST, Heavy, and other Spell or trap
removal. If the effect goes off it can become a +2
and bring back a monster to your hand. Not many
players main MST this format though, and not many
players will activate Heavy for a one for one trade
off unless they are going for game. That also hurts,
but if it ever goes off like that, it can make you
have an advantage that may win you the game.
Advanced play-
Right now I would not bother playing an Elemental
Hero deck that focuses on fusing. The deck just
gives off too many negatives to recover and it
doesn't have that many great fusion effects that can
take advantage of the metagame. If their was a
fusion that gave some type of advantage for fusing
so many cards, then Elemental Hero decks would be so
much better. They just cannot perform very well due
to swarm as much as possible and keep a hand without
losing a whole hand and getting out something which
ends up being removed by a one for one removal.
For all the Elemental Hero fans I suggest just to
keep fixing your deck and adapting to the metagame
and dealing with the top decks of the formats and
try to use less fusion type monsters that aren't as
of great and the problem is the great fusions of
Elemental Hero Monsters are being fused by Elemental
Hero Monsters with effects which makes Hero Burst
not as good as it could be. This card would have so
much potential if a few things changed about this
card and some Elemental Hero decks do not run that
many normal hero monsters to run this card, but this
is a great card for Elemental Hero players who use
the original Elemental Hero monsters Jaden used in
the anime. Right now Gladiator Beasts and Dark Armed
Dragon decks are on top and these two decks destroy
this deck and with everyone maining and side decking
D.d. crows it becomes harder to pull this card off
and trying to make it a plus one in the first place.
Traditional-
This card is too slow in this format and Elemental
Hero decks would have more support using the broken
staples the traditional format lets you use.
Art-
I do not like the art very much. I would give it a
2/5 for it's art. It's sort of cool how Elemental
Hero Sparkman is in the picture which is most likely
one of the best targets. I'm not into art as much,
but this could of been much more better and more
detailed. It looks pretty sloppy to me.
Suggestions-
I wouldn't play Elemental Hero Theme in a
competitive environment. I would only play them at
locals and other fun tournaments where you don't
have to spend money hoping to do well with a deck
that has not been given the support it still needs
to become a tier one deck. Play this deck if you
enjoy playing it. If you like fusing and bring out
big monsters and showing those Elemental Hero
Monsters to your friends, than by all means please
play this theme. I respect people for being original
and sticking to their senses and trying to keep this
a fun game. This is after all a game to have fun
playing. If you are having fun using this deck, than
run it as much as you want and enjoy playing until
you decide Elemental Hero's is not the deck for you.
Of course there is tons of better theme's, but it's
all up to you guys to know what's better to play and
which is more fun to play. If you like playing this
deck even if it loses sometimes, than do not be
discouraged and play as much as you want. As long as
you are having fun, than winning isn't the most
important thing. Yes, It is nice to have some
regional t8's or even good showings at bigger
events, but if your not having fun while doing it,
than ask your self whats the point? So, never let
anyone tell you not to use something, because it
doesn't win more than the average deck. Elemental
Hero's isn't the worst theme, but also isn't the
best theme obviously, but just keep in mind to just
keep having fun.
Traditional- 1/5- Not very good here.
Advanced- 2/5- Decent in Elemental Hero's.
If you have any questions or suggestions to help me
improve my reviews please E-mail me at
Merajustwins@yahoo.com or PM me on the boards.
Tomas
Hero Blast
Normal Trap Card
Select 1 "Elemental Hero" Normal Monster from your
Graveyard and add it to your hand. Then, destroy 1
face-up monster your opponent controls with ATK
equal to or less than the selected monster's ATK.
This is one of those cards for the dedicated Yu-Gi-Oh!
GX type players who are emulating Jaden Yuki or for
those who are working with all those can be pesky
fusions that Elemental Heroes bring to the table.
This card alone is a really nice 2 for 1 kind of
card, you get back that monster (Elemental Hero Neos
is probably the best card you can get to destroy a
monster, unless you're dealing with Dark Armed
Dragon, Judgment Dragon, etc.) and you can destroy a
monster on the field. Though with Miracle Fusion you
do want to have the luxury of having them in your
graveyard, this can also help you with on field
problems as well. If you can manage to take out a
small recruiter or a small monster and bring back
Elemental Hero Sparkman, you can go ahead and swing
in for a good chunk of damage. It really matters
when you can use this card, you really need to have
a normal Elemental Hero in your graveyard, and not
just Elemental Hero Clayman either if you want to be
destroying a monster for the most part (hopefully
you can get rid of a spirit reaper with this most of
the time). Depending on the monster you have in the
graveyard, depends on how good this card can work in
a dedicated E-Hero deck.
Traditional: 1/5 Too much other stuff to deal with
here, maybe for a fun deck but still nothing too
glamorous about it.
Advanced: 1.5/5 The extra .5 comes from those
dedicated decks that this card works in and can help
swing games with. Those players out there who play
E-Heros, well here is just another card that helps
support your theme.
- Tomas Mijares
Pwii
After a nice summer break filled
with paper clips, adventure, and true love; I, pwii,
am back to bedazzle you with my awesomefullness!
Hero blast is one of the good
e-hero cards. In a big city deck, it's not that good
cuz the only target would be neos alius. In a
fusion-king-of-the-swamp-with-only-wildheart-and-sparkman
deck it wouldn't be that good either because it only
uses sparkman.
So it's a good card, but
circumstances leave it with no good place in a
competitive format.