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Pojo's Yu-Gi-Oh Card of the Day

Super Polymerization

PTDN-EN046
[Quick-Play Spell Card]
Discard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps and Effect Monsters' effects cannot be activated in response to this card's activation.

Card Ratings
Traditional: 2.33
Advanced: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.12.08

 

Dark Paladin
Wednesday

Super Polymerization is a neat little Quickplay Magic card, that is all but guaranteed to give you a Fusion Monster. It's going to be short and sweet here folks. Super Polymerization allows you to send Fusion material monsters from either side of the Field (awesome) to the
Graveyard(s) to Special Summon a Fusion monster.

Monster, Magic, and Trap cards cannot be activated in response to this card's effect. This is definitely a new solid way to summon a Fusion monster, and if you play some Fusions, go ahead and try this.

Ratings:

5/5 for Decks utilizing several Fusions

Art: 5/5

Creator
OfThePoint
System
Wednesday:
Super Polymerization

Interesting...I don't have a whole lot to say on this, because I'm not one to usually deal with fusions.  The last time I think I summoned a Fusion monster in a tournament, it was being special summoned by the effect of Cyber-Stein!  On one hand, you have a discard cost.  On the other hand, you can use your opponent's monsters!  Even though you have to work directly from the field, instead of using the hand, there are many Fusions that have very loose fusion-material requirements...only requiring certain types of monsters, or only needing one hard material and everyting else is your choice (like Chimeratech being Cyber Dragon + any number of machines.)

You have the added bonus of the opponent not being able to respond to the activation, but I believe they can still respond to the actual Summon, which means you can still fall victim to things like Torrential, Bottomless, etc.

Eventually, someone might break this.  It's got potential.  But unless something happens to Dark Armed Dragon and the Dark Turbo decks, I don't see this hitting Tier 1 any time soon.

2.25/5
Ed Wednesday - Super Polymerization

     Today we're reviewing another card from the Phantom of Darkness set that is a remake of a previous card released in the series. But, unlike the Dark versions of the monsters, we have a "Super" version of an old card that started Fusions, Polymerization. Super Polymerization, unlike the original Polymerization, is a quick-play spell card, which opens up a number of new opportunities for the player, like the ability to activate the card during the opponent's turn, and being able to activate it from your hand anytime during your turn that you want.
     Aside from it being a Quick-Play spell, let's take a look at the differences between the effect of the old card and the new card. Well, the first difference that I notice is that Super Polymerization requires the user to discard 1 card from their hand  before activation. This has often been seen as an extremely high cost for a card effect, and it's not worth it especially if the effect of the card isn't that broken. In this case, the effect isn't broken, so this would be added to the "Flaws" list. Another difference would be that Super Polymerization allows the player to fuse two or more monsters on either side of the field, which a pretty good step up from the previous version of this card. And, being a Quick-Play spell, Super Polymerization could be activated, fusing two monsters together, RIGHT when an opposing monster is summoned. This card could work very well in mirror matches where both decks use fusion monsters (but that's pretty rare).
     The last difference I notice is that Super Polymerization prevents any Monster Effects, Spells, or Traps to be activated in response to the card's activation. This is good, but the card's effect doesn't prevent any Monster Effects, Spells, or Traps to be activated in response to the Fusion Monster's summon. So, this last effect doesn't make too much of a difference, unless the Fusion Monster has an effect with priority that can dramatically change the situation of the game.

Traditional: 1/5
Advanced: 1/5
Ex` Wednesday March 12th: Super Polymerization

By the time you read this, I successfully moved to Alberta smelling nice winds and not being stuck in that ridiculous ice storms that breezed Ontario like several times. Today we're talking about Super Polymerization which is nothing more than an Anti Cyber Dragon/E-Hero card.

This card works similar to Chimeratech Fortress Dragon (a current OCG Card). Pretty much, Super Poly allows you to fuse monsters on your or your opponent's field and summon the required Fusion Monster from your Fusion Deck at the cost of a discard. Plus, it's built in with a negation similar to Spiritualism so that your opponent cannot stop this fusion summoning.

Since Cyber Dragon went to 2 and Dark Decks and OTKs are the current rage of this format, this card will not shine until prolly next Season

Ratings:

Trad: 1/5 (Last I recalled, Metamorphosis is the Rage I hear)
Advanced: 2/5 (Very decisive on your opponent's actions

Until Next Time

Ex`

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