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Pojo's Yu-Gi-Oh Card of the Day

Six Samurai United

PTDN-EN059
[Continuous Spell Card]
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard to draw 1 card for each Bushido Counter on this card.

Card Ratings
Traditional: 2.00
Advanced: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.17.08

 

Dark Paladin
Monday

Well, we continue looking at Phantom's Darkness cards to open the new week, and I warn you in advance, that it's going to be a rough one folks.

Six Samurai United is an interesting Draw option for the Six Samurai Deck. It allows you to add a Bushido Counter to itself, as it is a Continuous Magic Card, each time you Normal or Special Summon a Six Samurai.

That's a plus, as you could get both counters you need on the card in the same turn. Unfortunately, you can only use the effect to Draw one time, as you have to send the card itself to the Graveyard.

However, you can Draw two cards as long as you have both counters equipped. It isn't terrible, and may be the only card this week that isn't.

Ratings:

3.0-X/5 Where X = the number of Monarchs, Heavy Storm, MST, etc. left in your opponent's Deck/Hand before you use this card.

Art: 4/5

Creator
OfThePoint
System
Monday:
Six Samurai United

Damn, if this didn't push (luck)Sack Samurai from good to "holy shit", I don't know what will.

Basically, if you summon one SS, it's cycling; if you summon two of them it's Pot of Greed.  And you can play 3 of it.  (Most people play two to avoid dead-drawing it should the game take longer than expected.)  Between Reasonings, Grandmasters, Premature/Reborn, there are many ways to force two Six Sams onto the field the turn you play this card.

This is one of the best support cards in the game, falling just short of Allure of Darkness and Destiny Draw as far as drawing effects that further a theme.

4.5/5
Carrotizer

Six Samurai United

Continuous Spell Card

Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1

Bushido Counter on this card (max. 2). You can send this card to the

Graveyard to draw 1 card for each Bushido Counter on this card.

 

    Stabilizes an aggressive type.  

 

    “Aggro” decks all have the problem of “inconsistency.”  While all decks are trying to be as consistent as they can, these offensive decks often cannot muster an attack without a decent hand.  Six Samurai, with a proper hand, can sweep a game in one or two turns.

 

    With Reasoning and Monster Reborn, this new card from Phantom Darkness is just fantastic for Six Samurai.  Not only does this work FAST, this also grants advantage to the Samurai so that once an attack fails, it is not as hard to form an army again.

 

    Aside from Reinforcement of the Army, Six Samurai had no way of accurately picking out specific Samurai from the Deck.  With Six Samurai United however, Reinforcement of the Army should be held off until the last move.

 

    For example:

            -Activate Six Samurai United (more the better!)

            -Activate a Reasoning

            -Summon a Six Samurai

            -Special Summon Grandmaster of the Six Samurai for the second Bushido Counter if Reasoning missed

            -Gain +1 for each Six Samurai United

 

    And…well, since everyone is using Dark Armed Return, having Great Shogun Shien hurts a LOT.  Preventing the opponent from milling through the Deck for OTK puts the Samurai in a better position to OTK themselves.

 

Traditional:  3/5     Too many staples to include.

Advanced:   4/5     Thins out deck, if not +1.

Ed Monday - Six Samurai United

     We're reviewing a Six Samurai support card today, and this time, the card isn't supporting the monsters themselves, but it allows the player to draw more cards. First, I'll talk about how hard the effect is to pull off. We have to first consider what a well-equipped opponent might do to the Continuous spell card. Mystical Space Typhoon, Giant Trunade, and Heavy Storm are all enemies of this card, and they aren't uncommon at all. Snipe Hunter can also be seen in multiple decks. So the odds of keeping this card on the field for more than one turn aren't too high. Keeping this card on the field for more than one turn is important because, as we all know, a player can only summon one monster each turn, and drawing 1 card just isn't worth the trouble of running this card in a Six Samurai deck.
     The next thing about this card that I'll talk about is the combos it can pull off. This card works well with cards that allow multiple Six Samurai monsters to be Normal/Special Summoned in one turn such as Double Summon or Ultimate Offering. Drawing two cards can help the player a lot, which is why Jonathan Moore decided to run two copies of this card at Shonen Jump Championship Houston. I would definitely recommend playing this card in a Six Samurai deck.

Traditional: 1/5 - Six Samurai isn't that great in this format.
Advanced: 5/5 - In a Six Samurai.

Art: 3/5
Pwii Ok, I better explain. I took off all last week to make me miss the CotD (I was getting pretty behind.), and now I'm back and ready to rumble! Today's card is 6s united.

this card is beautiful. every 6s deck should have this. EVERY ONE. it's that good.

5/5 6s deck all.

--pwii
Ex`

Monday March 17th:  Six Samurai United

 

We're starting off todays week with Six Samurai United.  Six Sam United is a Spell Card that allows the player to draw up to 2 cards depending how many counters there are on the card.  Each time you Normal or Special Summon a Six Samurai monster, you add 1 Bushido Counter to Six Sam United.  This card can only hold up to 2 counters and each counter nets you 1 Card if you decide to send it to the grave.

 

Six Samurais need this card to replenish their hand after constant swarming.  Staple in Six Sam Decks.  No Where Else

 

Rating:

 

Trad:  2/5 (Plenty of Draw Cards in that format to not warrant this as a majority)

Advanced:  5/5 (Staple in Six Sam Decks.  Pack the 2/3 copies you need)

 

Until Next Time

 

Ex`

General
Zorpa
Six Samurai United
 
This is actually one of the cards that makes the newest incarnation of Samurai work. It is pretty much impossible to find a draw card that is more than just cycling and actually gives you a +1. This is as far as I know the only card that does. It is pretty situational and only works for Samurai, so that makes it balanced unlike something like Pot of Greed. i think that it would have been better if you could have added more counters to it than just 2, making a card like Double Edged Sword Technique more palatable as you get the summoned Samurai as well as x more cards.
 
As I don't have any Grandmasters at the moment, I have not really played around with this deck as much as I would have liked. However, from what I can see from online as well as what my friends are playing this card has helped Samurai out a lot, as they already have a decent amount of support, it just doesn't help the samurai with what they need to do. This doesn't directly help with that, but makes that Torrential Tribute much more palatable.
 
Traditional-1/5
Advanced-4/5

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