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Pojo's Yu-Gi-Oh Card of the Day
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Six Samurai
United
PTDN-EN059
[Continuous Spell Card]
Each time a "Six Samurai" monster(s) is Normal or
Special Summoned, place 1 Bushido Counter on this
card (max. 2). You can send this card to the
Graveyard to draw 1 card for each Bushido Counter on
this card.
Card Ratings
Traditional: 2.00
Advanced:
4.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.17.08 |
Dark Paladin |
Monday
Well, we continue looking at Phantom's Darkness
cards to open the new week, and I warn you in
advance, that it's going to be a rough one folks.
Six Samurai United is an interesting Draw option for
the Six Samurai Deck. It allows you to add a Bushido
Counter to itself, as it is a Continuous Magic Card,
each time you Normal or Special Summon a Six
Samurai.
That's a plus, as you could get both counters you
need on the card in the same turn. Unfortunately,
you can only use the effect to Draw one time, as you
have to send the card itself to the Graveyard.
However, you can Draw two cards as long as you have
both counters equipped. It isn't terrible, and may
be the only card this week that isn't.
Ratings:
3.0-X/5 Where X = the number of Monarchs, Heavy
Storm, MST, etc. left in your opponent's Deck/Hand
before you use this card.
Art: 4/5 |
Creator
OfThePoint
System |
Monday:
Six Samurai United
Damn, if this didn't push (luck)Sack Samurai from
good to "holy shit", I don't know what will.
Basically, if you summon one SS, it's cycling; if
you summon two of them it's Pot of Greed. And you
can play 3 of it. (Most people play two to avoid
dead-drawing it should the game take longer than
expected.) Between Reasonings, Grandmasters,
Premature/Reborn, there are many ways to force two
Six Sams onto the field the turn you play this card.
This is one of the best support cards in the game,
falling just short of Allure of Darkness and Destiny
Draw as far as drawing effects that further a theme.
4.5/5 |
Carrotizer |
Six Samurai United
Continuous Spell Card
Each time a "Six Samurai" monster(s)
is Normal or Special Summoned, place 1
Bushido Counter on this card (max.
2). You can send this card to the
Graveyard to draw 1 card for each
Bushido Counter on this card.
Stabilizes an aggressive type.
“Aggro” decks all have the
problem of “inconsistency.” While all decks are
trying to be as consistent as they can, these
offensive decks often cannot muster an attack
without a decent hand. Six Samurai, with a proper
hand, can sweep a game in one or two turns.
With Reasoning and Monster
Reborn, this new card from Phantom Darkness is just
fantastic for Six Samurai. Not only does this work
FAST, this also grants advantage to the Samurai so
that once an attack fails, it is not as hard to form
an army again.
Aside from Reinforcement of the
Army, Six Samurai had no way of accurately picking
out specific Samurai from the Deck. With Six
Samurai United however, Reinforcement of the Army
should be held off until the last move.
For example:
-Activate Six Samurai
United (more the better!)
-Activate a Reasoning
-Summon a Six Samurai
-Special Summon
Grandmaster of the Six Samurai for the second
Bushido Counter if Reasoning missed
-Gain +1 for each Six
Samurai United
And…well, since everyone is using
Dark Armed Return, having Great Shogun Shien hurts a
LOT. Preventing the opponent from milling through
the Deck for OTK puts the Samurai in a better
position to OTK themselves.
Traditional: 3/5 Too many
staples to include.
Advanced: 4/5 Thins out deck,
if not +1. |
Ed |
Monday - Six Samurai United
We're reviewing a Six Samurai support card
today, and this time, the card isn't supporting the
monsters themselves, but it allows the player to
draw more cards. First, I'll talk about how hard the
effect is to pull off. We have to first consider
what a well-equipped opponent might do to the
Continuous spell card. Mystical Space Typhoon, Giant
Trunade, and Heavy Storm are all enemies of this
card, and they aren't uncommon at all. Snipe Hunter
can also be seen in multiple decks. So the odds of
keeping this card on the field for more than one
turn aren't too high. Keeping this card on the field
for more than one turn is important because, as we
all know, a player can only summon one monster each
turn, and drawing 1 card just isn't worth the
trouble of running this card in a Six Samurai deck.
The next thing about this card that I'll talk
about is the combos it can pull off. This card works
well with cards that allow multiple Six Samurai
monsters to be Normal/Special Summoned in one turn
such as Double Summon or Ultimate Offering. Drawing
two cards can help the player a lot, which is why
Jonathan Moore decided to run two copies of this
card at Shonen Jump Championship Houston. I would
definitely recommend playing this card in a Six
Samurai deck.
Traditional: 1/5 - Six Samurai isn't that great in
this format.
Advanced: 5/5 - In a Six Samurai.
Art: 3/5 |
Pwii |
Ok,
I better explain. I took off all last week to make
me miss the CotD (I was getting pretty behind.), and
now I'm back and ready to rumble! Today's card is 6s
united.
this card is beautiful. every 6s deck should have
this. EVERY ONE. it's that good.
5/5 6s deck all.
--pwii |
Ex` |
Monday March 17th: Six Samurai United
We're starting off todays week with Six Samurai
United. Six Sam United is a Spell Card that allows
the player to draw up to 2 cards depending how many
counters there are on the card. Each time you
Normal or Special Summon a Six Samurai monster, you
add 1 Bushido Counter to Six Sam United. This card
can only hold up to 2 counters and each counter nets
you 1 Card if you decide to send it to the grave.
Six Samurais need this card to replenish their hand
after constant swarming. Staple in Six Sam Decks.
No Where Else
Rating:
Trad: 2/5 (Plenty of Draw Cards in that format to
not warrant this as a majority)
Advanced: 5/5 (Staple in Six Sam Decks. Pack the
2/3 copies you need)
Until Next Time
Ex`
|
General
Zorpa |
Six
Samurai United
This is actually one of the cards that makes the
newest incarnation of Samurai work. It is pretty
much impossible to find a draw card that is more
than just cycling and actually gives you a +1. This
is as far as I know the only card that does. It is
pretty situational and only works for Samurai, so
that makes it balanced unlike something like Pot of
Greed. i think that it would have been better if you
could have added more counters to it than just 2,
making a card like Double Edged Sword Technique more
palatable as you get the summoned Samurai as well as
x more cards.
As I don't have any Grandmasters at the moment, I
have not really played around with this deck as much
as I would have liked. However, from what I can see
from online as well as what my friends are playing
this card has helped Samurai out a lot, as they
already have a decent amount of support, it just
doesn't help the samurai with what they need to do.
This doesn't directly help with that, but makes that
Torrential Tribute much more palatable.
Traditional-1/5
Advanced-4/5 |
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