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Pojo's Yu-Gi-Oh Card of the Day
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Rainbow Life
PTDN-EN064
[Trap Card]
Discard 1 card. Until the end of this turn, whenever
you would take damage you gain that amount of Life
Points instead.
Card Ratings
Traditional: 3.20
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.18.08 |
Dark Paladin |
Tuesday
Rainbow Life is a fairly interesting Trap that deals
with Life Point gain, an underrated tactic in
Yugioh, in my own opinion. However, there are a
couple of problems with this card that really hurt
it's playability.
First, it requires a discard. So, you might not
always be able to use it. That discard could really
cripple you, yet, might be able to save you, at
least for a turn. On a similar note, if you activate
this in the Battle Phase, your opponent can just end
their turn so you don't gain any Lifepoints.
Nice idea, not so nice execution.
Ratings:
1/5 Traditional
1.5/5 Advanced
Art: 3.5/5 |
Creator
OfThePoint
System |
Tuesday:
Rainbow Life
This is a great side deck pick right now.
The discard can help some decks, and in matches
where you'll need to gain life (vs. burn, in
response to Explosions if they didn't get Trunade/Heavy,
vs. that deck with the infinite loop with toon
cannon soldier) that discard won't hurt you anyway.
If nothing else, you've got a version of Enchanted
Javelin that doesn't suck -- gaining 2800 instead of
losing 2800 is definitely worth a discard in most
cases, and is usuall a game-saving move.
It stops one burn deck for a turn where it won't
harm the other (the infinite loop burn, vs. the
Explosion deck that heavies/trunades and plays the
stuff on your draw phase). Ring of Defense can
take care of the other (Explosion)
4/5 |
General Zorpa |
Rainbow Life
I love this card. Plain and simple. It is like
Draining shield only more playable. I side 2 of
these, both for Burn as well as swarm decks. Nothing
hurts like chaining this off of the activation of
Demise or Crystal Abundance, or chaining it to
Magical Explosion. I actually used these to great
effect in a Six Samurai matchup. It was not ideal,
but my side was geared towards countering the DARK
deck and not a surprise Samurai showing.
The discard does hurt, but with most decks these
days, you need cards in your graveyard. DARK decks
can side this especially well as they will often
need to discard cards. Some people prefer Waboku to
this, just because Waboku protects your monsters
better than this. This is better when you have a
cleared field after Torrential or Mirror Force. It
is costly, but works in many different decks.
Traditional-4/5
Advanced-4/5 |
Ed |
Tuesday - Rainbow Life
So we're reviewing a normal Trap Card today,
and it allows the player to, after discarding a card
from his/her hand as a cost, change any damage taken
to the life points in battle or from an effect to
the increase of life points. This card is very like
the card Bad Reaction to Simochi because it also
inverses the kind of damage taken, except it
converts the decrease of life points rather than the
increase of life points. Rainbow Life can be taken
as somewhat the ultimate stall tool after properly
activated. At the cost of one card from your hand,
you can prevent the opponent from laying a finger on
your life points. This doesn't stop cards like Dark
Bribe, however, that can negate this card.
The main problem with this card is that
increasing your life points will very rarely happen
after this card is activated, unless the opponent
isn't bright enough to figure out that it helps you
to increase your life points. Another bad part about
this card is that decks that don't need to decrease
the opponent's life points to zero can easily bypass
this obstacle and win the duel, like Rapid Exodia
decks.
Rainbow Life can be good in numerous
situations, though, because it can really prevent
Dark Armed Dragon decks in their tracks, giving you
another whole turn to try and turn the game around.
Overall, Rainbow Life is an average card that won't
see play often because of the quick format we're
currently in.
Traditional: 3/5 - Discard means DARK/LIGHT in the
Grave, plus it stalls for time in case of BLS.
Advanced: 1/5
Art: 3/5 |
Pwii |
B
the way, I forgot to say happy saint patrick's day
yesterday. So, happy saint patrick's day! Anyway,
the next card on our list is rainbow life.
I really dont understand why UDE limited ara, with
this out, every OTK takes a steep dive. Except for
an OTK i think just might work now: Martian OTK. Try
and guess what the key card is. Whatever it was,
it's wrong. Anyway, this would be the perfect answer
to chain burn if it wasnt for the limitation of
chain strike. But now with waboku, threatening roar,
and this all at three, demise takes a steep dive. As
if it wasnt already weakened enough with the
limitation of ara.
5/5 trad.
4/5 adv.
--pwii |
Ex` |
Tuesday March 18th: Rainbow Life
Today we're talking about Rainbow Life. Rainbow
Life is one of the best sidedeck cards of this
format and hopefully other subsequent ones. Rainbow
Life turns any damage you take into Healing until
the end of the turn at the cost of 1 card from your
hand.
During some brief discussion before the release of
Phantom Darkness, there was a pretty snazzy combo
involving Rainbow Life such as combining Rainbow
Life with Alchemy Cycle and have a searcher thin
your deck like crazy while gaining LP at the same
time. I doubt such a maneuver would work in this
format unless some brave individual attempts the
impossible. This card also excels in any LP Gain
Deck like Fairy
Despite the numerous failures of Magical Explosion,
it still remain a Tier 1 Deck that could affect you
at a moments notice. This card will make the
Explosion player more miserable
Rating:
Trad: 3/5 (You get to heal off Chaos Dragons bomb
and Science Burn and prevent Yata from hitting you)
Advanced: 3/5 (Great Sidedeck Card)
Until Next Time
Ex`
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