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Pojo's Yu-Gi-Oh Card of the Day
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Cyber Dragon
Super Rare
If there is a monster on your opponent's side of the
field and there are no monsters on your side of the
field, you can Special Summon this card from your
hand.
Type - Machine/Effect
LV5
Card Number - CRV-EN015
Card Ratings
Traditional: 4.14
Advanced:
4.14
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.04.08 |
Dark Paladin |
Tuesday
Cyber Dragon has finally found a way onto the Ban
List, as it is now Semi-Restricted. I have no
problem with this, not at all, but I see this being
one of those things that doesn't really hurt Cyber
Dragon, and something (more) probably should have
been done to Cyber Dragon several formats ago.
That being said, and those points aside, Cyber
Dragon is still as awesome as ever. Cyber Dragon can
still be Special Summoned as long as you control no
monsters and your opponent controls one or more.
Tribute it in the same turn for a Monarch or
anything else.
Even people playing hardcore Cyber Dragon Decks
aren't really hurt by this move. It just means you
need a Fusion substitute to play Cyber End Dragon
now...the Light Hex Fusion perhaps? This just adds a
little balance to a very powerful card.
Ratings:
Traditional: 5/5
Advanced: 5/5
Art: 4/5 |
Creator
OfThePoint
System |
Tuesday:
Cyber Dragon
This one's gonna be short. Sorry, but there's not
much to say on this.
Cyber Dragon use was dropping to it being a 2-of or
less anyway. This only hurts those who were
actually trying to summon Cyber End Dragon -- and in
the competitive circuit, that's a grand total of 0
players.
This just forces you to play one other card instead
of a triple set of Cybers, IF your deck runs Cybers
at all.
4.75/5 |
General Zorpa |
Cyber Dragon
This is one of the limitations that had me puzzled.
I am not running Cyber Dragon any more. And as far
as I can tell, he is out of favor with pretty much
most players, instead going for the Dark Armed
Dragon for their Special Summoned monster needs. I
can only hope that this means that we will be
getting Cyber-Power Cards like Chimeratech Fortress
Dragon soon. The only decks that this hurts are
Gadgets (which is negligible) and PCM (which was
pretty much dead at Raiza being banned.
If the creators of the game wanted to control
gadgets, they could have done a better job, and PCM
is just too far gone to really do anything about.
Certainly mysterious, but I wouldn't run more than 2
in a deck anyway.
Traditional-3/5
Advanced-3.5/5 |
David "BobDole"
Hoffman |
Cyber Dragon
I suppose somebody has a machine fetish...
Cyber Dragon is a card that really impacted the
metagame when it was launched. I'm honestly
surprised that they're just now limiting it to 2.
It's an amazing card that reserves a spot in almost
any deck I build.
First off, it's a 5 Star - Light - Machine. Being
Light if great as this card should be quite
devastating with the upcoming set. Machine of course
means it has plenty of support, including two
fusions based purely on it. It sports 2100 ATK,
which is enough to take out most non-tribute
monsters, though Monarchs still destroy this. It's
effect is quite simple, which I've discovered is
what makes great cards great.
- When this was released, I assumed this effect was
much like The Fiend Megacyber's, only slightly
easier. When I actually played it, I released it was
a heckuva lot easier. Being able to special summon
this card so easily makes for some impressive second
turns (Cyber Dragon and Don Zaloog/Spirit
Reaper/Breaker). The biggest downside is that you
can't control any monsters, making Scapegoat a bit
more tedious with timing.
Having 2100 ATK allows you to summon this guy with
confidence. You're going to kill just about anything
your opponent may have out, and chances are he's
going to have to Smash/Fissure it just to get it off
the field. If you run a tribute heavy deck, this can
can allow you one tribute the same turn you draw it.
There are just so many combos available with this
card, it's quite ridiculous.
This card is just plain great and limiting this to
two per deck won't do much to stop it's playability.
Very few decks will really be hurt from this, and
the worst it will do is stop the Cyber End Dragon
OTK. Still if you have this card, put it in your
deck.
Traditional: 5/5 (It's a Light that can SS itself.
Definately good)
Advanced: 4.5/5 (Pretty much any deck spare burn can
benefit from this)
I've noticed a lot of new cards being based on CD's
art. Take a look at a few of the new PTDN cards.
Bob Dole |
Master Tricks |
Cyber Dragon
Finally, Cyber Dragon has reach it's limit
and is now on the new Banned List, but is only
semi-limited (Damn It!). This card was the card
to have a few years ago and now you can just get
them either in the Zane Truesdale Duelist Packs
or mostly the Cyber Dragon Tins. It's pretty
good today, but there are so many other choices
and if only it we're a Dark monster, it would be
REALLY good, but it isn't so let's see the pros
of this card and how you should or might use it
now:
- Machine-Type so you can use it in the
Chimeratech OTK deck.
- A free special summon to the field from hand
if you control no monsters and opponent controls
at least one monster.
- A decent 2100 ATK for a free special summon
monster from the hand.
- It's free special summon ability allows you
to use it as Tribute fodder for Monarchs or
Jinzo, or just simply summon another decent
monster.
If you duelists need anything such as advice
or deck fixes, feel free to contact me at
pathoon@aol.com. Thank you for reading!
P.S. Cyber Dragon will be on the "Cards/Decks on
the Rise/Fall" list soon.
Traditional: 3.25/5
(Light-Attribute allows it to be playable)
Advanced: 3.75/5 (All reasons
stated above)
Art: 3.25/5 (Konami could've
done better, but it's still good)
|
Pwii |
Ok,
continuing on banlist week, is THE most popular card
ever (In advanced at least). This card has been
splashed EVERYWHERE. Because of that, some people
have taken an unreasonable disliking to it. What am
I talking about? Cyber Dragon of course!
Cyber Dragon was originally released in the pack
Cybernic Revoloution as a super rare. I wasn't good
back then, and I thought it was awesome. Then when I
started doing Pojo.com and being aware of the
metagame, I thought it wasnt all that good. I
generally assumed it was a dead draw for quite a few
turns. Now, I realize It's good in some decks (like
my ladd turbo), but suck in others (like 6s). I
can't automatically say it's not good in a monarch,
because I havent played it. But it should NOT be in
a first draft of a deck (unless it's something like
Chimeratech OTK). After a few testings, if you find
your field is left wide open quite often, then add a
REASONABLE amount of copies. As I said before, I
haven't played it that much in a monarch deck, or
even tried splashing it, so my opinion might be
TOTALLY wrong. But based on theory, I give you this:
3.5/5 all. |
Ex` |
Tuesday March 4th: Cyber Dragon
Today we're reviewing Cyber Dragon which recently
has been Restricted to 2 per deck. Now many people
knew from before that Cyber Dragon defined 2
consecutive formats which made him an expensive
little bugger until better alternatives and a streak
of reprints reduced his playability by a small
margin. But why you ask? What made a card that
hardly sees play as compared to before restricted?
My ideas would come from future support of other
sets because his effect and glorious 5 Star symbol
represents something to come (after all, this is my
idea and I will not cram it in your heads >_<).
Regardless, Cyber Dragon is still a good card and
near staple in any Agressive Deck and should see the
same level, if not more play in the new format
Traditional: 4/5 (One of the Best Lights to grace
this Game)
Advanced: 3.5/5 (Still good and an enabler for many
combos)
Until Next Time
Ex` |
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