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Pojo's Yu-Gi-Oh Card of the Day
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Dark Magician of Chaos
Ultra Rare
When this card is Normal Summoned or Special
Summoned successfully, you can add 1 Spell Card from
your Graveyard to your hand. A monster that is
destroyed by this monster as a result of battle is
removed from play instead of going to the Graveyard.
When this card is destroyed or removed from the
field, it is removed from play.
Type - Spellcaster /
Effect Monster
Card Number - IOC-065
Card Ratings
Traditional: 4.33
Advanced:
4.78
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.09.08 |
Dark Paladin |
Friday
Dark Magician of Chaos closes our week, and wins the
award for "My Ban List Status didn't change, but I
am now a whole hell of a lot better...In fact, I am
(arguably) the BEST card in the game now!"
Dark Magician of Chaos is now, again arguably, the
single most powerful card in the game. Not only
because of the Banning of Magician of Faith, or even
because of the newly Restricted Monster Reborn. Dark
Magician of Chaos has so much raw power and can be
splashed into many Tier 1 Decks. He could even be
teched into the Divine Monarchy...isn't that scary?
Seriously...he helps nearly, if not all of the new
powerful Dark Decks you can create thanks to
Phantom's Darkness. He can help give Dark Armed
Dragon Decks one hell of a boost. He also works well
in conjunction with Diamond Dude Turbo, Perfect
Circle, and numerous other One Turn and First Turn
Kills. Granted, he still has the wonderful ability
of returning a Magic Card from your Graveyard but
there's so much more.
Having Dark Magician of Chaos in your Graveyard now
can be wonderful, for either player, especially with
Monster Reborn as he can be returned to either
player's Field. More often than not, you may
actually want your Dark Magician of Chaos to be
removed from play so you can swarm with Dimension
Fusion or Return From the Different Dimension.
Dark Magician of Chaos is also a great monster to
work in combo with Light and Darkness Dragon. He is
the perfect target to select from your Gravyeard for
your return monster after Light and Darkness Dragon
leaves the Field...plus you get your Magic Card!
In short, Dark Magician of Chaos, is not all that
great...on his own.
However, the combos, Decks, and possibilities are
endless, and you will probably be seeing a whole lot
more of our blue skinned friend this six months.
If Dark Magician of Chaos and Monster Reborn weren't
enough, you can still use TWO Magical Stone
Excavation! There are still more than enough ways to
get a Magic Card from your Graveyard if you need to.
Ratings:
Traditional: 4.8/5 Slightly lower than the Envoys,
but still awesome.
Advanced: 5/5 For all the reasons listed above, and
probably some
I have missed.
Art: 5/5 |
Creator
OfThePoint
System |
Friday:
Dark Magician of Chaos
DMoC's status didn't change with the new list.
...that's what many players are saying is a problem,
and others are calling a blessing.
Dark Magician of Chaos being legal in a format with
Monster Reborn unbanned opens up so many plays, it's
sick. I'm going to spend this review listing
several of these plays:
*Foolish Burial DMoC, Reborn DMoC and get back
Reborn, bring back something else
*Armageddon Knight doing the same, taking the place
of Foolish Burial
*Snipe Hunter discarding DMoC, doing the same
*OTKs involving DMoC's spell recursion effect to get
back Dimension Fusion an infinite number of times in
a loop that allows a player to either draw out their
deck to win, or launch Toon Cannon Soldier over and
over (check Metagame)
Simply put...DMoC + Reborn = the new sack play that
will end matches all across the US.
5/5 |
General Zorpa |
Dark Magician of Chaos
The card that SHOULD have been banned. He is a 2800
beatstick that nets you a Spell when Summoned.
Special Summoned OR Normal, so that makes him a top
pick for most combo oriented decks, as they tend to
Special Summon an insane amount of monsters, and
getting back a Spell card each time you do it is
what makes combo decks shine. Actually this effect
is just icing on the cake if you can believe it.
The true power of DMoC is the fact that he will
reliably be remove from the game really easily,
weither through your own removal effects, or just
the fact that he is removed from play instead of
being sent to the graveyard. I have done crazy plays
where I have Special Summoned DMoC a total of 6
times in one duel. Escape, Return, and Dimension
Fusion all make this card shine, and any deck that
relies on DARK monsters or pretty much any deck
actually can run this guy. He is actually one of the
best cards in the game, and is easily in the top 3
with Light and Darkness Dragon and Dark Armed Dragon
(all with 2800 ATK oddly enough)
Traditional-3.5/5
Advanced-5/5 |
David "BobDole"
Hoffman |
Dark Magician of Chaos
Didn't we just review this a few weeks ago?
Am I mistaken in assuming DMoC's standing on the
Ban/Restrict list has not changed? Is I crazy?
No, we did review this roughly around the end of
last year, but the biggest thing is that with PTDN
he's gained a significant amount of playability.
Since I'm lazy, I'm going to copy and paste my
review, and edit it slightly so it basically makes
it sound cooler.
DMoC is a card that was once underrated. Now, oddly
enough, he's one of the more popular dark monsters
out there. Despite that fact that's a two tribute,
he's still one of the most intimidating monsters to
hit the field.
- His first effect is absolutely awesome. It's best
late game, so you'll want to save this guy till you
have something in the GY you want to use. I have
ended games with this more than once. Infact, I'd
say about 80% of the time I land him on the field,
it's ended in my favor. Getting back a Shield Crush,
Pot of Avarice, Lightning Vortex, or Heavy Storm is
almost always going to swing the game enough to
ensure victory.
- The second effect is once again - amazing.
Removing opponents monsters from play is a big game
mechanic that can allow you to completely shut down
Monarchs (Treeborn Frog), Zombies (Il Blud and
Zombie Master), and pretty much anything that dares
to focus on the graveyard.
- The third effect is like his downfall, but as we
all know from the recent release of PTDM, it's a
huge upside now. You can bring him back the second
he's removed (allowing yourself to grab another
spell card) via Escape from the Dark Dimension.
All in all, this guy is going to see a lot more
play. Especially since Fires of Doomsday is
basically built to support him. Expect to see him in
just about every/every other Dark deck build.
Traditional: 4/5 (He's a Dark, but he's also two
tribute. Your best shot is to dump and revive)
Advanced: 4.5/5 (This thing can be devastating to
say the least)
Bob Dole |
Carrotizer |
Dark Magician of Chaos
DARK / Level 8
2800 ATK /
Spellcaster / Effect
The only reliable Spell recursion. TBA: To Be
Abused.
Dark Magician of Chaos has always been a "stable"
(if not only) level 8 monster. Not only does it
activate when you Normal Summon (works with
Mausoleum of the Emperor!), it also activates when
you Special Summon. DMoC was probably only abused by
DDT only. However, this format...
Escape from the Dark Dimension just has so much
potential, as well as Dimension Fusion. Escape from
the Dark Dimension can already be used as a
temporary, but effective, Trap negation with Jinzo.
Of course, with Dark Magician of Chaos, Magician of
Faith is unnecessary; Escape from the Dark Dimension
will basically be +1 for each copy.
Therefore, while most decks are at least somewhat
hurt by the restriction upon Magician of Faith, DARK
decks that utilize huge RFG and OTK decks with DMoC
and Dimension Fusion engine are hugely advantageous.
Even in last format, MoF was already too slow.
I read that Call of the Haunted was removed from our
available card pool to give advantage to certain
types that utilize similar cards (Birthright and
stuff). DMoC nullifies that reasoning, for a lot of
reasons.
First, unlike in-Graveyard Disk Commander or DMoC,
RFG’ed DMoC is safe from your opponent. Thus, with 1
Dimension Fusion (which DMoC is most likely to
retrieve unless there are Heavy Storm or other
valuable Spells), and 3 Escapes (not to mention good
old Return), DARK decks are ridiculously powerful.
Using Heavy Storm two or three times is not so hard
anymore. (Expect, consequently, D.D. Crow usage to
go up).
Second, Dark Magician of Chaos is easily splashable,
with a simple requirement for such a broken effect.
With Magician of Faith banned now, Dark Magician of
Chaos empowers any decks that use Dimension Fusion
and Escape from the Dark Dimension. Return from the
Different Dimension also qualifies, yet it is a more
aggressive card. With Spell recursion largely
available with these cards…
Just be careful about when to dump DMoC in the
Graveyard with Armageddon Knight/Dark Grepher –
watch out for that Monster Reborn.
Traditional: 4.5/5 It’s fast, it’s strong, it’s
good.
Advanced: 4/5 TBA!
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Master Tricks |
Dark Magician of Chaos
Finishing off the week, we have the famous
Dark Magician of Chaos, or how we call it DMoC
for those who don't know that term in the
metagame. This card is simply one of the best
cards ever since it was released in Invasion of
Chaos and still is one of the best cards in the
metagame. We usually get this card out easily by
special summoning it from the graveyard with
Premature Burial, Dark Creator, Monster Reborn,
and if it's removed from play, we use Dimension
Fusion, Return from a Different Dimension,
Escape from the Dark Dimension, and D.D.R. which
is the new card that can be found in the Dark
Emperor structure deck soon. DMoC grabs a free
spell card from your graveyard when you normal
or special summon it and removes any monster it
destroys. When it is removed from the field,
it is removed from play which is handy in a
future deck that was played at the recent SHonen
Jumo in Texas that involved Cyber Valley,
Dimension Fusion, Tons of draw spell cards such
as Allure of Darkness, Upstart Goblin, and
Magical Mallet. This card is good all around and
is personally one of my all-time favorite cards.
Traditional: 5/5 (Excellent in
Chaos)
Advanced: 5/5 (There is barely
any flaw in this card other than the fact that
it's Lv.8but you can still use Trade-In on it
and special summon it with the methods mentioned
above.)
Art: 5/5 (This card is perfect
in every way in my opinion especially since I
have one now)
- Master Tricks :)
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Ex` |
Friday March 7th: Dark Magician of Chaos
I'm pissed I sold off this card hoping it would be
banned this format, but Konami pulls another one.
Today we're discussing about Dark Magician of Chaos,
the card that may very well define this format in
one way or another
It can be used with Allure of Darkness, dumped in
the grave thanks to Dark Grepher and Armageddon
Knight, used as Fuel for Dark Armed Dragon and
Prometheus and special summoned off Destiny Hero -
Dasher and Dark Creator (people should give him a
try) and lets not forget Reasoning and Monster Gate
(2 cards that should've seen banning/limitation).
This is why people call 8 when facing against DDT
This card is also the lynchpin to FTKs and OTKs. If
anyone read the Houston SJC, you'd know that
constant loops throughout Dimension Fusion and Dark
Magician of Chaos means game. This card can be used
in DDT, Gaia Gate, Magical Explosion and a Straight
up Dark Deck which is top tier because of Phantom
Darkness
In short, beware of this card and make sure to
disrupt it as best as you can
Traditional: 3.5/5 (Still one of the best Darks)
Advanced: 4.75/5 (It will Define this Format)
Until Next Time
Ex` |
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