Thursday
So, on the downward end of the
week, we come to Arcana Force XIV-Temperance.
First, look for them (the Arcana Force
monsters, there are several of them, to be included
in the article I did/am doing this
week.)
Anyway, XIV (Roman Numeral 14 for
the un-intelligent) Temperance does exactly what her
name implies...she tempers the flow of a duel.
We have a 2400 atk (and def) Level 6 Fairy
with two rather unique abilities.
First, during either player's
turn, you can discard this card to the Gravyeard to
reduce Damage you take from a Battle to 0.
Additionally, when this card is Summoned,
toss a coin:
If the result is Heads, halve all
Battle Damage you take, and if Tails, halve all
Battle Damage your opponent takes.
This card IS powerful, as most of
the Arcana Force monsters are, but it would suck to
halve your opponent's Battle Damage.
However, many of these monsters requie coins,
you might want to dust off your Second Coin Toss!
Ratings:
3.5/5 all around
You play it in it's own Light Deck, Counter
Fairies, or not at all :)
Art:
4/5
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