LODT-EN042
DARK
Level 10
ATK/3000 DEF/3000
[Warrior/Fusion/Effect]
"Destiny Hero – Plasma" + "Destiny Hero – Dogma"
A Fusion Summon of this monster can only be
conducted with the above Fusion Material Monsters.
Once per turn, you can destroy 1 monster your
opponent controls and inflict damage to your
opponent equal to its ATK. If you activate this
effect, you cannot conduct your Battle Phase this
turn. During your Standby Phase, if this card is in
your Graveyard you can remove from play 1 "Destiny
Hero" card from your Graveyard to Special Summon
this card.
76263644
Ultra Rare/Ultimate Rare
Card Ratings
Traditional: 1.00
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 05.07.08
Destiny End Dragoon is quite a
unique Fusion monster.First, it's a Fusion of two incredibly
powerful, yet difficult to play (or summon), Level 8
Destiny Heroes.Furthermore, Destiny End Dragon can only be
Special Summoned with those two monsters.
Destiny End Dragon is a Warrior
who is Level 10, but only has 3000 attack (and
defense).Now, once per turn, you can destroy one
monster your opponent controls and inflict damage to
your opponent equal to the attack of the selected
monster.
However, then you have to skip
your Battle Phase for the turn.During your Standby Phase, if this card is in
your Graveyard, you can remove one Destiny Hero from
your Graveyard to Special Summon this card back to
your side of the Field.
I would prefer this card to have
some built in protection as opposed to a
ressurrection effect, but you take what you can get.
Ratings:
Traditional:1/5
Advanced:3.5/5
Art:5/5
Creator
OfThePoint
System
Wednesday:
Destiny End Dragoon
I've been hearing a lot of clamor over this card.
A one-sided Ring of Destruction is nice, even with
having to give up battling to do it. What
people are loving about this card is that any D-Hero
in the Graveyard means a revival of this card, and
there are lots of ways to get D-Heroes in the
Graveyard.
It can even overpower the other big monsters that
are being played right now in battle if need be.
This is a good card. Why isn't it great?
More and more people are playing D.D. Crow, and one
of those dropping means your entire effort to get
this out was wasted. You can't even use
Shadow-Imprisoning Mirror, as your own monster is
Dark. You've got Hero's Rule 2 as an option to
protect it though -- and protecting it will be VERY
important.
I could see a couple decks around this showing up
soon -- my only worry about them is faring against
Crow.
3.5/5
Carrotizer
Hey everyone, sorry for absence
yet again. School has been keeping me very busy and
I haven't had too much time to do anything besides
studying. Anyways, we continue looking at LODT cards
Destiny End Dragoon
This guy is pretty cool. The only
hard part about him is actually getting off the
fusion summon. His effect reads: "A Fusion Summon of
this monster can only be conducted with the above
Fusion Material Monsters. Once per turn, you can
destroy 1 monster your opponent controls and inflict
damage to your opponent equal to its ATK. If you
activate this effect, you cannot conduct your Battle
Phase this turn. During your Standby Phase, if this
card is in your Graveyard you can remove from play 1
"Destiny Hero" card from your Graveyard to Special
Summon this card."
As we know getting Destiny Hero's
to your hand is pretty easy via Stratos and all the
Draw power that darks have in this format, between
Allure of Darkness, Destiny Draw, Disk Commander,
and Trade In. You can easily get them to your hand.
However, most people probably would want to avoid
running polymerization due to the fact that I don't
think it is that good this format, but you can try
it if you are really dedicated to brining the
Dragoon out. In addition, cards like Future Fusion
will help even though it is knocked down to one.
Once this guy gets out on the field, it will be
pretty hard to bring him down because all you need
to do is remove 1 D Hero from the grave to bring him
back.
Dragoon definitely has potential,
but I am not so sure we'll be seeing him yet with
Dark Armed Dragon and Judgment Dragon running around
this format. But we can always wait and see.
Advanced: 3.4/5
Traditional: 2.5/5
Art: 4/5
Ed
Wednesday - Destiny End Dragoon
We're reviewing another card from Light of
Destruction today, but it's not a LIGHT-attribute
monster, but a DARK attribute Fusion Monster
instead, and it's not a horrible monster. Destiny
End Dragoon goes with the Destiny Hero theme, but
since it's a Dragon-Like thing, it just doesn't seem
fit to name it a Destiny Hero, right?
Effect Explanation Somewhat like the Elemental Hero Fusion
Monsters, this card cannot be Fusion Summoned except
by using the fusion material monsters "Destiny Hero
- Plasma" and "Destiny Hero - Dogma." Also, once per
turn, this card's owner can destroy 1 monster on the
field that the opponent controls, and inflict direct
damage to his/her life points equal to the monster
destroyed's ATK. If this effect is activated, then
the player cannot attack during the same turn. This
also means that if the player has already attacked,
the effect cannot be activated. This effect is a
normal Effect, so it can only be activated during
the player's Main Phase 1 or 2. As a bonus, Destiny
End Dragoon can be Special Summoned during the
Standby Phase if its owner Removes From Play a
monster from his/her Graveyard.
*Because of the pointlessness of the Effect
Analysis section, I'll be changing it to the Stats
Analysis section.
Stats Analysis Destiny End Dragon is a Warrior-Type
monster (does that make sense? I mean, look at the
card art) like all the rest of the Destiny Hero
monsters, and is also DARK-attribute monster, as
mentioned earlier. This is useful when trying to
Special Summon Dark Armed Dragon in a Destiny Hero
deck, which isn't uncommon at all. Also, Destiny End
Dragon is a 3000 ATK monster, so it's exceptionally
strong and can take down almost everything that we
see in the current format.
When is Destiny End Dragoon Awesome? Well, for starters, Destiny End Dragoon
won't be awesome in any place except in a Destiny
Hero deck. Destiny End Dragoon is an awesome card
when combined with the theme that it's at home in,
and it can end games and create a situation where
the deck could easily go off and sweep the duel.
Before this card was released, the Destiny Hero
theme didn't have any particular card that could
help the deck go off and win in one turn. Now, the
theme has one, and I know that it can end duels so
easily. With it's third effect that allows it to get
on the field so easily, there's no problem with
OTKing the opponent, especially when combined with
Dark Armed Dragon. Removing From Play a Destiny Hero
monster could easily also build up for Dimension
Fusion and Return From the Different Dimension.
When is Destiny End Dragoon NOT Awesome? Destiny End Dragoon obviously doesn't shine
everywhere except Destiny Heroes. This is all that
needs to be said, since when it's included in the
Destiny Hero theme, it's almost perfect.
Traditional: 1/5
Advanced: 1/5
In a Destiny Hero Deck: 5/5
Art: 4/5
Pwii
Hi. After a long series of events
and something involving the essence of mustard, I
finally trapped my Yami self in a paper clip, and
I'm ready to start reviewing again! Today's card is
a card that aster hasnt used in the anime yet:
Destiny end dragoon! Or maybe it's dragon.
Anywhichways, it introduces to possibility of a
destiny level beatdown. With plasma, dogma, this,
scapegoat, trade-in, future fusion, and maybe gale
dora, this could really make a comeback! Or not. As
an individual, it means the end of game if you can
get it out.
3.5/5 all. We'll just have to see
how it turns out.
--pwii
Pengwan
LODT-EN042
Destiny End Dragoon
Destiny End
Dragoon is a solid card with the potential to be
very good if you can find a consistant way to get it
from your Fusion deck to the Graveyard. According to
all the rulings I've seen up to this point, you are
allowed to use the revival effect even if you did
not properly Fusion Summon Dragoon originally. That
helps out the playability of this card alot, and can
potentially give any deck running several Destiny
Hero monsters a huge beatstick with a built in Ring
of Destruction effect. The key to this card's
playability will be for someone to find a way to
consistantly get it to the Graveyard outside of
properly Fusion summoning it.