CSOC-EN031
Plaguespreader Zombie
DARK
Level 2
ATK/400 DEF/200
[Zombie/Tuner]
You can return 1 card from your hand to the top of
the Deck to Special Summon this card from the
Graveyard. If you do, remove this card from play
when it is removed from the field.
Card Ratings
Traditional: 3.67
Advanced:
4.67
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 11.17.08
Plaguespreader Zombie opens our week, a very useful
Ultra Rare, who is great for Zombies, and useful
even in other plac I'm not sure what plague is
spread here, but this card is a Level 2 Zombie
monster, who is also a Tuner with 400 atk and 200
def.
Being a Tuner is just an added bonus for this card,
which makes it almost as important as being a
Zombie. Level 2 is a nice place for a Tuner. Anyway,
by returning a card from your Hand to the top of
your Deck to Special Summon this card from the
Graveyard.
While a return to the Deck doesn't seem all that
great, it can be whatever you want, and even if it's
a good card, you are most likely going to be Drawing
it again next turn. While the Special Summon itself
doesn't seem so game-breaking, it's what you can do
afterward that is so nice.
Synchro Summon, tribute, you have a lot of options
here as to what excellent combo you can pull off
with this guy. I personally wouldn't be surprised to
see this guy on the Banned List somewhere before the
next change.
Ratings:
Traditional: 3.5/5
Advanced: 4.5/5 It is really good, but you need
whatever other
cards in your Hand all ready to make this be truly
awesome.
Art: 4/5
General Zorpa
Plaguespreader Zombie
There is a reason that this guy is the ONLY Ultra
Rare to reach 80 bucks. That reason is that he is
playable in ANY deck and instantly bumps Krebons off
of the "Best Tuner In the Game" podium. In fact,
Krebons is kind of boring next to this guy. Well,
the card has it's merits. A level 2 Tuner is good,
DARK is good and OZmbie is even better.
Now the effect. You can Special Summon him from the
graveyard by placing one card from your hand on top
of your deck. WOWZORZZ! He is the first Tuner that
can Special Summon himself, and not only lends
himself to create an uber fast Zombie SYnchro deck,
but can be used in virtually ANY other deck.
Lightsworn are of course at the top of the list
after Zombie decks for using this guy. They put so
many cards in grave that it makes it rather easy and
painless to put a dead Wulf back on top of your deck
to Special Summon this guy. Generally you will make
Goyo Guardian or Magical Android, but Black Rose
Dragon, Stardust Dragon and Colossal Fighter are not
out of the question.
You can use him in Tele-DAD, as Dark Grepher allows
you to sendhim directly to the graveyard, which
makes him almost searchable. Generally you would
want to play Krebons in that particular deck, but I
can see them fitting in a copy or two instead of
Necro Gardna or D.D. Crow as tech.
What? Monarch decks can use this guy? Sure can, as
6+2=8. You can even use him as emergency tribute
fodder for a MOnarch summon. I would actually prefer
to use Spell Striker for that purpose, but if you
have Plaguespreaders, you better be playing them,
selling them or trading them, as they are THE monsey
card in the game right now.
Traditional-5/5
Advanced-5/5
Jeff Lang
CSOC-EN031
Plaguespreader Zombie
DARK
Level 2
ATK/400 DEF/200
[Zombie/Tuner]
You can return 1 card from your hand to the top of
the Deck to Special
Summon this card from the Graveyard. If you do,
remove this card from play
when it is removed from the field.
33420078
Ultra Rare/Ultimate Rare
Todayʼs card up for review is Plaguespreader Zombie.
By reading this, you can tell it is quite good, but
I will point some stuff out that you may not be
thinking to show how amazing this card is! For
starters, he is a Zombie type. So right off the bat,
he give zombies a nice push. This little guy does so
much more. In the Teleport Dark Armed deck, he can
put a second Destiny Hero Malicious that you have
drawn and put it on top to summon Plague from the
graveyard, then remove the Malicious for a nice
little combo there. Another nifty trick is to have
Plague in your Graveyard, put a normal spell card on
top of your deck to special summon Plague, then
summon Diamond Dude for a sure hit with his effect.
Last but not least, this guy makes Lightsworns that
much stable. Have Plague in your graveyard, put a
Wulf from your hand to the the top of deck, then
either play Charge Of The Light Brigade or and
Endphase Lightsworn mill effect for nice advantage.
I cannot stress how amazing this card is. It will be
guarenteed to see play everywhere at the top tables
at regionals and Day 2 at Shonen Jump Championships.
Trad:
5/5
Adv:
5/5
Mr. Random
CSOC-EN031
Plaguespreader Zombie
DARK
Level 2
ATK/400 DEF/200
[Zombie/Tuner]
You can return 1 card from your hand to the top of
the Deck to Special
Summon this card from the Graveyard. If you do,
remove this card from play
when it is removed from the field.
33420078
Ultra Rare/Ultimate Rare
The money card of the set is the card we'll be
reviewing today. Plaguespreader Zombie can be
special summoned back from the grave by putting a
card in your hand on top of your deck. This is great
for Lightsworns because if they have dead Wulfs in
their hand, just special summon the Plaguespreader
Zombie and send that Wulf back on top. Just as long
as you have a Lightsworn monster to do the sending.
This is also great for Zombie decks because it can
be searched by anything and it can be summoned from
the grave without using its own effect. Card of Safe
Return is amazing with this card. It also gives
these decks the ability to Synchro Summon monsters.
Since he is a tuner, sending him back to the grave
to reborn again is a great play and it would create
a lot of advantage for the Zombie player.
Plaguespreader Zombie is Dark monster below 1000 ATK,
so Crush Card Virus has another target. Zombie decks
should start winning more tournaments because of
this card.
Traditional: 3/5
Advanced: 5/5
Otaku
Stats:Plaguespreader Zombie is today’s CotD.
It is a Level 2 Dark/Zombie/Effect/Tuner/400 ATK/200
DEF. Where to start with just those stats?
Well, I’ll do it in the order that requires the
least repetition. Dark is probably the best and
most supported Attribute. Zombies aren’t the
most or best supported Type, but they are near
the top of the list, having both quantity and
quality. Already, this card has some serious
potential. The ATK and DEF are puny and only a
handful of played cards won’t beat them, but
they are also small enough that you can search
out and Special Summon Plaguespreader Zombie
with Mystic Tomato or Pyramid Turtle
or searched and added to hand via Sangan
or Goblin Zombie.
It is a Tuner Monster, giving Zombies an on Type
candidate. It’s Level of 2 is actually good
given all the above: you can drop it into play
easily, and target it with Zombie Master
if need be to revive it from the Graveyard. It
also means that any Level 4 (like the
aforementioned Zombie Master) is fuel
enough to Synchro Summon several useful Level 6
Synchro Monsters.
Effect(s):
Besides enabling you to Synchro Summon, you can
Special Summon this card from your Graveyard by
returning a card from your hand to the top of
your deck. Also, when Plaguespreader Zombie
is removed from play after that (for whatever
reason), it is removed from play instead. The
trade off to Special Summon it seems fair,
especially since any deck focused on the card
will have ample opportunity to turn it into a
blessing. The removal clause makes perfect
sense since otherwise even I can figure out how
to turn this into a FTK deck.
As is, this effect clearly benefits the card
more than Turbo Synchron’s effect did.
Plaguespreader Zombie can be Special
Summoned via its effect alongside the Normal
Summon of a Monster fairly easily, thus enabling
you to Synchro Summon a Level 6 Synchro Monster
very, very quickly, where as Turbo Synchron
was ironically slower, with an effect that
required you go into battle with it first to get
a fairly restricted Special Summon out of it.
Also worth noting is that you can find more
mundane uses for Plaguespreader Zombie,
if you must, such as simply being Tribute
fodder.
Uses and
Combinations:
As stated earlier, if it didn’t remove itself
from play, then you could constantly re-use it
simply with two other cards: Mass Driver
would let you Tribute it, then you would use
Plague Spreader Zombie’s own effect to
revive it. What about the card returned to the
top of the deck? Use Card of Safe Return
to constantly re-draw it. Making the deck more
reliable, you could add in Foolish Burial,
Goblin Zombie, Sangan and perhaps
Archfiend’s Oath, Cannon Soldier.
Well, as you probably guessed by now, I wasn’t
just wasting time warning you about this FTKO.
Oh, thankfully it can’t be done due to the
remove-from-play clause, unless you found a way
to prevent that clause from taking effect.
Enter the Continuous Trap card called
Imperial Iron Wall. Its effect keeps cards
from being removed from play. It prevents you
from using effects that use removing something
from play as a cost, but anything that would
remove itself from play instead of heading to
another destination (hand, Graveyard, deck,
etc.) still work: the card(s) just go to where
they should have gone, if I understand this
correctly. So… already nice for Zombies since
it blocks D.D. Crow, Imperial Iron
Wall enables a OTK strategy using all those
cards (plus Quillbolt Hedgehog) I was
mentioning “could have been” a First Turn Kill.
So it looks like you could run this as a
dedicated OTK deck, or even splash the bits into
an otherwise functional Zombie deck: in fact the
only piece that wouldn’t probably be in the deck
anyway would be the Mass Driver.
There is even more to Plaguespreader Zombie,
though. If the above OTK does not work (and I
really, really hope it doesn’t), not only is
this a Tuner that can easily fit into Zombie,
Dark, and of course Dark Zombie decks, but it
even has two exclusive Synchro Summons:
Doomkaiser Dragon and Revived King Ha Des.
Both are even Level 6, the super special awesome
easy Synchro Summon Level for a Level 2 Synchro.
Both are solid cards, and in Zombie decks
especially are well worth running.
If you work hard, you can even take advantage of
that forced top deck of a card in hand. For
example, Destiny Hero – Diamond Dude
doesn’t have to worry about dead Spells in hand
if you have a Plaguespreader Zombie in
your discard pile.
Ratings
Traditional:
3/5 – If the OTK is real, then it would be… a
weaker version of FTK decks already here.
Still, you could probably win with such a deck,
and even a dedicated Zombie deck has some chance
here.
Advanced:
4/5 – I really feel this is a must for Zombie
decks, and probably a good idea for many Dark
Decks as well.
Art:
4/5 – I don’t like the art… its creepy and gives
me the willies. But it is a zombie, and that is
what it’s supposed to do. According to my
friend who plays, there is a World of Warcraft
unit called “Abomination” that matches this
card: also being a misshapen meshing of limbs of
different creatures to form a zombie.
Summary
A superbly designed card that sadly may end up
becoming “broken” because of a potential OTK,
Plaguespreader Zombie is otherwise an
excellent addition to the game. It’s a Tuner
that can be added to Dark based decks with easy,
enables two exclusive Synchro Summons, is easily
searched out and/or Special Summoned and can
even use itself simply as Tribute Fodder if no
good Synchro Summons are available.
-Otaku
Anteaus
Plaguespreader Zombie
I like this card a lot. He's a decent Zombie with
crappy stats, but you're not playing him for the
beatstickness that he doesn't have. Instead, you're
playing this bad boy to gain some advantage on the
field by bringing back one of your many, many
Zombies. Its Special Summon effect is incredibly
powerful, but there's a pretty heavy price: you have
to spin a card from your hand back to the top of
your deck. That can be pretty painful, seeing as how
Zombies thrive on quick plays and blindingly fast
attacks and all that jazz. Having one card gum up
the works for you can be a hassle, but that Special
Summoning ability is pretty tempting.
Ultimately, this card is all about balance. You need
to be able to play this guy at the right time, in
the right situation, otherwise he'll just make
things ten times harder on you. In Traditional, I
haven't seen Zombies recieve too much table time,
but they get a decent boost with this card. However,
there are still way better cards out there than
this, so don't expect too much play out of him in
this format.