CSOC-EN040
EARTH
Level 6
ATK/2500 DEF/1300
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters
from your Graveyard to have this card gain 200 ATK
for each card removed, until the End Phase. When
this card inflicts Battle Damage to your opponent,
send the top 3 cards of your opponent's Deck to the
Graveyard.
Card Ratings
Traditional: 1.75
Advanced:
2.25
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 11.25.08
Iron Chain Dragon closes our mini-week, a Synchro
Monster with 2500 attack and 1300 defense, who is an
Earth monster and a Dragon, a bit of an odd
combination, who requires a Tuner and one or more
Non-Tuner monsters to be Synchro Summoned.
In short, remove all "Iron Chain" monsters from your
Graveyard to have this card gain an extra 200 attack
per card. That's pretty negligible, even if you
have a whole Graveyard full. It has a mill effect,
discarding your opponent's top 3 cards when
inflicting Battle Damage.
Is that a good thing? I would say no, especially in
this Format. With DAD, Zombies, Lightsworn, most
Decks want things to get to their Graveyard, this
probably isn't the best idea.
Ratings:
Traditional: 1/5
Advanced: 2/5
Art: 3.5/5
General Zorpa
Iron Chain Dragon
This is one of the maligned Iron Chain monsters.
Basically, he is a 6 star Synchro Dragon that has
2500 ATK. That is pretty good for a level six, but
both Goyo Guardian and Gaia Knight, Force of the
Earth have it beat in sheer firepower. The one thng
going for it is that it is VERY easy to get, so that
if you can't get Goyo, or for some reason hate Gaia
Knight, then here yah go.
His effect is mediocre at best, and at worst it will
help your opponent with their long term goals.
Lightsworn love this card, and Zombies have a field
day. However, DARK decks have trouble, as they
really can't regulate their graveyard anymore, so
uncontrolled milling can really screw with their
plans.
All in all there is basically no reason to run this
card at all, unless they come out with a Buster
version that is godly.
Traditional-1/5
Advanced-1/5
Jeff Lang
CSOC-EN040
Iron Chain Dragon
EARTH
Level 6
ATK/2500 DEF/1300
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters
from your Graveyard to
have this card gain 200 ATK for each card removed,
until the End Phase. When
this card inflicts Battle Damage to your opponent,
send the top 3 cards of
your opponent's Deck to the Graveyard.
19974580
Rare
Todayʼs
card up for review is Iron Chain Dragon. When I
first read this card, I was thinking I could maybe
form some sort of new deck out deck. I have yet to
find any solid ideas for that. If you are gonna use
up resources to synchro for this guy, he will simply
get ran over by basically any other synchro that is
out to date. This is another one of those cards that
I have to wait for more support to clearly talk
about its potential
Trad: 2/5
Adv: 2/5
Pwii
All in all, the Iron
Chain monsters look kinda fun, but not good in any
way. Therefore this sucks. There are other better
synchros on level six, ones with more attack, and
ones with better effects. Sorry, maybe next time.
1/5 all.
--pwii
Otaku
Take a peek at yesterday’s CotD for a late
review from me. >.>
Stats:Iron Chain Dragon is a Level 6 Synchro
Monster. That Extra Deck is starting to look a
little tight, but at least the Level combination
should make getting it out as easy as or easier
than a normal Tribute Summon would find it. It
is an Earth/Dragon, and odd combination, but it
probably can be made to work: at the very least
both options have support, and it matches the
Attribute of its fellow Iron Chain
Monsters. It has 2500 ATK, enough to run over
most single Tribute and lower Monsters. 1300
DEF will only protect against random spent
effect Monsters and the like, but then again
your opponent will be the one forcing this into
Defense Position by expending cards, so it isn’t
something you’ll face every duel.
Effect(s):
This card has two effects. The first is simple:
remove from play all Iron Chain Monsters
in your Graveyard to have Iron Chain Dragon
gain 200 ATK for each of them removed until your
End Phase. Honestly, not too thrilling, since
that would just set up for generic a Return
from the Different Dimension swarm. As it
is all or nothing, I’d say only use this effect
if the game is riding on it one way or the
other.
The second effect is fairly interesting: when
this card inflicts Battle Damage to your
opponent, you get to discard the top three cards
from their deck. That is just barely enough of
a discard to matter, and is a solid effect.
Uses and
Combinations:
It should be played in an Iron Chain
deck, but not relied upon. Periodically you’ll
be able to score a winning blow with it, either
by forcing them to discard that last bit of
their deck or by pumping up for a finishing
blow.
Other decks should consider it because despite
all the decks wanting Monsters in their discard,
they won’t want that coming from a big Monster
beating on their LP. Plus, as it would be
uncontrolled (from the opponent’s point of
view), it is still dangerous. Even decks that
trash themselves for advantage like Dark
Armed Dragon and Lightsworn decks
don’t want just anything thrown into the
Graveyard. It is half the reason I main
deck Card Destruction: in addition to
trashing my own unneeded cards for fresh draw,
you’d mess up the opponent’s plans as a) they
lost cards they wanted to use and b) their deck
was just that much smaller. Early game when
they have a lot of cards left in deck they want
in their Graveyard, you won’t bring out Iron
Chain Dragon. Mid-to-late-game, when your
opponent has thinned all the “filler” from his
or her deck, you whack them and watch three
power cards go away. The decks one expects to
benefit from discarding won’t if you time things
properly: Dark Armed Dragon decks want to
control the amount of Dark Monsters in the
Graveyard, and Lightsworn decks can be
sent careening over the edge as you just set
them up to deck out next turn.
Ratings
Traditional:
2/5 – It might be useful on occasion here, if a
game drags on too long.
Advanced:
3.5/5 – It’d be an average card except it does
help a specific theme, though not as much as a
big on-theme Synchro would be expected to help.
Art:
3/5 – Although not especially fond of it,
neither do I hate it. I like how it isn’t clear
if it is a willing member of the Iron Chain
“gang”, or their captive.
Summary
Iron Chain Dragon
is a Synchro that any deck can use for some deck
depletion attached to a reasonably sized body.
Most games it probably won’t help, but like a
whack to the back of a running man, it can send
your opponent crashing to the ground, and does
indeed help its theme. Let us all be glad it
doesn’t have a specific Tuner Monster.
-Otaku
Anteaus
Iron Chain Dragon
I like this card. Here's a six-star Synchro monster
that's not tied down to a particular tuner monster,
which automatically makes him playable in almost any
Extra deck. His six-star rating makes him valuable
in many situations where a two-star tuner +
four-star monster = 2500 beatstick (I think of
Plaguespreader Zombie when I see this card).
Seriously, this card combos well with Plaguespreader
because you can potentially bring him out first
turn, then beat face in with his massive 2500 ATK.
His DEF isn't anything to be proud of, and he'll
fall prey to plenty of Books of Moon, but he's still
a great card. His ATK-boost effect isn't what you're
looking for; rather, you're going to be using his
"discard from deck" effect to the greatest
advantage, because here's essentially a Don
Zaloogish card that will wreak havoc.
In traditional, I'm still not sure if Synchro
summons are common, as I don't play it, but I'm sure
he'll only help./
Traditional: 3/5
Advanced: 4/5
Mr. Random
CSOC-EN040
Iron Chain Dragon
EARTH
Level 6
ATK/2500 DEF/1300
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters
from your Graveyard to
have this card gain 200 ATK for each card removed,
until the End Phase. When
this card inflicts Battle Damage to your opponent,
send the top 3 cards of
your opponent's Deck to the Graveyard.
19974580
Rare
This Synchro monster is one of those cards that is
from the show and everybody knows that themes are
everything for the show. The chain monsters have
nothing to do with chaining your cards, but instead
they are like Needle Worms sending cards from the
top of the deck to the grave.
Iron Chain Dragon is today's card and it is slightly
stronger than the average 6 star monster. It can
gain a small boost by removing other Iron Chain
monster from the grave, but once again for that to
work, it needs the other monsters for the theme.
It does have a second effect that doesn't need any
other chain monsters. Whenever Iron Chain Dragon
does damage to your opponent, send the 3 top cards
of their deck to the grave. It can be good and can
be bad, but in this format in where everything likes
being sent to the grave Iron Chain Dragon won't have
a spot in many Extra Decks. Send a Wulf, Malicous or
any Zombie basically helps your opponent beat you
faster. Goyo Guardian is still the top choice for a
level 6 Synchro monster.