TDGS-EN059
[Equip Spell Card]
Equip only to a "Lightsworn" monster. It gains 700
ATK. When this card is sent from your Deck to your
Graveyard, you can equip it to 1 "Lightsworn"
monster you control.
Card Ratings
Traditional: 2.00
Advanced:
3.20
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 10.14.08
We open the week, after taking yesterday off for
Columbus Day, or perhaps even Canadian
Thanksgiving...maybe both, or yet, maybe none of the
above. Anyway, Lightsworn Sabre is our card to kick
things off.
Lightsworn Sabre is an Equipment Magic card, and
can, as I'm sure shocks duelists everywehre, can
only be equipped to a Lightsworn monster who then
gains 700 attack. 700 is almost a respectable amount
for an attack increase, however instable an
Equipment Magic Card may be.
Furthermore, if this card is sent from your Deck to
your Graveyard, you can equip it ot one Lightsworn
monster you control. That's a nice bonus as the
Lightsworn Deck obviously quickly and often mills
itself.
It probably isn't worth a Deck spot however.
Ratings:
Traditional: 1.25/5
Advanced: 2.25/5
Art: 4/5
Creator
OfThePoint
System
Tuesday;
Lightsworn Sabre
...Metagame just went over the possible uses of this
card in a Lightsworn deck fix, so for those of you
who haven't read the recent article, go over and do
that now. I'll wait.
*a few minutes later*
Okay, welcome back! Basically, my review on this is
going to be short and sweet.
I usually hate cards that have no other effect
except boosting ATK scores. There's a reason that
Axe of Despair, United We Stand, Mage Power, and the
like aren't played right now -- you destroy the
equipped monster, you get a free 2-for-1. Hell, even
in a format where people are setting 3, 4, and even
5 Spell/Trap cards, where Mage Power would give as
much as a 2500 ATK boost, it's not seeing the play
-- even when it could be backed up by Solemns!
...so the only reason to consider playing a 700 ATK
boost that's theme-specific is the chance of playing
it for free.
The main argument here is consistency vs.
flexibility. With more and more decks actively using
the Battle Phase to clear out opposing threats,
moreso than card effects in some cases, that 700 ATK
can get you out of a bad situation, or set you up
with a monster your opponent can't deal with. On the
flip side of that, when your opponent stops you from
using the Battle Phase to your advantage
(attack-stopping cards, Colossal Fighter, etc.), it
ends up being a dead card. The main concern of
playing this is the one behind three copies of Wulf
-- it's a card that's useful when you dump it, but
NOT when you draw it. While in this case, you can
actually still play it, unlike how you can't summon
Wulf, it's pretty bad to be wasting a card in hand
to give a monster a 700 ATK boost. At least by
playing a couple of these, you can make Foolish
Burial a live card if you've gone through all your
Wulfs and don't need that fourth Lightsworn to make
Judgment Dragon a live play.
Do I think this card might see some play in
Lightsworn? Yes. Do I think it's going to be the
thing that pushes Lightsworn to where it's going to
be played as much as Tele-DAD? Doubtful.
3/5 for future potential
General Zorpa
Lightsworn Saber
This is one of those card in TDGS where everyone
goes, "oh man i got another one!" Well it is not
nearly so bad as it looks. It is an equip spell that
grants a 700 ATK boost and in keeping with the
Lightsworn Theme, it is equipped to a Lightsworn
monster when it is sent from the deck to the
graveyard.
This can be great in some situations as you can mill
Wulf and Saber together, so that you have a free
2800 ATK monster on the field, which can usually
turn a bad situation into a good one. It also will
boost up any other Lightsworn monster to be able to
take out many of the metagame's current cards.
The problem with this card is ,ironically, it is
not a monster, so you cannot search for it when you
need it and you cannot discard it for Solar
Recharge. This is huge as the deck is so monster
based that having this many more non-monsters on the
field is almost detrimental to success. Not to
mention that the card is absolutely horrible when
you draw it, as there is rarely anything that you
can do with it...
Traditional-1/5
Advanced-3/5
Mr. Random
Lightsworn Sabre
[Equip Spell Card]
Equip only to a "Lightsworn" monster. It gains 700
ATK. When this card is
sent from your Deck to your Graveyard, you can equip
it to 1 "Lightsworn"
monster you control.
30502181
Super Rare
Lightsworns get their very own Equip Spell Card.
Lightsworn Sabre is very similar to Wulf in the way
of sending from the deck to the grave. Most of the
time you would have a Lightsworn monster on your
field, the monster would send a Sabre for an easy
+700 and possible Wulfs also. With 700 more attack a
Garoth can get over Stardust Dragon and Monarchs.
When it is equipped to a Celestia, the only thing it
cannot destroy and live is Red Dragon Archfiend.
Unlike Wulf, if you draw Lightsworn Sabre you can
play it right then and there, but with other slots
being filled up with search and draw cards, I can
see this in casual play right now.
Traditional: 2.5/5
Advanced: 3.5/5
Pwii
Well, another weekend
come and gone, and I'm still reviewing. Lightsworn
saber is interesting...Personally I'd use it in a
lightsworn deck. The only real problem is that
you'll draw it. This fits in nicely with the
lighsworns and should be given a chance
4/5 all. Even in traditional, lighsworns could be
combined with chaos.
--pwii
Jeff Lang
TDGS-EN059
Lightsworn Sabre
[Equip Spell Card]
Equip only to a "Lightsworn" monster. It gains 700
ATK. When this card is
sent from your Deck to your Graveyard, you can equip
it to 1 "Lightsworn"
monster you control.
30502181
Super Rare
Todayʼs card is Lightsworn Sabre. I cannot stop
pulling this out of packs =/. The effect is pretty
mediocre to be honest. You would pretty much want to
dump it through milling for it to be effective.
Drawing it will suck. Yyou need to draw your Heavy
hitters. The attack boost is pretty cool. Sometimes
you have problems getting over a monster in this
deck type, if you donʼt have honest, so this is one
potential out.