TDGS-EN069
Broken Blocker
[Trap Card]
Activate only when a Defense Position monster you
control, whose DEF is higher than its ATK, is
destroyed by battle. Special Summon up to 2 monsters
with the same name as that monster from your Deck in
face-up Defense Position.
Card Ratings
Traditional: 1.25
Advanced:
1.75
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 10.20.08
We open the week with Broken Blocker, a Trap Card
that's a Super Rare, and part of me wonders why,
although I do find it to be a fairly interesting
card.
Anyway, Broken Blocker can only be activated when a
Defense position monster you control is destroyed by
Battle. Now, if the selected monsters Defense is
higher than that monsters Attack, you can Special
Summon up to two monsters of the same name in
face-up Defense position.
There are some monsters that fit this criteria
nicely, like Big Shield Gardna (100-2600) or Gear
Golem the Moving Fortress (800-2200) and some
others, but the real problem I see with this card is
most of these monsters aren't really played.
In short, if you are playing enough monsters that
fit the criteria, then I would go ahead and give one
a shot. Summoning the two monsters makes this a
break even card if you count the monster destroyed
and the Trap card, for the two new monsters.
Ratings:
Traditional: 1.5/5
Advanced: 2.5/5
Art: 4/5
General Zorpa
Broken Blocker
Well, this has some combo potential, but you don't
win games by being defensive. In general defensive
monsters are out of gameplay. This means that the
likelihood of getting a beneficial exchange out of
this card is almost not going to happen. People tend
to destroy what they don't understand, and that
includes face-down monsters, rather than attacking
them.
I can see this working with a few cards. Legendary
Jujitsu Master, Wall of Illusion, Necro Gardna and
Destiny Hero Defender are all great picks for this
card. They all have higher DEF than ATK, and they
force your opponent to do something that they do not
want to do in order to get rid of them or they
provide some added benefit like protection and
graveyard manipulation.
I think that this card has merit, but not in a
competitive constructed deck. In a fun deck,
especially the DEF OTK, you can really wreck people
with this so that they will be afraid to attack. An
interesting concept, but not really practical.
Traditional-1/5
Advanced-1.5/5
Jeff Lang
TDGS-EN069
Broken Blocker
[Trap Card]
Activate only when a Defense Position monster you
control, whose DEF is
higher than its ATK, is destroyed by battle. Special
Summon up to 2 monsters
with the same name as that monster from your Deck in
face-up Defense
Position.
60930169
Super Rare
Today’s card up for review is Broken Blocker.
This card is actually kinda cool. I am sure there
are plenty of cards to grab with this card, but I am
an offensive player so I wouldn’t have any use for
this card. Not many cards that is “playable” will
have a higer defense that the attack, if any that
is, so I will pass on this card. Not discouraging
you not to use it. If you can think of something to
use it on let me know. Nothing is ringing a bell for
me
Trad: 1.5/5
Adv: 1.5/5
Pwii
broken blocker...It
would only be good in 'invincible fortress'. I've
played it and it is pretty fun, but not that good.
Outside of that, the only good thing I can think of
is dark jeroid. That wouldn't be so bad if you
didn't have to run three of them along with this to
make it good.