TDGS-EN053
Emergency Teleport
[Quick-Play Spell Card]
Special Summon 1 Level 3 or lower Psychic-Type
monster from your hand or Deck. During the End Phase
this turn, remove from play that monster.
Card Ratings
Traditional: 4.00
Advanced:
4.85
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 10.02.08
Emergency Teleport is a very useful Quickplay Magic
card for you Synchro players. It allows the user to
Special Summon one Level 3 or lower Psychi monster
from your Deck. That is a great ability there for
two reasons.
First, it can be used defensively in a situation
where you may be being attacked directly to protect
yourself. Secondly, it can obviously used
offensively to bring out your Psychic monster to
Synchro Summon on your own turn.
If I were playing Synchros, I would definitely pack
two of these.
Ratings:
Traditional: 3.5/5
Advanced: 4.5/5
Art: 4/5
Creator
OfThePoint
System
Thursday:
Emergency Teleport
If you haven't been reading Metagame coverage
recently, you need to.
If you don't have three copies of this card yet, get
them!
Simply put, this is the be-all and end-all of
Synchro Summoning right now, thanks to Krebons.
Granted, it can have uses for any Psychic, but let's
be realistic; it's main use is to throw out Krebons
to combine with a 6-star monster for a big Synchro,
or a 4-star one for Goyo Guardian. As if Synchroing
wasn't enough of a reason itself, when you do that,
the Krebons ends up in the Graveyard instead of
getting removed. Teleport Dark Armed Dragon needs
that Dark in the Graveyard, especially because these
Teleports end up getting played early-game more
often than not. It's the key piece of the deck for
those explosive turns where the player ends up
dropping DAD, a Synchro, and possibly enough other
monsters to the field to win the game.
It's the best version of the Dark Armed Dragon deck
to date, all made possible by this card.
5/5
General Zorpa
Emergency Teleport
Here we have a true gem. You can get pretty much any
Psychic monster worth it's salt and proceed to
tribute it or Synchro summon with it. Usually used
to bring out Krebons, it is actually great in a
dedicated Psychic deck, using Psychic Snail, Krebons
and PSychic Commander to Devastating Effect.
Of course, this is the card that makes Tele-Dad the
beast that it is, allowing you to Special Summon a
Tuner and Synchro Summon so easily it is a crime.
One guy Summoned 3 Stardust Dragon on me with this
card in one game. It will not win you the game on
it's own, but it sure can help.
You can even use it as a stall card in a pinch,
getting whatever Psychic you need and allowing you
to thin your deck of a potentially useless card at
the same time. All in all a very versatile Quickplay
that allows you to do almost as many cool tricks as
Enemy Controller does, except with Psychic monsters.
Traditional-1/5
Advanced-4/5
Jeff Lang
TDGS-EN053
Emergency Teleport
[Quick-Play Spell Card]
Special Summon 1 Level 3 or lower Psychic-Type
monster from your hand or
Deck. During the End Phase this turn, remove from
play that monster.
67723438
Ultra Rare/Ultimate Rare
Todayʼs card up for review is Emergency
Teleport. This card created vicious combos and is
devastating in the hands of a skilled player. Go
check out feature matches from the latest Shonen
Jumps on metagame.com and you will see how sick this
card is if your not aware of it. Besides easy
synchro summoning, we now have a new way to get
material to tribute monsters out as well. Only
downside is that there is only I think 3 cards you
can grab off this, but then again psychics are brand
new to the game. I would love to see more support,
and see a real psychic deck. You have to get 3 of
this card. Synchro summoning seems to be the future
of this game, and this card is the easiest way to
synchro summon.
Trad: 5/5
Adv: 5/5
Ben
TDGS-EN053
Emergency Teleport
[Quick-Play Spell Card]
Special Summon 1 Level 3 or lower Psychic-Type
monster from your hand or
Deck. During the End Phase this turn, remove from
play that monster.
67723438
Ultra Rare/Ultimate Rare
Emergency Teleport is easily one of he best chase
foils from The Duelist Genesis. A playset of this
card is a staple in the Teleport Dark Armed Dragon
deck. Synchro Summoning is much easier thanks to
this card and Krebons (A LV2 Psychic Tuner). This
card combined with Caius the Shadow Monarch or
Destiny Hero Malicious creates Stardust Dragon, Red
Dragon Archfiend, Thought Ruler Archfiend or even
Colossal Fight. Combined with Dark Grepher or
Elemental Hero Stratos creates Goyo Guardian. It
basically lets you turn the game around in one turn.
About to get beat down by something big? Get Goyo
Guardian and take it from them. Facing a wall of
defense mode monsters? Get Red Dragon Archfiend.
Just need to protect things from being destroyed?
Get Stardust Dragon. Emergency Teleport combined
with Krebons is what Polymerization wanted to be.
This along with Stardust Dragon is even useful in
Traditional against decks like Empty Jar so you can
have it out first turn and stop their Cyber Jar from
activaing.
Traditional: 5/5
Advanced: 5/5
Mr. Random
TDGS-EN053
Emergency Teleport
[Quick-Play Spell Card]
Special Summon 1 Level 3 or lower Psychic-Type
monster from your hand or
Deck. During the End Phase this turn, remove from
play that monster.
67723438
Ultra Rare/Ultimate Rare
Today is Emergency Teleport, the card that is in 11
of 16 of the recent SJC decks. This card can do so
many things. This can will pretty much be used with
Krebons, unless if there are some actual Psychic
decks. It is quick-play, so anytime you want to use
it, your Krebons will right there when you need it.
Just as long as you do not draw two or three Krebons
in your starting hand.
This is the easy special summoning of a tuner
monster in the game. Emergency Teleport will be
there for a Synchro Summon, if not it can be used as
a tribute for Caius. Its another way to finish of
your opponent if they are very low on life. It goes
the same for defense. You play it when your
opponent's monster attacks and you save yourself
some damage and get another Dark monster in the
graveyard. Offense, defense, tribute, synchro, deck
thinning, or a Dark monster in grave, Emergency
Teleport pretty much covers all bases.