TDGS-EN039
FIRE
Level 7
ATK/2800 DEF/1800
[Warrior/Synchro/Effect]
"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activated a
Spell Card, this card gains 1000 ATK during its next
attack, for damage calculation only. Once per turn,
if this attacking card destroys an opponent's
monster by battle, you can change 1 face-up Defense
Position monster your opponent controls to Attack
Position, and attack it with this card.
Card Ratings
Traditional: 1.33
Advanced:
2.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 09.22.08
Creator
OfThePoint
System
Monday:
Nitro Warrior
Hey all, I'm back for another round of CotDs! And I
definitely picked a good week to come back for --
it's Synchro week! Suddenly, more decks than just
Gladiator Beasts can throw two monsters onto the
field and create a big beatstick!
Today we're looking at Nitro Warrior, one of the
Synchros that requries a specific Tuner in Nitro
Synchron, which draws a card for you to make up for
having to be a specific Tuner. Having a 5-star
non-Tuner helps immensely here -- this is one of the
reasons Cyber Dragon has been limited, as dropping
Cyber + Nitro and then Synchroing basically only
costs you one card.
Onto the stats and effects: Nitro Warrior's a 2800
ATK monster that becomes 3800 for a turn if you
activated a Spell -- that's strong enough to take
out anything commonly played, easily. If your
opponent has a monster in Defense Position, you can
punish them further by scoring a second attack and
forcing it into attack position, making an oponent's
seemingly safe field turn into a direct path at
4,000 or more of their Life Points. If you've drawn
out a single Solemn Judgment from your opponent at
any time beforehand, that usually means winning the
Duel.
The only problem here is the odd number of level
stars -- 6-star and 8-star Synchros are ridiculously
easy to summon, but 7-stars, specifically one that
requires a 2-star Tuner, is more difficult to
successfully use. I'd try him, but I don't see him
winning an SJC anytime soon.
3.5/5
General Zorpa
Nitro Warrior
Welcome to the collage of goodness that is Synchro
week. This week we look at the best of the best
Synchro monsters from TDGS. Nitro Warrior is one of
the better ones. A level 7 with 2800 ATK and 1800
DEF is pretty darn good by itself. It does have to
be summoned with Nitro Synchron, which is kind of a
downer, as Nitro Synchron is not that great at
making the explosive plays that we are used to
seeing from Synchro decks.
Now, when you play a spell card, during the damage
step he gets a 1000 ATK boost. Take that Heraklinos!
It is also enough to take down cards like Red Dragon
Archfiend and Goyo Guardian. The attack boost is
nice because it also will force through damage and
in a game where Solemn Judgment is so common, 1000
extra damage can mean the difference between a kill
and a comeback. The second effect is kind of like
Tyrant Dragon's. If he kills something in battle,
you can turn a face-up defense position monster to
Attack position and attack it, gaining the 1000
boost for that attack as well.
The second effect is great for clearing out
Gladiator Beast Hoplomus, Marshmallon and Spirit
Reaper, all cards that Synchro decks can have
trouble getting around with the normal suite of
Synchro cards while forcing through extra damage
while you're at it.
All in all a good Synchro monster, not great, but
good.
Traditional-1/5
Advanced-2.5/5
Jeff Lang
TDGS-EN039
Nitro Warrior
FIRE
Level 7
ATK/2800 DEF/1800
[Warrior/Synchro/Effect]
"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activated a
Spell Card, this card
gains 1000 ATK during its next attack, for damage
calculation only. Once per
turn, if this attacking card destroys an opponent's
monster by battle, you
can change 1 face-up Defense Position monster your
opponent controls to
Attack Position, and attack it with this card.
18013090
Ultra Rare/Ultimate Rare
Todayʼs card up for review is Nitro Warrior.
This is prob the worst Tuner out, if not a close
second haha. But unlike other synchros, you need a
specific monster to brin this guy out. You would
want big strikes to come any time you want with
synchros, not needing more specific material than
already.
If you want to use the resources, this guy isnʼt
half bad. He could become really big when a spell is
activated, which of course wonʼt be hard to
accomplish. The monster switch is pretty nifty as
well. Try this guy out if you want, but I would
suggest using the way better synchro monsters that
are out(like the ones up for review later this
week*hint hint*)
Trad: 1/5
Adv: 2/5
Mr. Random
TDGS-EN039
Nitro Warrior
FIRE
Level 7
ATK/2800 DEF/1800
[Warrior/Synchro/Effect]
"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activated a
Spell Card, this card
gains 1000 ATK during its next attack, for damage
calculation only. Once per
turn, if this attacking card destroys an opponent's
monster by battle, you
can change 1 face-up Defense Position monster your
opponent controls to
Attack Position, and attack it with this card.
18013090
Ultra Rare/Ultimate Rare
Welcome to Synchro week! We'll start
off with Nitro Warrior. He is one of those Synchro
Monsters that needs a specific tuner monsters to
summon this guy, but he is a level two tuner, so
you'll need a level 5 monster. Instant Fusion will
help out greatly by getting you a Reaper on the
Nightmare or you can invclude Dark World monsters
for an easy Synchro Summon. Also you get to draw a
card whenever Nitro Synchron is being used for the
summon, so no loss.
Each time you activate a spell card,
Nitro Warrior gets a 1000 ATK boost for his next
attack. Its a nice treat whenever you need to get
over a Dark Armed Dragon or Judgment Dragon and be
able to attack again. Whenever Nitro Warrior does
destroy a monster by battle you can switch a face
up defense monster on the field to attack and attack
that monster. Nitro Warrior is one of those cards
that needs Ojama Trio at 3. Hitting the opponent for
3100 is a big game changer, but with the condition
of having a specific tuner monster, Nitro Warrior
will not be seeing much play.
Traditional: 2/5
Advanced: 2/5
Dark
Paladin
Monday
All right, you patiently have been waiting for a
GOOD week of cards, and we finally deliver that to
you. We open the week with Nitro Warrior, a Level 7
Synchro monster with 2800 attack (great) and 1800
def (meh). Nitro Warrior is a Warrior of the Fire
attribute.
Nitro Warrior is Synchro Summoned with Nitro
Synchron and one or more non-Tuner monsters. Now,
once during each of your turns, if you activate a
Magic card, Nitro Warrior gains 1000 attack during
its next attack during Damage Calculation.
So, you can have a temporary 3800 attack monster,
which is excellent, but there are more bonuses
involved here. Once per turn, if this attacking
card destroys an opponent's monster by Battle, you
can change the face up Defense Position monster your
opponent controls to Attack Position and attack it
with this card.
In short, Nitro Warrior is awesome for you Synchro
players.
Ratings:
Traditional: 2.75/5 Potentially powerful enough to
take out either Envoy.
Advanced: 4/5 Great for the Synchro player.
Art: 4/5
Ben Jo
TDGS-EN039
Nitro Warrior
FIRE
Level 7
ATK/2800 DEF/1800
[Warrior/Synchro/Effect]
"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activated a
Spell Card, this card
gains 1000 ATK during its next attack, for damage
calculation only. Once per
turn, if this attacking card destroys an opponent's
monster by battle, you
can change 1 face-up Defense Position monster your
opponent controls to
Attack Position, and attack it with this card.
18013090
Ultra Rare/Ultimate Rare
We start the week with Nitro Synchron. Not great but
not terrible either. Requiring Nitro Synchron hurts
playability though but effect and stats are top
notch. 2800 base ATK runs over Monarchs, Prime
Material Dragon, and Gladiator Beast Gyzarus. If you
use the effect it will run over Dark Armed Dragon,
Judgment Dragon, Gladiator Beast Heraklinos and
anything else standing in your way except a Spirit
Reaper or other such monster.