TDGS-EN044
DARK
Level 8
ATK/2700 DEF/2300
[Psychic/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
When this card destroys a monster by battle and
sends it to the Graveyard, gain Life Points equal to
that monster's original ATK. You can pay 1000 Life
Points to negate the activation of a Spell or Trap
Card that targets 1 Psychic-Type monster, and
destroy it.
Card Ratings
Traditional: 1.80
Advanced:
4.25
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 09.29.08
We open the week with another powerful Synchro
monster, Thought Ruler Archfiend, who is a Dark
attribute monster and Level 8, who is also a
Psychic-type monster with 2700 attack and 2300
defense.
Thought Ruler Archfiend (TRA for short) is Synchro
Summoned with one Tuner and one or more non-Tuner
monsters (have we heard that before?) Here we have
another monster that employs Lifepoint gain as a
tactic.
When TRA destroys a monster by Battle and sends it
to the Graveyard, you gain Lifepoints equal to the
destroyed monsters original attack points. I talked
briefly last week about how I actually like
Lifepoint gain and consider it an underrated tactic.
I really like that effect, as we probably aren't
talking about some trivial increase in your
Lifepoints, as opposed to other cards that increase
your Lifepoints by a trivial amount under whatever
situation...(ie, cards in hand, cards on the field,
etc...)
Furthermore, by Paying 1000 Lifepoints, you can
negate the activation of a Magic or Trap card that
targets a Psychic-type monster and destroy it. Even
though it's only trageting Magic and Trap cards,
it's still nice to have the protection.
Ratings:
Traditional: 2.75/5
Advanced: 3.75/5
Art: 4.5/5
Creator
OfThePoint
System
Monday:
Thought Ruler Archfiend
We have one more really good Synchro today.
Thought Ruler Archfiend is another powerhouse of a
Lv. 8 Synchro -- and from the last Shonen Jump
Championship, we all know how easily an Emergency
Teleport'd Krebons and a Destiny Hero - Malicious
can turn into a Lv. 8 Synchro. 2700 ATK is
respectable; it's short of Red Dragon Archfiend, but
above Stardust Dragon. It only makes sense that its
effects would be slightly less useful than
Stardust's, but moreso than Red Dragon's (with his
big drawback effect.)
Thought Ruler offers life gain for running over a
monster. In this format, where everyone is running
triple Solemn Judgment, this is usually a huge boon
late-game, giving you a chance to get back to the
point where you can survive an attack or two where
you couldn't before. It also has a self-protection
effect for targeting effects; it won't stop
Bottomless Trap Hole, but you can't Brain Control or
Soul Exchange it away, making it a nice pick against
a Monarch deck, if you run into someone still
playing Cornarch or something.
He's a solid choice for a Synchro if you don't think
you need Stardust's protection at that point and
possibly want the life gain.
5/5
General Zorpa
Thought Ruler Archfiend
Now here is a Synchro monster! We have 2700 ATK on a
DARK Psyhic monster of the level 8 variety. But as I
have said before, stats rarely make or break a
monster, although the 2700 is useful for getting rid
of Stardust Dragon and pretty much anybody smaller
than him. Lifepoints are really an issue right now,
with Solemn Judgment's new status as a staple card
in any deck that can fit it, and Archfiend gives it
to you.
Most of the anti-Synchro stuff right now comes in
the form of traps. Dimensional Prison, Phoenix Wing
Wond Blast and Compulsory Evacuation Device just
tear up a deck designed to get these cards out.
Thought Ruler simply negates targeting spells or
traps from targeting Psychic monsters (namely
itself) at the low cost of 1000 lp. Well, that is
not such a low cost. 1000 lp can make or break a
game. Luckily Thought Ruler comes with his own
batteries so to speak.
Whenever he kills a monster in battle, you gain
lifepoints equal to their ATK. This is especially
great against Gladiators, as only Heraklinos has
higher ATK and you can negate the plethora of
Bottomless Trap Hole and Phoenix Wing Wind Blast
that the deck can run. Basically, it helps to
mitigate it's own effect while negating targeting
effects of spell and traps all while Dominating the
field.
As far as I can see, Thought Ruler is a better
choice in most situations than Stardust Dragon.
Traditional-1/5
Advanced-4.5/5
Ben
TDGS-EN044
Thought Ruler Archfiend
DARK
Level 8
ATK/2700 DEF/2300
[Psychic/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
When this card destroys a monster by battle and
sends it to the Graveyard,
gain Life Points equal to that monster's original
ATK. You can pay 1000 Life
Points to negate the activation of a Spell or Trap
Card that targets 1
Psychic-Type monster, and destroy it.
70780151
Ultra Rare/Ultimate Rare
Starting this week, we have Thought Ruler Archfiend.
This is the fourth level eight Synchro monster you
should have at least one copy of in your Extra Deck.
Being level eight it makes it easy to drop with
Emergency Teleport and the like. The life gain
effect and 2700ATK make it playable but the negation
puts it beyond the "Should be there because it's a
Synchro" threshold and into the "This will actually
see semi-regular use" area. More likely than not,
the only Psychic it'll be protecting is itself but
that's no reason to discount it considering the
2700ATK body and life gain ability.
In short: If you own, play it
Traditional: 1/5
Advanced: 5/5
Mr. Random
TDGS-EN044
Thought Ruler Archfiend
DARK
Level 8
ATK/2700 DEF/2300
[Psychic/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
When this card destroys a monster by battle and
sends it to the Graveyard,
gain Life Points equal to that monster's original
ATK. You can pay 1000 Life
Points to negate the activation of a Spell or Trap
Card that targets 1
Psychic-Type monster, and destroy it.
70780151
Ultra Rare/Ultimate Rare
Thought Ruler Archfiend is a level 8 synchro monster
with an awesome effect. Summoning TRA isn't hard at
all and plus he's Dark for all you Dark Armed
players out there. Anytime he destroys a monster you
get life points equal to the monster's original
attack. If you can destroy a Stardust Dragon, then
that is almost a third of your life points. If your
opponent must defend with monsters, then their loss
is your gain. He also has a built in protection
effect, but the only things that he can negate right
now mainly are Dimensional Prisons and Brain
Controls. Depending on the situation he is great
after using Solemn Judgments and when your opponent
must defend with monsters.
Traditional: 3/5
Advanced: 3.5/5
Pwii
Sorry for not writing,
I kinda got lost on the road of life cuz I didn't
stop and ask for directions.
Now correct me if I'm wrong, but there seems to be a
shortage of level 4 tuner monsters. This means it
would take about three monsters on average to get
this out. It'd be fun, but I don't think it's effect
is good enough for extremely competitiveness.
Definitely fun in a phsycic deck though.
1/5 trad.
2/5 adv.
--pwii
Jeff Lang
TDGS-EN044
Thought Ruler Archfiend
DARK
Level 8
ATK/2700 DEF/2300
[Psychic/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
When this card destroys a monster by battle and
sends it to the Graveyard,
gain Life Points equal to that monster's original
ATK. You can pay 1000 Life
Points to negate the activation of a Spell or Trap
Card that targets 1
Psychic-Type monster, and destroy it.
70780151
Ultra Rare/Ultimate Rare
Todayʼs card up for review is Thought Ruler
Archfiend. I guess you could say synchros is a
toolbox type of thing. Each one can help you out of
tight spots. Thought Ruler has a gain life effect.
Anything he kills, you gain that monsters attack.
This part is quite nifty, especially after you have
played a few Solemn Judgments. He can also block
any spell/traps that target your psychic type
monsters on the field, another nifty trick. So if
you can get like a card of protection for this, you
should be able to win, unless you get otkʼed lol.
This card is fairly easy to obtain, so no excuse not
to have this in your extra deck.