TDGS-EN013
WIND
Level 5
ATK/1800 DEF/1800
[Dragon/Effect]
When this card is destroyed by battle with an
attacking monster your opponent controls and is sent
to the Graveyard, you can equip this card to that
monster. The equipped monster loses 1800 ATK. When
it is destroyed and this card is sent to the
Graveyard, you can Special Summon this card.
Card Ratings
Traditional: 2.00
Advanced:
2.90
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 09.09.08
Handcuffs Dragon is a card that I
really like...and at the same time, I really don't
like.
We have a Level 5 Wind monster, who is a Dragon (go
figure) with 1800 atk and 1800
def (both not so great for a tribute monster.
I think here we have a classic
case of a monster that was great, but watered down a
bit with a semi-restrictive effect that was also
thrown an extra star to require a tribute in a case
to further water down said card.Could you imagine how much better this would
be if it were Level 4?
In short, to reiterate, If this
card got it's effect by simply being destroyed,
instead of being destroyed only by Battle, that
would greatly heighten its playability.Or, even if you took out the tribute factor,
we, again, might have a worthwhile monster.
These effects, however, certainly
aren't bad.First, as stated prior, when destroyed by
Battle by a card your opponent controls, when sent
to the Graveyard, you can equip this card to that
monster.
The equipped monster loses 1800
atk and better than that, when that card is
destroyed, you can Special Summon this card.In closing, we simply have a decent card,
with some nice ideas, but terrible execution.
Ratings:
Traditional:1.75/5
Advanced:2.75/5
Art:4/5
General Zorpa
Handcuffs Dragon
I definitely LOL'd when I saw this card. Ridiculous
just about describes it. So we have a level 5 Dragon
with 1800 ATK and DEF. That right there is enough
for me to say that it is unlikely to be good. But
his effect is actually pretty good. IF he is
destroyed in battle, he equips to the monster that
killed him and that monster loses 1800 ATK. Then,
when the card is destroyed, you Special Summon him
for another go-round.
If we still had Reasoning, this card would be a top
pick for an aggro turbo deck. He will often replace
his cost with the destruction of a card as well as
bringing himself back. I have to say that the level
5 just killed it. Level 4 it would have been a beast
and an extremely good card, able to take out almost
any monster in the game with a friend to help him
out.
I am a little shady on the rulings, but an excellent
play with this card could be to suicide it into an
opponent's monster. the equipage goes down, and then
you destroy your opponent's monster with another by
battle, Special Summoning Handcuffs Dragon during
the battle Phase. This allows the Dragon to attack
again, either another suicide or to take another
card out.
Traditional-1/5
Advanced-3/5
Pwii
Well, another day come and
gone, and I'm still reviewing. Handcuffs dragon is
ok. If you can pull it off a few times then it's
great, but chances are it'll get destroyed before
that. This card is hard to rate, because depending
on how fast your local metagame is, it could rock or
suck. In the big tournys with DAD and such, it
probably would be to slow. Especially cuz breaker
just got liberated.
3/5 all.
--pwii
Mr. Random
TDGS-EN013
Handcuffs Dragon
WIND
Level 5
ATK/1800 DEF/1800
[Dragon/Effect]
When this card is destroyed by battle with
an attacking monster your opponent controls
and is sent to the Graveyard, you can equip
this card to that monster. The equipped
monster loses 1800 ATK. When it is destroyed
and this card is sent to the Graveyard, you
can Special Summon this card.
97904474
Rare
Handcuffs Dragon has a
very interesting effect. To make sure its
effect would work to your advantage, you
have to tribute set this monster. It is like
Helpoemer in the case of your opponent
attacking a tribute set monster to get an
effect off. Its stats are okay, but in the
current format, monsters usually come and go
on bth side pretty quickly.
This would be bad against
Gladiator Beasts because most of them can't
destroy it by battle and they would get
Murmillo to destroy the dragon anyways. Dark
Armed Dragon Decks usually can get around
any monster by using a Dark Lord Zerato or
Plasma. Lightsworn have Celestia, Ehren, and
Judgment Dragon.
It is too slow of a card
and being on the defense is usually a bad
thing these days. If your opponent hits you
big time, you have to hit them bigger next.
You can't just sit there and be defensive
about tribute monsters. If you would tribute
summon this card, it is possible for it to
get hit by a Bottomless Trap Hole or
Torrential Tribute.
Traditional: 1/5
Advanced: 1.5/5
Haxxar
Monkey
Today we'll talk
about Handcuffs Dragon. First thing you'll notice
it's name is simply amazing! and it's Level 5 1800
ATK and DEF, it's bad status make up with an usual
effect.
Most Monsters in
the average Metagame cannot attack over an 1800 ATK
monster and those who can usually have the simple
ability to destroy it outside of battle any way
meaning that you'll rarely actually get its effect.
Overall for a one tribute Monster
that suffers from low ATK power and a not so spicy
card effect I think I would rather keep it in my bad
commons and rares binder then my deck.
Traditional: 1/5
Advanced: 1/5
Jeff Lang
TDGS-EN013
Handcuffs Dragon
WIND
Level 5
ATK/1800 DEF/1800
[Dragon/Effect]
When this card is destroyed by battle with an
attacking monster your
opponent controls and is sent to the Graveyard, you
can equip this card to
that monster. The equipped monster loses 1800 ATK.
When it is destroyed and
this card is sent to the Graveyard, you can Special
Summon this card.
97904474
Rare
Today’s card up for review is Handcuffs Dragon.
This card has a pretty nifty effect to use in casual
play. To make a monster lose that much attack power
could be quite useful. I don’t like that it is a
tribute monster, kind of hurts the playability of
it. Due to the tribute, I would just suggest using
Shrink or even Rush Recklessly. Not much to say
about this card, besides if you can get it out,
you’ll be able to keep summoning this card for a
sorta of loop.