This card cannot
be Normal Summoned or Set. This card cannot be
Special Summoned except with the effect of "Summon
Reactor・SK". Once per turn, you can send 1 card from
your hand to the Graveyard to destroy 1 card your
opponent controls. Once during each of your
opponent's turns, you can activate 1 of the
following effects: ● When your opponent Normal
Summons or Special Summons a monster, destroy it and
inflict 800 damage to your opponent. ● When your
opponent Sets a card, destroy it and inflict 800
damage to your opponent.
Card Ratings
Traditional: 1.50
Advanced:
2.25
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.10.09
Transformers...more than meets the
eye...Transformers...robots in disguise...:D
Sorry, anyway, Flying Fortress-SKY FIRE, the big
gun, is a Level 8 Wind Attribute Nomi monster, with
3000 attack, and 2500 defense, who can only be
Special Summoned by the effect of Summon Reactor SK
(ie, sending all 3 of the other Transformers face up
from your Field to the
Graveyard)
Once per turn, you can discard a card from your Hand
to the Graveyard to destroy one card your opponent
controls. Hell, XYZ-Dragon Cannon can do that, and
is easier to summon...so is Dark Armed
Dragon...strike one.
Now, when your opponent plays anything, the card
gets destroyed, and they take 800 damage. By now,
the damage should be way more than 800 points...but
the relentless destruction is nice...this guy is
pretty hard to destroy, but he is still vulnerable
to all the Magic and Trap cards that can destroy
monsters so yea...
Ratings:
Traditional: 1.75/5 Good luck
Advanced: 2.75/5 Still, I wish thee good luck.
Art: 4.5/5
General Zorpa
Flying Fortress SKY FIRE
Well, here it is, the Big Tamale of the Reactor
monsters and really the only reason to play any of
them together in a cohesive deck. He sports an
amazing 3000 ATK and 2500 DEF on a level 8 DARK
MAchine. Those stats will get you over most anything
really quickly, and he even can be used with
Trade-In, what a deal.
His first effect is his Summoning effect. You can
only Special Summon him with Summon Reactor SK's
effect, which is ok because a monster this powerful
needs to be relatively hard to summon. His second
effect allows you to discard a card to destroy an
opponent's card on the field, which is excellent.
The second effect is a two-parter. You can choose to
destroy a monster when it is Normal or Special
Summoned once per turn and inflict 800 damage. The
second part is the same thing, but only for set
cards.
This effect allows SKY FIRE to be able to protect
himself pretty well, as he will destroy cards that
would otherwise destroy him. During a two turn
period, he can destroy 2 cards with his effect and
another by Battle, which is amazing. He is not the
best acrd in the game, but is definitely good enough
to be considered for his own deck.
Traditional-1/5
Advanced-4/5
Freeza
Flying Fortress SKY
FIRE ...
This is one of those cards thats makes reviewing
tough ...
I'll get to WHY exactly in a second ... but 1st -
3000 ATK - awesome. 2500 DEF - standard awesome.
Wind Machine? Kinda makes no sense since the sum of
its parts are Dark ... but whatevz. If u can manage
to get him to the field, its not going to matter.
And since the effect that special summons him can do
so from the hand, field, or graveyard - making use
of said attribute in order to place him somewhere
where he might be more accessible (i.e. Dark Grepher
dumping Dark monster into the grave) is a non-issue.
But then going back to what i said about getting him
to the field is the hard part of reviewing him ...
his stats are great. And his effects - although not
godly are very good too. By the time he'd be
reaching the field, your opponent shouldnt have too
many options at their disposal. Auto-popping any
monster they summon or card they set and burning
them for 800 when u do it is great. And anything u
don't hit with that effect - u can drop a card from
your hand to pop one more thing per turn. Basically
- it wont take much longer to finish the game once u
get him out.
So does Sky Fire get an excellent score? ... Well
not if u consider just how unlikely u are to ever
GET him out. i've given good scores to relatively
difficult monsters to summon in the past ...20but
all those at least had POTENTIAL to summon quickly
with a deck dedicated to doing so ... and a deck
that could hold its own until said monster was
summoned ... A good card, in the end, is only as
good as your ability to make use of it. Sky Fire,
really suffers on that front. By the time a deck
built for him would even start to get enough
momentum to bring him out, your already most likely
too far behind to dig yourself out of the hole your
in.
With this card? - Like Adrienne said to Rocky when
he announced his bout against Ivan Drago - "You
can't Win!!"
Traditional: 1.5/5
Advanced: 2.5/5
- FREEZA
N o V a
Now for the boss card
in Griegers deck, Flying Fortress SKY FIRE. The
machine version of Valkyrion, the Magna Warrior. If
you send all 3 of the Reactors on the field to the
graveyard you can summon this card from the hand,
the deck or the graveyard. And once per turn you can
send 1 card from your hand to the graveyard to
destroy a card your opponent controls. You also can
inflict 800 damage to your opponent and destroy a
summoned monster or a card your opponent sets.
The effect is pretty nasty really, not too great but
its decent none the less. The card seems like it
could be worth the trouble but I dont think so. I
know it can be used with cards such as Trade-In and
Limiter Removal. In its own deck the card is ok but
in anything else its garbage.
Traditional: 1.5/5
Advanced: 1.5/5
yugoboy
Flying Fortress SKY
FIRE
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except with the
effect of "Summon Reactor・SK". Once per turn, you
can send 1 card from your hand to the Graveyard to
destroy 1 card your opponent controls. Once during
each of your opponent's turns, you can activate 1 of
the following effects: ● When your opponent Normal
Summons or Special Summons a monster, destroy it and
inflict 800 damage to your opponent. ● When your
opponent Sets a card, destroy it and inflict 800
damage to your opponent.