You can remove 2
A-Counters from anywhere on the field to Special
Summon this card from your hand. Once per turn, you
can place 1 A-Counter on each face-up monster your
opponent controls. (If a monster with an A-Counter
battles an "Alien" monster, it loses 300 ATK and DEF
for each A-Counter during damage calculation only.)
You can only control 1 face-up "Alien Overlord".
Card Ratings
Traditional: 1.50
Advanced:
2.80
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.28.09
All righty, we took Monday off, so welcome to Alien
week! Aliens always struck me as a very interesting
Decktype...not necessarily the most viable, as the
big problem with them revolves around the fact that
they really are only as good as the number of
A-Counters you have...but I digress.
Alien Overlord opens the week, a Level 6 monster who
is a Reptile, as most of the Aliens are (Alien
reptiles hmm...) of the Dark attribute with 2200
attack, and 1600 defense, both of which are low for
a tribute monster, and I'd expect an Overlord (even
that requires only one
tribute) would be stronger.
Now, while tributing for this card isn't the best
thing in the world, you can remove two A-Counters
from anywhere on the Field to Special Summon this
card from your Hand...that makes up for some, and
adds to playability. Removing A-Counters is a bit
against the Alien theme, but it's only two.
Now, for the true beauty here, most Alien monsters
add one counter per turn, or only when Summoned in
some way to one mosnter...Alien Overlord spreads one
counter per face-up monster your opponent controls,
per turn.
This is good, and remember, each time your opponent
battles an Alien monster while they have A-Counters
on it, it loses 300 attack and defense per counter
during Damage Calculation. The biggest downside here
is that Alien Overlord only allows one of himself to
be on the Field at a time.
Ratings:
Traditional: 1.75/5 Probably doesn't work well here.
Advanced: 2.75/5 Solid card for the Deck, but how
solid is the Deck?
Art: 4.5/5
General Zorpa
Alien Overlord
Now here we get to my favorite cards from teh new
set. This guy in integral to the new strategy, so he
will be reviewed as if he were only to be played in
that deck. His stats certainly start off good. He
has 2200 ATK and 1600 DEF on a DARK Reptile level 6
monster. That is not quite good enough to take down
a MOnarch, but with his effect, he can takee down
anything with 2500 or lower ATK, which is really
useful in a format where Stardust Dragon is the main
Synchro monster.
Now, his effect. You can remove 2 A Counters from
anywhere to Special Summon him. That is essentially
a free Special Summon like with Chaos Sorcerer or
Cyber Dragon. It is kinda hard to get A Counters to
the field, so you might want to actually Normal
Summon this guy or Special Summon him in another way
until you have a lot of A Counters on the field.
As if a free Special Summon weren't enough, once per
turn you can add 1 A Counter to all of your
opponent's monsters. This is what the Aliens needed,
a way to get A Counters to the field on a massive
scale so that they can then activate all of their
effects. keep in mind that an A Counter also reduces
the ATK of a monster battling an Alien by 300 points
per counter, so he can even allow you to go aggro on
monsters with lots of A COunters on them with cards
that you otherwise wouldn't have been able to.
Of course, there is a restrictive effect. As with
the Legendary Rule in Magic, you can only have on
Overlord on the field at a time, but that is hardly
going to restrict an Alien player from using all 3
copies. Along with Alien Ammonite, this guy makes
the deck tick, so you will play as many copies of
him as you are able.
Traditional-1/5
Advanced-5/5 (in an Alien deck alone!)
Freeza
Alien Overlord …
Ok, I’ll try and be fair, but be warned – I NEVER
liked these alien critters … EVER. I get the feeling
that they may actually be an OK deck type, but
nobody likes them or cares enough to ever find out …
Quite frankly – all the “A-counter” crap is pretty
boring, and an overall hassle to keep track of …
especially for something as lack luster as “a slight
reduction in ATK points” …. But like I said – I’ll
try and be fair …
6 stars. 2200 ATK points. Dark. Reptile. … the only
thing good there is being Dark. Reptiles don’t
“suck” per se, but they’re still a ways off from
actually being “good” … and if something is 6 stars
with such a low ATK, it had better have a kick-butt
effect to balance it out … Does Alien Overlord?
His 1st effect of being able to be special summoned
by removing A-Counters does help his case a little
bit, so tributing him should NOT be what u are
wasting your time with … ok, so u have a 2200 ATK
monster on the field. Now what? He can place an
A-Counter on every monster your opponent controls,
which will diminish their attack by 300 when
battling an Alien. So he himself, without further
assistance, can now run over 2400 ATK monsters.
I guess that’s not the worst thing I’ve ever seen.
And there may be some combo potential in there,
assuming there’s some good alien support floating
around. And he does help swarm, even though u can’t
have more than one of him … If I were playing an
Alien Deck, I’d probably make a place for him in my
deck … maybe even 2.
But you’re never in your life gonna actually ever
PLAY an Alien Deck anyway, right?
RIGHT???
Promise me! ….
Traditional: 1/5
Advanced: 2.5/5
- FREEZA
N o V a
To start the week off
we are going to be looking at Alien Overlord.
This'll be spicy as I am building an Alien deck and
are a few cards away from finishing it. Alien
Overlord can be considered a Chaos Sorcerer type
monster. By removing 2 A-Counters from anywhere on
the field you can Special Summon Alien Overlord and
once per turn you can place 1 A-Counter on each
face-up monster your opponent controls. This alone
makes it a powerful force being a 2200 ATK monster
and putting up to 5 counters on monsters at once is
a pretty sweet effect. Alien Overlord also does not
say it cant be Normal Summoned or Set. This means
its a 1 Tribute monster, which again isn't really
that bad, but again most of the time you'd rather
Special Summon it.
Like a lot of the alien cards, if a monster with an
A-Counter battles an Alien monster, that monster
loses 300 ATK and DEF for each A-Counter during
damage calculation only. This can be a major help
against those decks with major beatsticks like
Gladiator Beasts and Lightsworns.
Alien Overlord is a must for all alien decks and is
a pretty cool looking card.
Traditional: 2/5
Advanced: 2.5/5
yugoboy
Alien Overlord
Effect: You can remove 2 A-Counters from anywhere on
the field to Special Summon this card from your
hand. Once per turn, you can place 1 A-Counter on
each face-up monster your opponent controls. (If a
monster with an A-Counter battles an "Alien"
monster, it loses 300 ATK and DEF for each A-Counter
during damage calculation only.) You can only
control 1 face-up "Alien Overlord".
This card
might be good in alien deck but I don't think they
will make it this format.