"Alien Ammonite"
+ 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up
Spell and Trap Cards. Return those cards to their
owners' hands, and distribute new A-Counters among
monsters on the field equal to the number of cards
returned. Once per turn, you can remove 2 A-Counters
from anywhere on the field to destroy 1 card your
opponent controls.
Card Ratings
Traditional: 2.25
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 05.01.09
Cosmic Fortress Gol'Gar...one hell of a Synchro
Monster for the Alien Deck...who is a Light
attribute monster and a Reptile, and only Level 5,
who has 2600 attack (great for Level 5) and 1800
defense.
Now, Cosmic Fortress Gol'Gar is Synchro Summoned
specifically with Alien Ammonite and one or more
non-Tuner Alien monster, but thanks to Alien
Ammonite, that is no problem, as you will have
everything you need all ready available.
Once per turn, you can select any number of face-up
Magic or Trap cards and return them to their owner's
respective Hands, and distribute new A-Counters
among monsters on the Field for each card returned.
This is a mixed bag...your opponent will see this,
and odds are, work around it.
They don't need to play any face up Magic or Trap
cards, and you can't necessarily depend on whatever
you may (or may not) have available to you.
Furthermore, you can remove two A-Counters from
anywhere on the Field to destroy one card your
opponent controls.
Removing things, especially counters to destroy your
opponents cards is great. Two counters for one card
though isn't so great...for a more reliable effect,
this should be a one counter per card effect...and
this card doesn't provide enough other counters to
likely take advantage of that.
Ratings:
Traditional: 2/5
Advanced: 3/5 Just average, despite being
ridiculously easy to bring
out.
Art: 3.5/5
General Zorpa
Cosmic Fortress Gol'Gar
This is the best Alien Synchro monster. Well he IS
the only one. Anyway, he has impressive stats. 2600
ATK and 1800 DEF on a level 5 LIGHT Alien is
excellent. He is the best level 5 Synchro monster
witout a doubt just by virtue of his ATK. He does
have a unique Synchro Material monster. He has to be
Synchro Summoned with Alien Ammonite and a non-Tuner
Alien. This makes him hard to Summon outside of the
Alien deck, but that is where he belongs.
Gol'Gar's abilitites kind of make the Alien deck.
Once per turn you can return all face up Spell or
trap cards on the field to their owner's hands and
put new A-Counters on cards on the field equal to
the amount of cards you returned. As Aliens have a
lot of face up spell and trap cards like Code A
Ancient Ruins, A Cell Incubator and their Field
Spell, you can really lay teh smackdown on the
opponent with the Counters.
His second effect is even better. You can remove 2 A
Counters from anywhere in order to destroy one card
your opponent controls. You can only do this once
per turn, but it is an easy way to destroy cards.
OCmbine this with Planet Pollutant Virus, Mysterious
Triangle and Cell Explosion Virus, you have a bunch
of kill cards ready to go so that not even the
mighty Stardust Dragon can stop them all.
Basically you play 3 of these in an Alien deck. No
questions asked. There is no way that the Alien deck
could function as well as it does without Gol'Gar.
If you are building the deck, pick some of these
guys up, they are pretty cheap and really fun to
play around with.
Traditional-1/5
Advanced-5/5 (in an Alien deck alone!)
Freeza
Cosmic Fortress
Gol'gar ...
I've pulled like 4 of this thing, and each and every
time i moaned and groaned ... I dont want this darn
thing, and neither will anyone else, so it even
sucks as a trade ... but is it REALLY that bad a
card?
Well 2600 ATK on a 5 star Synchro is pretty
excellent. Light is very well supported attribute.
He's a Reptile, but since he's an alien, it goes
without saying ... So his stats alone make him
pretty ok ... His effect? - not too too bad. The
fact that u can return your OWN face-up spells and
traps to get his effect, means that as long as your
deck is constructed with him in mind, you should
have plenty occasion to do so and stack up on A
counters. 2 of which can then be used to destroy 1
card ur opponent controls. That's really really
good. And if u still have counters left over after
that, u can use 2 of them to special summon the
Alien Overlord we reviewed earlier20this week. Get a
nice bit of swarm going.
the only thing that takes away from Gol'gar is his
lack f versatility. He can't be synchro'd except by
use of a specific monster. Albeit - a GOOD monster,
but a monster, nonetheless, that nobody will ever be
playing unless they are playing a strict Alien deck.
For the Alien deck - this guy is the Gold AND the
Silver ... but outside of it?
Traditional: 2.5/5
Advanced: 3/5
- FREEZA
N o V a
Today we finish off
the week with our Alien Synchro friend, Cosmic
Fortress Gol'Gar. I've already mentioned in our
Alien Ammonite review that Gol'Gar is a level 5
Synchro monster. Once per turn it can return any
number of face-up spell or trap cards to their
owners hand, and distributes A-Counters among
monsters on the field equal to the number of
returned cards. Also once per turn you can remove 2
A-Counters from anywhere on the field to destroy 1
card your opponent controls. With this you can abuse
cards like Messenger of Peace, "A" Cell Breeding
Device and a few other cards.
Well looking at the effect, the card is pretty
awesome. 2600 ATK which means it can get over
Stardust Dragon and if you manage to survive being
hit with Dark Strike Fighters effect, you can
destroy it with Gol'Gars effect or you can attack it
and both go down. Gol'Gar is a solid monster and
just what Aliens needed to knock their playability
up a notch. As I've also previously stated, Aliens
only need some more speed for it to really be tier
1.
This card is a must for any Alien deck especially if
you are using Alien Ammonite, its an awesome card,
awesome art and its pretty solid. Personally one of
my favorite cards.