The first time a
monster(s) is Summoned to your opponent's side of
the field each turn, inflict 800 damage to your
opponent. During the Battle Phase of the turn this
effect is activated, you can negate the attack of 1
monster your opponent controls. You can send 1
face-up "Trap Reactor・Y FI", 1 face-up "Spell
Reactor・RE" and this face-up card you control to the
Graveyard to Special Summon 1 "Flying Fortress SKY
FIRE" from your hand, Deck, or Graveyard.
Card Ratings
Traditional: 1.13
Advanced:
2.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.08.09
Summon Reactor SK, again, a Dark attributed Machine
monster who has 2000 attack, which I'm still not
very thrilled about, and an equally un-impressive
1400 defense. As a general rule, for a tribute with
an attack this low, it better be able to do
something game breaking.
In short, the first monster your opponent summons,
and it's not specified, so Flip, Normal, or Special
Summoned, which is versatile, you deal 800 damage,
which is still nice, but with the tribute, a little
more would be nice.
You can negate your opponent's first attack each
turn, which is almost a half-decent effect, BUT, you
can only do that, if they summoned a monster, and
use the burn effect here, so that's not very
reliable.
Is it just me, or do these cards get worse as they
go along? Anyway, by sending this face-up card, and
the previous two to your Graveyard, you can finally
summon the big one, Flying Fortress Sky Fire from
your Hand, Deck, or Graveyard.
Ratings:
Traditional: 1/5
Advanced: 2/5...still, for reasons previously stated
Art: 3.5/5
General Zorpa
Summon Reactor SK
We have a 2000 ATK DARK Machine that is of the level
5. These stats are not terrible, but can quickly get
out of hand with the right defense. He does have the
best stats of the Reactor monsters, but that is not
saying much.
The first effect is that he inflicts 800 damage to
your opponent when a monster is Summoned, but only
once. This is not a great effect, but 800 damage can
add up really fast especially if you are burning
them with other Reactors and Burn cards.
The second effect allows you to negate the attack of
one of the monsters that your opponent controls.
That is pretty awesome, and allows you to protect
your Summon Reactor that much better from
destruction. As it is hard enough to get the other
pieces to the field, it is nice to see that this guy
actually helps to protect the other guys.
The third thing that he does is to Special Summon
Flying Fortress SKY FIRE by sending all 3 Reactor
monsters to the graveyard. The cool thing is that
you can summon it from anywhere, hand deck or
graveyard. And if that wasn't cool enough, the
Summon Reactor has it's own Summon Trap, Fake
Explosion, which makes it so that no monsters are
destroyed in battle, and you can Special Summon a
Summon Reactor from your graveyard or hand.
Summoning a 2000 beater that destroys monsters when
they are summoned is great, and it gives you easy
access to the hardest to get Reactor. The others can
be searched out by Sangan as well as dumped and
revived with Armageddon Knight, Dark Grepher and
Dark Eruption. Since SKY FIRE is so good, it might
be worth it to actually play these guys after all.
Traditional-1/5
Advanced-4/5
N o V a
Here's the last
monster in the Reactor series, Summon Reactor • SK.
Unlike the others it doesn't destroy the card played
and only inflicts the 800 points of damage. Also
during the turn you inflict the 800 to your opponent
you can negate 1 attack that turn. This cards
somewhat like with the Magnet Warriors for Valkyrion,
the Magna Warrior. Sending it and the other Reactor
cards to the graveyard from the field you can
special summon Flying Fortress SKY FIRE from the
deck, your hand or your graveyard which is alright,
even though getting all 3 Reactors on the field at
once isn't so easy to do.
This card is cool though I dont like having to
tribute a monster to summon it, and getting all 3
Reactors on the field to get Flying Fortress SKY
FIRE just seems like too much work and not worth the
effort.
Traditional: 1.5/5
Advanced: 1/5
yugoboy
Spell Reactor・RE
Once per turn, when your opponent activates a Spell
Card, you can destroy the Spell card and inflict 800
damage to your opponent.
The first time a monster(s) is
Summoned to your opponent's side of the field each
turn, inflict 800 damage to your opponent. During
the Battle Phase of the turn this effect is
activated, you can negate the attack of 1 monster
your opponent controls. You can send 1 face-up "Trap
Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this
face-up card you control to the Graveyard to Special
Summon 1 "Flying Fortress SKY FIRE" from your hand,
Deck, or Graveyard.
Summon Reactor SK ...
Well we come to the 3rd and most integral piece of
the SkyFire puzzle ...
Dark Machine? - cool!
Level 5? ... uhm ... ok. Let's talk. It's not so
much the Level 5 that's the problem, but the Level 5
with only 2000 ATK to show for it that's the
problem. Although, we have enjoyed other 2000 ATK
tribute monsters in the Past ... Vampire Lord ...
Airkinght Parshath, who has even LESS ATK ... but
the ir effects made them totally worth it ... Does
Summon Reactor stack up? ... uhm ... no. Not even
close.
Here it is - When he's on the field and your
opponent summons - u burn them for 800. Fine. AND,
when u are able to do this - u can also negate one
of your opponent's attacks. What does that mean? -
It means that if your opponent is able to summon
something big enough to get over Summon Reactor,
they wont be able to kill it that turn ... Of course
that's provided that your opponent actually SUMMONS
something that turn cuz whatever they had on the
field ALREADY wasn't enough to crush Summon Reactor
... And then u have to hope that they summon only
ONE monster strong enough ... cuz u only get to
negate 1 attack. Lightsworns, Plants, Zombies, etc.
... They all swarm fast and heavy enough to bring
out several things that can smash Summon Reactor in
one turn. There are even several 4 star (non-tribute
and non-special summon) monsters that can kill it as
it is. Basically - you're opponent is not gonna have
trouble getting over this thing. And it doesnt
destroy anything the way Trap Reactor and Spell
Reactor does, so u dont even have that working for
u. His only purpose is to create Sky Fire ... But
because he can't really do much on his own, nor do
anything to speed up the process of getting out Trap
Reactor or Spell Reactor - that just aint ever gonna
happen. Seriously - it won't. If u think that it
could, u are mistaken.
Uhg ... yeah . ... for a second I thought I might be
able to find something ok with him ... but no. Crap
is crap. He's the worst of the 3.