1 Tuner + 1 or
more non-Tuner monsters
Once per turn, you can Special Summon 1 Level 4 or
lower monster from your hand. You cannot conduct
your Battle Phase the turn you activate this effect.
Once per turn, you can destroy a Field Spell Card.
If you do, gain 1000 Life Points, and you can add 1
Field Spell Card from your Deck to your hand.
Card Ratings
Traditional: 1.80
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 08.19.09
Ancient Fairy Dragon, a card of Luna's from the
anime if I'm not mistaken, who is one of the more
interesting Synchro monsters. Ancient Fairy Dragon
is a Level 7 Dragon-type Synchro monster with 2100
attack and 3000 defense who is Synchro Summoned with
one Tuner and one or more non-Tuner monster.
Let's start with attack and defense...2100 attack,
even on a Level 7 Synchro is horrid, yet the 3000
defense more or less makes up for it.
Even Stardust or Red Dragon Archfiend aren't going
to be able to destroy that, not by attacking anyway.
Level 7 Synchros are obviously a bit more harder to
summon than Level 6 or 8 but we won't hold that
against this card.
Now, once per turn, you can Special Summon one Level
4 or lower monster from your Hand. That's pretty
nice, and could be more useful more often than not.
If you do, you can't use your Battle Phase, but
that's all right too...with the 2100 atk and 3000
def you can just have a nice defensive wall until
(or if) you need to attack with Ancient Fairy
Dragon.
Furthermore, as another nice bonus, you can also
once per turn destroy a Field Magic Card. If you do
this, you gain 1000 Lifepoints (but you can still
attack or Special Summon a Level 4 or lower monster
from your
Hand) and add a Field Magic Card from your Deck to
your Hand of your own.
Ratings:
Traditional: 2.75/5 Light, fast, and the defense
could work for a while, even in Traditional.
Advanced: 3.75/5
Art: 4.5/5
General Zorpa
Ancient Fairy Dragon
The first time I saw this card I remarked on how
positively ugly it looked when compared to all of
the other Sacred Dragons. However, I soon got over
that. It is a level 7 Synchro LIGHT Dragon with 2100
ATK and 3000 DEF. The stats right there are pretty
good, as 2100 is enough to hold it's own against
almost anything but Synchros and 3000 DEF almost
necesitates a removal spell.
The effects are pretty good. The first is a Summoner
Monk type of effect. You can Special Summon a level
4 monster from your deck, but cannot enter your
Battle Phase for this turn. This effect is stellar
as you can get Rescue Cat and so some amazing things
with Airbellum and Gottoms. I include one copy of
this card in my extra deck for my X-Saber deck just
because it can jumpstart the discarding of it as
well as provide an enormous body to smash face and
defend with.
The second effect is that you can destroy a Field
Spell on the field to gain 1000 lp an dget another
from your deck. This is crazy good as it can nuke
opposing Field Spells as well, getting rid of Black
Garden and any other Field Spell that an Earthbound
Immortal would be using.
All in all I think that if you have the right kind
of deck, then you should include at least one copy
of this card in your deck, it is too good to leave
out if you have the space.
Traditional-1/5
Advanced-3.5/5
Freeza
Ancient Fairy Dragon
...
No sir. It's not very good. Basically the worst of
the sacred dragons. A 7 star synchro monster with
only 2100 ATK? - So it better get something special
from its effect, right? Well Fairy Dragon does not.
A free special summon is nice ... even if its only
for a 4 star or lower monster ... but then u cant
even attack with your monsters when u do this ...
Whatever field advantage u thought u were gaining -
u are letting slip away when u didn't (or can't)
push forward on damage.
It's last effect with the field spells ... the LEAST
ever played spell type of all ...
yeah, its not that good.
Dont even bother ...
Traditional: 1.5/5
Advanced: 2/5
- FREEZA
N o V a
Well here it is folks,
Luna's trump card and the cover monster of Ancient
Prophecy, Ancient Fairy Dragon. I like this card
too. The attack is sort of lacking but it makes up
for it with defense. Its a level 7 Synchro monster
that allows you to Special Summon 1 Level 4 or lower
monster from your hand, but you cannot conduct your
Battle Phase the turn you use that effect. You can
also destroy a Field Spell to gain 1000 life points
and add another Field Spell from your deck to your
hand. A lot of people have been considering Geartown
decks with this, however im not entirely sure if the
1000 life point gain interupts Geartown or not, and
I've checked I dont see rulings. It may be one of
those weird plays like Book of Life with Card of
Safe Return. Seeing as how the monster is Special
Summoned, then the other is removed. Since they both
happen at once I think it works but again, no ruling
to be certain. Ancient Fairy Dragon though is also a
Light monster which means you can use it with Honest
and it gets past those teching Shadow-Imprisoning
Mirror, assuming you are going to use its effect(s).
Overall this monster has a nice set of effects, and
perhaps people will use it, if only to skip a battle
phase to Synchro Summon. I mean, it doesn't say you
cant Normal Summon, so you can special summon a
Tuner, summon another monster, and Synchro. Theres
plenty this card can do, you just gotta play around
with it to see what all you can do with it in your
deck.
Traditional: 2/5
Advanced: 2.5/5
Parallel
Fates
Ancient Fairy
Dragon...with the strong possibility of Blackrose
Dragon going to 1, and Dark Strike Fighter getting
banned, one possible replacement to use as a level 7
synchro is Ancient Fairy Dragon. Admittedly neither
of its effects are as high-impact as the
pre-mentioned, Ancient Fairy Dragon does have a few
tricks itself.
Before looking at the effect, it only has 2100
attack. Given that, you should think twice before
summoning this guy in attack mode. On the other
hand, it has an impressive, almost impossible to get
over 3000 defense. Should be able to stall a few
turns in defense position.
Its first effect of special summoning a non-tribute
from hand, at the cost of your battle phase for the
turn. Not particularly an effect I'm too fond of. By
using this effect, you're committing cards to the
field without capitalizing on anything. By passing
right afterwards. you're allowing your opponent the
opportunity to take advantage of the situation.
The second effect of field spell destruction is
actually pretty interesting. At first, you might not
think of any one playing field spells, but now with
the release of Ancient Forest, you might encounter a
few in Gladiator Beasts. Or if you're using an
Ancient Gear deck, you can always destroy your own
GearTown. Either way, pretty nice effect to have.