If this card was
selected as an attack target by your opponent's
monster, you can activate this effect during damage
calculation. You take no Battle Damage from this
battle, your opponent gains Life Points equal to the
attacking monster's ATK, and then you return this
card to your hand..
Card Ratings
Traditional: 1.10
Advanced: 1.75
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 08.24.09
Well, we're looking at some of the new Ancient
Prophecy cards this week, and I've chosen some of
the more interesting cards, so I hope everyone
enjoys them. Kuribon, a seemingly new addition to
the Kuriboh family opens the week, a Level 1
monster, who is a Fairy with 300 atk and 200 def.
Now, if attacked, during Damage Calculation, you
take no damage from a Battle involving Kuribon,
which is always plus, but your opponent gains
Lifepoints equal to the attack of the monster they
used to attack Kuribon. Not the best effect in the
world as you generally don't want your opponent's
Lifepoints to go up.
Furthermore, Kuribon returns to your Hand after all
this takes place, so it could be a decent recycling
cycle, but it doesn't have the power Kuriboh or even
Winged Kuriboh has, so as good as Luna may make this
card look on the anime, I don't recommend using it.
Ratings:
Traditional: 1/5
Advanced: 2/5
Art: 3.5/5 Not even that cute.
Jeff Lang
Today’s card up
up for review is Kuribon. I liked this cards effect,
until I read the opponent gains life part. I myself
care about my opponents life points, but if you
don’t care about the gain, then Kuribon is pretty
cool haha. The effect is one of a kind, and I see a
few combos right off the bat. You can either grab
Kuribon off of Shining Angel, or use a card like
Ultimate Offering to keep dropping this. I apologize
if there is some combo that I am not aware of, but I
suggest you don’t try this card out. Life points
means a lot in this game, so dishing out free life
isn’t cool
Trad: 1/5
Adv: 1/5
Freeza
Kuribon ...
Meh. This little thing is pretty pointless. It
doesn't do "nothing" ... and i suppose it can serve
your purposes if u are dedicated to staying within
the realm of light or fairies ... or an all Kuriboh
deck of some kind ... But if that isn't the case, I
can't see any reason to use this instead of the
"Superior-in-virtually-ever-way-that-matters" Neo-Spacian
Grand Mole. They both will protect u from damage
from that one attack. And they both then return to
your hand to do it again next turn. Except the Grand
Mole will bounce your opponent's monster to their
hand as well (excellent), AND your opponent gains no
life points for their effort.
Uhm .... yeah.
Go with Grand Mole.
Plus this thing is about as sissy-looking as a
yu-gi-oh card can ever get .... hopefully!
Traditional: 1/5
Advanced: 1.5/5
- FREEZA
N o V a
Kuribohs
sister/girlfriend starts off this weeks Card of the
Day, thats right, its Kuribon, Luna's little monster
that could. Kurbon has the same stats as Kuriboh
with a Light attribute. When its selected as an
attack target it can bounce itself back to the hand
to prevent any battle damage from that battle and
your opponent gains life points equal to that
monsters ATK. With cards like Nurse Reficule and Bad
Reaction to Simochi, this can inflict some seriously
heavy damage. Comboing it with Ultimate Offering
would make the opponent never attack so long as
Kuribon was all you had and if you had Bad Reaction
out. Theres multiple ways to use Kuribon but its
really only any good in a Heal/Burn deck.
This is a very bad card. While Kuribon would be
decent in a stall deck based around some weird win
condition (such as Final Countdown), the simple
problem is you get one normal summon per turn. This
makes a card like Kuribon impossible to use
repeatedly when your opponent decides to swarm the
field. Throw in the fact it loses advantage to every
Monarch, Celestia, JD, DaD, and others and it's just
an unplayable card in almost any deck.
Trad: 1/5
Adv: 1/5
General Zorpa
Kuribon
We continue our review of ANPR cards this week.
Today is Kuribon, the coveted "girl Kuriboh". She
has 300 ATK and 200 DEF, which means that she won't
be doing any battle damage anytime soon. She is also
a level 1 LIGHT Fairy, which helps with the comboing
of other Kuriboh cards and Sky Scourge Norleras.
Her effect is that when she is face-up and selected
as an attack target, you take no damage during
damage calculation and your opponent gains
lifepoints equal to the attacking monster's ATK.
Then Kuribon returns to the owner's hand.
This is a far better effect than a lot fo people
give her credit for. It places her out of reach of
Murmillo's Destruction efefct for one thing and also
allows you to continuously stop attacks at the cost
of your opponent gaining lifepoints every turn. That
can be negated however, by using a simple card
called Bad Reaction to Simochi and it's monster
cousin, Nurse Reficule.
Instead of gaining the lifepoints from Kuribon's
effect, they will instead be losing that much life,
essentially meaning that they HAVE to kill Kuribon
or they will lose the game as they cannot inflict
damage. A deck packing these cards, a few burn
spells and a few lifegain spells and the rest
counter traps can do fairly well against the
standard decks this format.
It is just a fun idea, but watch out! At a big
tournament there is sure to be SOMEONE using a deck
like this to destroy the rank and file decks out
there.