Negate the
activation of any Spell or Trap Card that targets
this card, and destroy that card. When a face-up
monster you control is selected as an attack target,
you can send 1 Spell or Trap Card you control to the
Graveyard to change the target to this card.
Card Ratings
Traditional: 2.15
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 08.25.09
White Night Dragon, a very interesting and powerful
Dragon monster, who is Level 8 and of the Water
attribute, with 3000 attack and 2500 defense. Now,
Level 8 obviously requires two tributes, but this
might be a rare case for the ends justify the means.
First, White Night Dragon negates the activation of
any Magic or Trap card that targets itself and
destroys it. While destruction like that is awesome,
even if only targeted destruction, it's a very
useful ability backed by 3000 attack points.
Secondly, when a face-up monster you control is
attacted, you can send a Magic or Trap card to the
Graveyard to change the target to this card.
That's another useful effect as 3000 attack (or even
the 2500 defense) could really ruin your opponent's
day. It is a bit strange I think you have to discard
a Magic or Trap card as opposed to say, a Dragon
monster or something, but still good.
Ratings:
Traditional: 2/5 Water hurts...
Advanced: 3.25/5
Art: 4.5/5
General Zorpa
White Night Dragon
Today's card is Blue Eyes White Dragon's ice covered
cousin and the best thing to happen to Hopeless
Dragon decks since, well, Hopeless Dragon. He's got
a whopping 3000 ATK and 2500 DEF, so this guy is
taking out almost everything that sees play
nowadays. He is a level 8 WATER Dragon, which helps
a bit, but does not scream PLAY ME!
His effects are just icing on his big icy body.
Spell or Trap cards that target him are negated,
that means no Sakuretsu Armor, Dimensional Prison,
Mind Control, Brain Control, Book of Moon, Enemy
Controller or any other Spell or Trap that targets.
In Magic we call this ability "shroud". It also
means that you cannot target him either, so no equip
spells or anything like that.
The second effect is also very good. You can change
the attack of one of your opponent's monsters on
another monster to the Dragon by discarding a Spell
or Trap card. As he does have 3000 ATK, this is
likely to kill the opponent's monster unless they
have a damage step trick like Honest or Kalut.
Shrink would not work because of his "shroud"
effect.
Basically, this guy is dump material for Trade-In
and Future Fusion and used for rebirth with Red Eyes
Darkness Metal Dragon or a similar revival card. The
fact that he is also a HUGE force on the field kicks
Dark Horus out of his slot in the deck. Not to
mention that his art is way awesome, this guy is one
fo those cards that everyone wants and nobody has...
Traditional-1/5
Advanced-4/5
Jeff Lang
Today’s card up for review is White Night
Dragon. Ah, the TCG finally get’s White Night, very
cool. This guy is ridiculous, the only thing being,
can you get him out? If you get this guy out, it
will certainly annoy your opponent, and can be tough
to get rid of. In this meta, he could have a chance
to shine. My only worry is this guy getting hit with
a Monarch effect. He can stop things like Phoenix
Wing Wind Blast, Dimensional Prison, and even
Mind/Brain Control, so his first effect will
certainly be useful. His second effect probably
won’t get activated, but that is because nobody
would dare declare an attack if you have another
monster on the board besides White Night. So
overall, this guy says sup? Good stats, Trade-Inable,
more Dragon support, and good effects. If you use
Dragon’s, give this guy a try
Trad: 2.5/5
Adv: 3/5
Freeza
White Night Dragon ...
A VERY good card. The basics - 3000 ATK. Just about
the best u can ask for as far as standard attacks
go. 2500 DEF? - Also terrific, in case it ever finds
itself in that mode. Water? An attribute that was
always decent enough, and is finding a lot of
support in this new booster. Dragon type? -
Spectacular. Especially due to support as of late,
and a big bad mutha named Red Eyes Darkness Metal
Dragon (RED-MAD). RED-MAD's deck would LOVE a
monster like White Night Dragon ... Something this
strong with ZERO special summoning limitations ...
also 8 stars, so u can dump it for the 2 card draw
with Trade In ... Thus its stats alone make it very
nice ... and then u look at its effect ... its not
GROUND BREAKING ... but any bit of self protection
is nice, especially for a monster like this which
could effectively own the field once it comes out
till the completion of the duel. ... Not too much to
say on its 2nd effect, since u won't be using it
that much ... Whatever spells or traps u DO have on
the field - u would probably want to keep and make
use of. Also - your opponent won't knowingly attack
a weaker target on your field (knowing u can switch
it), unless they had something up their sleeve. But
it still does provide at least SOME cover for your
other monsters in battle, which is, regardless, a
nice option to have.
Long story short - if u play Dragons - u want this
card.
Traditional: 4/5
Advanced: 4/5
- FREEZA
N o V a
Its Tuesday, and we'll
be looking at a popular card from Ancient Prophecy,
White Night Dragon. This card added a boost to
dragon based decks and Hopeless Dragon. White White
Night Dragon isn't a dark monster, its still a solid
level 8 3000 attack beater, and any spell or trap
that targets White Night gets negated and destroyed.
In most dragon decks, including Hopeless Dragon, you
wouldn't really need to redirect an attack, but its
still a handy effect. By sending a spell or trap you
control to the graveyard you can change any attack
to White Night Dragon. Sure it cant fit into any
deck, but mainly in Hopeless Dragon, it can be quite
the fearsome beast.
Traditional: 2/5
Advanced: 2.5/5
Darkstarr
Man Pojo it's been a
while hasn't it? Well, partying is my life in the
summer time and I tried to keep up with you guys,
but hey sometimes you forget... Allot. Well anyways
I'm back for stay (not just random COTDs anymore)
because of school (Class of 10 baby!) Well White
Night Dragon is obviously a Dragon type monsters
with incredible stats (3000 Atk 2500 Def) and an
even better effect. His target effect may not be
used be he can be used to prevent your opponent from
attacking your weaker monsters. I personally don't
run it in my Hopeless build (Mine abuses Blue Eyes
the superior Lv8 monster in my opinion due to it's
searchability) but advise you to run it in yours if
you have some slots.
Trad: 2.0 (Would probably get ate out alive in here)
Adv: 3.0 (Solid Trade-in target, great effect, and
high attack)
There are numerous unwritten rules to Yu-Gi-Oh! deck
building. White Night Dragon has two such rules that
apply to it, unfavorably I might add.
1) 8 star monsters must be extremely powerful (I.e
Dark Magician of Chaos) to see play. It's just an
unfortunate side-effect of the power creeped game.
Synchro summons and special summons dominate, and
White Night Dragon's lackluster effect isn't good
enough to cut it.
2) Effects that require a discard had better do
something a lot better than just redirect a target.
Look at cards like Darklord Zerato, Tribe-Infecting
Virus, and Prime Material Dragon for examples of
effects that are worth the discard.