Greed Grado, one of the best Draw cards to come out
in a long damn time. It's a remarkably simple, yet
incredibly powerful card. In short, we have a
Quickplay Magic card that lets you Draw two cards
from your Deck if you destroyed a face-up Synchro
Monster your opponent controls in the turn you
activate said card.
Odds are, you're either destroying Synchro Monsters,
or you're losing to them, one way or another. It's a
great Draw engine in the Advanced Format for sure.
Ratings:
Traditional: 2/5
Advanced: 4/5
Art: 5/5
General Zorpa
Greed Grado
This is another TCG exclusive that was brought forth
in this set. It is a quickplay Spell card, which is
already good as Quickplays are the best kind of
Spell card in the game, being versatile in almost
any situation.
The effect is actually pretty good, if you can get
it to go off. You can only activate when an effect
or monster you control destroys an opponent's
Synchro monster by battle or by effect. Then you
draw two cards.
There is a reason that this card is a Quickplay,
basically, Diamond Dude. That way you could get free
cards out the wazoo. The card irtself is not very
playable, but in a deck packing massive amounts of
destruction (Fissure, Lightning Vortex) then it
could be very playable.
This is a good example of themed support for decks
that do not have it. The main decks do not need this
card, but other decks that are struggling would find
this a great addition to a deck. Arcanite Magician
may have just become a liablility...
Traditional-1/5
Advanced-2.5/5
Jeff Lang
Today’s card up for review is Greed Grado. The
card is pretty interesting at first glance, but is
it actually playable? Draw power is always liked by
duelists, so that alone may get people to try it
out, but just in the side board. You can side this
in against some heavy synchro creating deck, and it
COULD go off. I don’t think I would mess with the
card though to be honest. The effect is cool, but I
myself build decks to where the majority of my cards
that I draw aren’t dead. I try to make everything
live when I draw it. That being said, it’s a bad top
deck in most cases, and if you draw into it, you
better hope your opponent synchro summons, and you
can kill that monster. I won’t use a card that has a
chance to go off, only cards that will for sure
Trad: 1/5
Adv: 1/5
Freeza
Greed Grado ...
Hey! The Secret Rare I pulled during the Sneak Peek!
How Nice! ... and useless ... Well, not completely
... but ALMOST completely.
Its a Quickplay. Thats a good thing. Plus it can
activate at any point during the turn u destroy one
of ur opponent's Synchro monsters. Synchros are all
the rage so there's an excellent chance that ur
opponent will bring one out ... and u will be forced
to destroy it ... and then if u have the Grado in
hand at the time, u will be happy that it rewards u
for ur efforts ... But decking a card can only be
used after u destroy a specific type of monster that
ur opponent may or may not summon if or when u
actually HAVE said card in hand, is just BEGGING for
a dead draw.
The 1 out of 15 duels that u are actually able to
activate this card won't be worth the investment.
Traditional: 1/5
Advanced: 2/5
- FREEZA
N o V a
Today we're reviewing
an interesting card. Greed Grado adds more speed
when it comes to playing against a deck that is
heavy on Synchro Summoning. Fissure has officially
come back to 3, and we also still have Soul Taker at
3. You can either destroy a Synchro Monster by
battle or by card effect, and if you do you can draw
2 cards. With a bunch of monster destruction cards
out there, it's rather easy to destroy any monster,
including Synchro Monsters. Greed Grado may just be
a new side deck tech card. However since the new
format has yet to really start and no ones really
tested Greed Grado, its rather difficult to say how
the card will do in the upcoming format, but is
overall a cool card with a decent effect.
Traditional: 2/5
Advanced: 2/5
Parallel Fates
White Night
Dragon...is pretty much a Blue Eyes on
steroids...Same attack and defence stats at 3000 and
2500 respectively. The only difference is that White
Night has several neat tricks. Before we get into
that, I’ll note that White Night dragon has no
summoning restrictions, so it can either be brought
out by regular tribute summon, or special summoning
from grave/hand when the right circumstance present
itself.
Its first effect of being able to negate any trap or
spell that negates it can be pretty useful. However,
the effect would have been even better last format.
Some of the cards this effect can negate include:
Brain Control, Mind Control, Dimensional Prison,
Phoenix Wing Wind Blast, Raigeki Break, Compulsory
Evacuation Device. With such high attack and defence,
spell/trap target negation works wonders.
The second effect of discarding a spell or trap to
change your opponent’s attack target to this card is
just monstrous. It literally forces your opponent to
go on the defensive, otherwise they risk the danger
of losing a chunk of life points, as well as their
monster. With this card likely to be used in a
Hopeless Dragon deck, you should have plenty of
spells to burn through anyway.
This is a terrible card. I think it shows some of
the problems with the TCG design team (which made it
a TCG exclusive). I'm sure the designer thought
something like “oh Synchros are dominating the game;
why not make a card that generates advantage off a
Synchro destruction!”
The problem is 1) Greed Grado is too situational and
2) The dominant Synchro deck (Cat Synchro) has left
the game. Many of the remaining decks rarely synch
(GB, LS, Chaos).
Even if your opponent leaves out a Synchro monster
for you, you would need something to destroy it and
Greed Grado in hand. The card you use to destroy
their Synchro will probably lose you advantage.
What, were you planning on Smashing Grounding a
spent Arcanite Magician?
Plus, while you are waiting for all this to
magically line up your opponent will be using all of
his or her cards to the fullest ability.
Now I've been told that the TCG team simply submits
ideas to the Konami research department. Then they
simply modify the card if it is too powerful and
print it. So let's hope the original card that the
TCG designer submitted to Konami was far better than
this. TCG-design opportunities are extremely rare,
so it's rather sad to see such chances squandered
like this.