Select 1 monster
with 1000 or more original ATK. It loses 1000 ATK,
and its Level is reduced by 1. When that monster is
removed from the field, destroy this card.
Card Ratings
Traditional: 1.45
Advanced:
1.65
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 08.03.09
*checks cards for the week* We have a week of cards
that don't suck, and I feel great about
that...anyway, Miniaturize, a very simple and useful
Normal Trap card that does one thing, and does it
very well.
You choose one monster on the Field with 1000 or
more original attack, and the selected monster has
it's Level decreased by one, and it loses 1000
attack. Now, briefly addressing the attack
loss...that's next to meaningless. It's not very
important as it's the secondary effect of the card.
Reducing the Level of a monster by one though is
brilliant, and obviously for you to help make a
Synchro Summon more easy for you to accomplish, or
event prevent, or at least delay your opponent from
doing the same. I really like it, but sadly don't
see it as much more than Tech.
Ratings:
Traditional: 2.25/5
Advanced: 3.25/5
Art: 3/5 True, but not spectacular
Freeza
Miniaturize ...
Lame. Yeah, it does SOMETHING ... but its just a
waste of resources, time, and space.
There'll NEVER be a situation where u'll be glad
that u drew this as opposed to anything else in your
deck.
Traditional: 1/5
Advanced: 1/5
- FREEZA
Darkstarr
Hey everybody. I've
been gone for a while but I'm back.. again.. for the
third time. LOL Anyways Miniaturize is a continuous
trap card that targets one face up monster. The only
good continuous traps I can think of off the top of
the top of my head are Skill Drain and Royal
Oppression and they don't target, anyways the
targeted monster loses 1000 atk and its level is
reduced by one. Now thinking this card can be used
offensively and defensively. On offence you can use
it to Synchro. On defense it reduces the attack of
one monster by 1000 witch means if used correct you
win the battle. Alright card just not what we need
right now. I do like that you can activate it during
Damage Calculation though.
I would imagine the designers intended it to stop
specific synchro summons. Unfortunately with the
current state of the game, you have the following
scenarios that arise when you use this card:
First of all, you need a monster on the field that
can follow up an attack to take advantage of the
attack reduction part. Then you have to deal with:
Gladiator Beast: Will simply Bestiari/Gyzarus
it away.
LS: Will use Honest or Celestia.
Cat: Uses Trunade + Heavy Storm + MST, or can
simply Arcanite it away. If you do get it off
successfully, they’ll simply get out a Goyo instead
of a level 7.
BW: Icarus, Kalut, and will simply get out a
Goyo.
This card is useless.
Traditional- 1/5
Advanced- 1/5
N o V a
Miniaturize, an interesting card honestly, and
personally I find it as a trap version of Shrink
just not as good. Any monster with 1000 or more
original attack points loses 1000 attack points and
its level is reduced by one. This can work for many
different strategies, including Synchros. Altering a
monsters level opens up more possibilities for
synchro monsters. If you have a level 2 tuner and a
level 4 monster and need something like Magical
Android or Sea Dragon Lord Gishilnodon to win,
Miniaturize can make either monster(assuming the
tuner has 1000 or more original attack) a level
lower. Now I also said this cards somewhat like
Shrink but not as good, this is mostly true. Most
monsters when targeted by Shrink lose at least 1000
attack points, Miniaturize is another way to lower
any high monsters points so you can get over it.
Mostly I see the card just for altering levels
however, which you can just use Level Tuning to do
Miniaturize's job, just faster. Shrink and Level
Tuning are better cards to use if you either want to
modify your levels or lower your opponents attack
points.