"Cyber Dragon" +
1 or more Machine-Type monsters. This monster cannot
be used as a Fusion Material Monster. You can only
Special Summon this card from your Extra Deck by
sending the above cards from either side of the
field to the Graveyard. (You do not use
"Polymerization".) The original ATK of this card is
equal to 1000 x the number of Fusion Material
Monsters used to Special Summon it.
Card Ratings
Traditional: 3.50
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 08.04.09
Chimeratech Fortress Dragon is a card long coveted
by the American Yugioh world, but our game also has
the habit of completely dismissing cards when we get
them so long after we need(ed) them in our game.
I don't believe this is the case here. Chimeratech
Fortress Dragon or CFD is a "Fusion" monster that
can only be Special Summoned from the Extra Deck by
sending Cyber Dragon plus as many other Machine-type
monsters as are available on either side of the
Field.
That's interesting in itself. You can use
Machine-type monsters from either side of the Field,
but one does have to be a Cyber Dragon. Now, you
probably aren't going to see many Machine monsters
on your opponent's Field, maybe a random Tuner or
something.
You can't just play a bunch of Machines and hope for
the best here, you need a reasonably constructed
Deck for CFD to be effective, but it can work well.
Future Fusion, Power Bond, even Super Polymerization
can be quite well for Fusion here, so enjoy if you
can.
Ratings:
Traditional: 2.75/5
Advanced: 3.75/5
Art: 5/5
N o V a
Todays card is
Overdragons brother, Chimeratech Fortress Dragon.
While not completely as good as the original
Chimeratech fusion, its still a very very useful
card, especially and probably mostly in a Gadget
deck. There is a lot you can do with this card
however. DNA Surgery with Cyber Dragons and
Proto-Cyber Dragons, seeing as how you can also use
your opponents Machine-Type monsters as well as your
own. While Cyber Dragon is limited, using this card
as well as Chimeratech Overdragon becomes a tad bit
harder to do, even though Overdragon still has
Future Fusion and Overload Fusion. Since pretty much
no deck not based on bringing out Fortress Dragon,
almost no deck would use Proto-Cyber Dragons, so
Cyber Dragon alone it is. Gadgets is also pretty
much the only Machine based deck that still does
well, maybe Ancient Gears too, depending on the
build. Fortress Dragon adds some extra muscle to
Gadgets, since their main hitter is Thunder King Rai-Oh
or Doomcaliber Knight(for those few who have 3).
Both Chimeratech Overdragon and Chimeratech Fortress
Dragon are formittable cards that mostly fit into
machine based decks and thats about it, but in those
decks the cards work wonders, obviously, and more
times than not give them the extra boost they may
need to get out of a tough situation.
Traditional: 2/5
Advanced: 2/5
Parallel Fates
Chimeratech Fortress
Dragon….Once upon a time, this card would have been
wrecking havoc in YGO…however, that time was about 5
formats ago. Long-story, short…this card came far
too late for TCG players. The effect itself is not
bad at all, as this card actually has potential to
do 2 things – push for massive damage, and monster
destruction.
Back then, when Troop-Dupe was dominating the meta,
this card would have been awesome. Now though, the
only deck you’ll see utilizing Cyber Dragon is
potentially SynCat, even then, not all variations
use it. After the Cyber Dragon part though, the
problem is what other machines will you see on the
field? The only other machine type monsters that see
play these days are Dekoichi, Cyber Valley and Black
Salvo. The only one that will last on the field for
more than a single turn is Valley.
With the extra-deck cap now at 15 cards, putting
this card in is a waste of space.
I have seen a lot of users ask why a copy of this
card is included in every top player’s extra deck.
The reason is simple.
If you are using Cyber Dragon, the card lets you +1
the opponent’s Dark Strike Fighter or Cyber Valley.
The effect does not require the monsters to be on
your side of the field. If your opponent is foolish
enough to bring out a Cyber Dragon and a DSF or
Valley or Trooper or Dekoichi or anything, you can
simply bring out Fortress Dragon.
The effect is situational, but using it even one
time in an SJC or Regionals to take game is good
enough for me. 15 slots for extras is quite a bit so
you can definitely fit this one in.
Traditional- 5/5
Advanced- 5/5
Freeza
Chimeratech Fortress Dragon ...
I actually like this card a lot. It never really
made much noise when it came out, possibly because
most people dont even bother with Fusion Monsters
anymore?
Which such limited room in your extra deck, most of
the space is reserved for the overall faster and
reliable Synchros ....
But the Fortress Dragon is pretty awesome. Mostly? -
cuz u dont need polymerization or any other outside
card to special summon him ...
Just think of Cyber Dragon as a Tuner, and every
other machine around as fuel to get this thing
going. The very best part? - u can use your
opponents monsters as well! And to ensure ur
opponent has a healthy crop of machines to chip in -
DNA Surgery! At 1000 ATK points per monster - this
guy can finish your opponent in one shot.
I think it's a very good monster that just really
got lost in the shuffle. If someone is dedicated to
Machine's? - they should totally fill up 3 slots of
their extra deck with the Fortress.