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Pojo's Yu-Gi-Oh Card of the Day

Mind Control
#GLD2-EN037

Take control of 1 monster on your opponent's side of the field until the End Phase. This monster cannot declare an attack or be Tributed.

Card Ratings
Traditional: 2.67
Advanced: 3.67 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 12.29.09

Back to the main COTD Page

 

Jeff Lang

Today’s card up for review is Mind Control. This card used to be sickening last format, since the format was based on burning people with Dark Strike Fighter for game. The card is still good and a staple IF you are using at least 4 Tuners in your main board(that’s my opinion, you can maybe get away with 3). Synchro summoning is a big part of the game now, so I am not sure why people aren’t using this more, but it is staple to me.

Trad: 3/5
Adv: 4/5


Freeza

Mind Control ...

This is a fun little number. Its one of those cards that has been around a long time yet it feels like people are only just beginning to learn to use. At NO cost whatsoever, u can take control of 1 monster your opponent controls. U cant attack with it or tribute it. So what on earth makes it so good now when it was virtually ignored before? Well for 1 thing - a dog named Ryko. Arguably the most popular flip effect monster in the game right now. Not only for Lightsworns, but virtually every other deck that needs a light card, likes destruction, benefits from milling, or some combo of any of those. Mind control lets u have facedown monsters as well, and even though u can't attack, u can still change their battle positions, flip them up, and activate their effects. I dont need to explain that any further. Now the #2 reason, and probably the biggest reason of all? - Synchros. They aren't a tribute, so whether u are taking your opponent's Tuner monster, or taking any of their other monsters to add their stars for a synchro, its a very efficient way of clearing their monster off the field, and getting bigger monster in return. Hell - if nothing else, it pops a Spirit Reaper or just gets something big out of your way so u can swing at your opponent.

Uhm ... yeah. Mind Control is a good one. I like cards that grow out of their own obscurity.

Traditional: 3/5
Advanced: 4/5

- FREEZA

Greg

Mind Control:

 

     This card defined the last format for me... I despised this card in tuner heavy decks.  Well, I despised playing against them.  When this was at three it was brutal.  Wait until your opponent plays a monster, play your tuner, activate mind control, tune, atk.  I longed for this card to be restricted... (I'm sure several of you are groaning, but hey, everyone has a card they hate, this one is mine) and after is has been, it hasn't drastically crippled any decks, and is still a viable card to play at one in most decks.  It can at least get rid of any big threat on your opponents side of the field for temporary purposes and that is an amazing effect in itself.  Not much to say about this card other than my rant... it's got a simple yet incredibly useful effect.

 

Traditional:  2.0

Advanced:  3.0


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