This card cannot be Special Summoned. You can pay
2000 Life Points to Special Summon 2 Level 3 or
lower Psychic-Type monsters from your Deck. You can
only use this effect once per turn.
Card Ratings
Traditional: xx
Advanced:
xx
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.xx.09
Overdrive Teleporter is an interesting little Super
Rare that opens our week, after taking yesterday
off. Overdrive Teleporter is a Level 6 Light
Psychic-type monster with 2100 attack and 1200
defense.
Now 2100 attack on a tribute monster isn't the
greatest thing in the world. Not being able to
Special Summon this monster also is bad, especially
since you don't need to tribute for Overdrive
Teleporter for his effect to go off.
Now, by paying 2000 Lifepoints, you can Special
Summon two Level 3 or lower Psychic-type monsters
from your Deck. You can only use this effect, once
per turn. It's very interesting, and while 2000
Lifepoints may seem like a lot, this could be very
good.
Odds are, you're going to use this monster in a
Synchro Summon, along with one if not both of the
monsters your Special Summoned from your Deck. You
might be lucky enough to Synchro Summon twice,
because you aren't going to want to keep any of
these monsters on the Field.
Ratings:
Traditional: 2/5
Advanced: 3/5
Art: 4/5
General Zorpa
Overdrive Teleporter
Well, we start this week off with a bang and with
one of the more hyped SCR cards from Crossroads of
Chaos that kinda fell flat. To start things off, we
have a 2100 level 6 monster that is a LIGHT Psychic.
That is already kind of bad, as most of the good
Psychic monsters are DARK and 2100 is exceedingly
weak for a monster of that level.
The first effect is what kills the card, you cannot
Special Summon it. Well, we might be able to work
around it, as Light and Darkness Dragon as well as
Vanity's Fiend all got played. The second effect is
a doozy. You get to pay 2000 lp to Special Summon 2
level 3 or lower Psychic monsters from your deck.
2000 lp is a high cost, and is generally only used
if you are going to clear the field or negate
something important. But this is definitely worth
it. You get a +1 in card advantage (tribute for
Overdrive and the two monsters) as well as a big
boost in field presence. Some of the level 3 or
lower Psychic monsters like Krebons, Mind Protector
and Psychic Commander can be a real force on the
field. Other Psychics of level 3 or lower can be
used to create great combos like Mind Master and
Psychic Jumper.
Most of the time you would use this effect for a
Synchro Summon, as Krebons+Overdrive equals a level
8 Synchro and you still have another monster on the
field as backup. You can combo cards like Mind Over
Matter, Mind Master and Psychic Jumper to get
exactly the monsters that you need for whatever
situation that arises.
This is a great card, but it likely won't get played
due to it's restrictive effect and the sheer
magnitude of it's cost. However, once DAD is limited
and Malicious is taken out of the picture you can
really expect a solid Psychic deck to be the fastest
thing around with both Mind Master, Emergency
Teleport and this guy thinning your deck of monsters
so that you can get to the defensive cards like Mind
Over Matter that will defend them.
Traditional-1/5
Advanced-5/5
Mr. Random
CSOC-EN083
Overdrive Teleporter
LIGHT
Level 6
ATK/2100 DEF/1200
[Psychic/Effect]
This card cannot be Special Summoned. You can pay
2000 Life Points to
Special Summon 2 Level 3 or lower Psychic-Type
monsters from your Deck. You
can only use this effect once per turn.
01834753
Secret Rare
Overdrive Teleporter is a great Psychic monster for
the themed deck. Although it can't be special
summoned, it has a great effect to get around that.
With a payment of 2000 Life Points, you will special
summon two Level 3 Psychic monsters from the deck.
This is great for an instant Goyo Guardian or the
new 9 Star coming in Crimson Crisis.
The effect can be used once per turn, but with how
fast monster come and go, you'll be lucky to use it
a second time. The Psychics special summoned don't
have the downside of being destroyed or removed
fromt he field at the end phase. Overdrive thins the
deck down and it works well with the other cards for
Psychic monsters. This is a must for all Psychic
decks.
Traditional: 1/5
Advanced: 3/5
Anteaus
Overdrive Teleporter
Oh, it feels good to be back! Sorry for my absences,
things have been hectic at work and I haven't really
had a chance to get online and do the things I need
to do. But I'm back, so here we go! Today's card is
Overdrive Teleporter, and this card is simply a
doozy. It's a 6-star, making it a one-tribute, and
2100 ATK isn't anything to boast about, but the
effect is simply amazing. For 2000 LP you can get
two Psychic monsters from your Deck to the field. I
can't imagine the sheer amounts of combos that are
going to go so well with this card, but I can think
of a few already.
Look for Overdrive Teleporter to make a huge splash;
it's an amazing card overall.
Traditional: 4/5
Advanced: 4/5
Freeza
CSOC-EN083
Overdrive Teleporter
LIGHT
Level 6
ATK/2100 DEF/1200
[Psychic/Effect]
This card cannot be Special Summoned. You can pay
2000 Life Points to Special Summon 2 Level 3 or
lower Psychic-Type monsters from your Deck. You can
only use this effect once per turn.
01834753
Secret Rare
Overdrive Teleporter ...
This one's a painfully easy one folks ... "OD" here
is awesome.
2100 isnt great for a 1 tribute ... but we've seen
less on credible tribute monsters before, so we're
not gonna hold THAT against him ... plus its not
worthless either, as it should still be effective
enough in battle so as to run over 99% of the NON
tribute (4 star or less) monsters your opponent may
be using ...
But then we look at his effect and get that warm
feeling inside (much like falling asleep drunk in
the snow). For 2000 LP, u get to special summon 2
Psychic type monsters from your deck, level 3 or
lower ... can u say - "Sickness"?!?!? ... Well, if u
can't - i say - Learn! Cuz thats what that is -
Sickness. I'm not even gonna bore u by listing all
the groovy Psychic type monsters that this combos
with, but its pretty much all the best ones that
everyone is playing even outside of a Psychic type
deck. Half of those are Tuners as well, so then add
the stars of the monsters u summon + the 6 Stars of
OD here, and ... well ... u get the idea.
You want more? - ok, then forget Synchro summoning
... remember our good buddy Destiny Hero Plasma?
This card combos so beautifully with it. Plus its
Light attribute - maybe the 2nd best attribute in
the game now, right behind Dark. *cough* Honest
*cough (again)*
The 2000 LP cost is big, but not that crippling. If
you're playing a Psychic Deck then u probably have
that equip that nullifies paying for Psychic
effects. (good for u!) And if need be - his effect
is reusable once per turn ... But i doubt u'll need
it more than once.
The verdict? - awesomeness. The fact that he can't
be special summoned is his only REAL downside, but
he's still worth the investment!