CSOC-EN073
[Trap Card]
Activate only while your Life Points are lower than
your opponent's. Select 2 Psychic-Type monsters in
your Graveyard. Remove them from play and draw 2
cards.
55673611
Super Rare
Card Ratings
Traditional: 1.50
Advanced:
2.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.02.09
Let the record show, the
Super Bowl is incomplete, and I'm rooting for the
Cardinals, although things don't look good...
Monday
Psychic Trigger is an interesting little Super Rare
that opens the week.
Psychic Trigger is a Trap that allows you to Draw
two cards...awesome...wait, nearly no card in Yugioh
is that good, or that simple, the majority of them
being on the Banned List, thankfully.
If your Lifepoints are lower than your opponent's,
which is the biggest downside of this card, you can
remove two of your Psychic monsters from your
Graveyard from play. Then, you get to Draw two
cards.
I have mixed feelings about Psychic Trigger. Odds
are, if you have Psychic monsters in your Graveyard,
you probably want or need them there for later, to
Synchro Summon or something...at least not remove
just to Draw two cards.
I mean, the "cost" required of just the two Psychic
monsters in the Graveyard is easy enough, but the
lower Lifepoint requirement does hinder the card
some, but it's not terrible.
Ratings:
Traditional: 1.5/5 Far better Draw options
available.
Advanced: Meh/5 which means 2.5/5
Art: 4/5
General Zorpa
Psychic Trigger
Well, here we have another Psychic Draw Trap/ Except
that this time instead of sending the Psychics back
to the deck so that they can be Emergency
Teleported, you remove them from play. Add in the
fact that Psychic Overload is chainable and this is
not and we just have an inferior card. This one
might help if you need cards removed, which is
entirely possible, but not as likely.
Psychic monsters generally want to be in the
graveyard or in the deck or field, not removed form
play. There is no real reason that I can see to play
this card, even in a dedicated Psychic deck.
Traditional-1/5
Advanced-1.5/5
Jeff Lang
CSOC-EN073
Psychic Trigger
[Trap Card]
Activate only while your Life Points are lower than
your opponent's. Select
2 Psychic-Type monsters in your Graveyard. Remove
them from play and draw 2
cards.
55673611
Super Rare
Todayʼs card up for review is Psychic Trigger. I
love this card, and will give psychics some draw
power. It will not be hard to get your life lower
than your opponents, considering all your cards make
u pay life. You pretty much need some sort of draw
power to have your deck win at a competitive level.
I see this as a nice start for the deck. Its hard to
say how good psychics can be. They have a sick spell
card coming out for it in the next set, and
hopefully there is more support. But for the
present, I would say use this card if you run a
psychic theme deck.
Trad: 2/5
Adv: 2/5
Mr. Random
CSOC-EN073
Psychic Trigger
[Trap Card]
Activate only while your Life Points are lower than
your opponent's. Select
2 Psychic-Type monsters in your Graveyard. Remove
them from play and draw 2
cards.
55673611
Super Rare
Today's card is Psychic Trigger and it is like a
Reckless Greed for Psychic monsters, but you don't
need to skip your draw phases. You have to meet two
requirements, but neither of them are hard at all.
First your life points must be lower than your
opponent's life points. With a deck of Psychic
monsters this will be easy to meet, but in a TeleDAD
not so much.
Remove two Psychic monsters and then you draw two
cards. This card will see play only in a Psychic
deck, but still there aren't that many great Psychic
monster out yet to make a Psychic deck. Psychic
Trigger is a great draw card for Psychics, but then
again the deck still hasn't got its push yet.