This card cannot
be Special Summoned except by a Fusion Summon of any
5 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny
Hero" or "Evil Hero" monsters including at least 1 "Neos"
monster, 1 "Neo-Spacian" monster and 1 "Hero"
monster. Once per turn, you can remove from play 1 "Neos",
"Neo-Spacian", "Elemental Hero", "Destiny Hero" or
"Evil Hero" monster from your Graveyard to have this
card gain 500 ATK. It also gains the removed
monster's effect(s), until the End Phase.
Card Ratings
Traditional: 1.00
Advanced:
2.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.25.09
Elemental Hero Divine Neos is one hell of a Fusion,
let's start by saying that. He is a Level 12 Fusion
monster who is a Warrior of the Light attribute, yet
only has 2500 attack and defense, for that
matter...not all that divine if you ask me.
Anyway, this card cannot be Special Summoned except
by a Fusion Summon of any five Neos, Neo-Spacian,
Elemental Hero, Destiny Hero, or Evil Hero monsters,
or any combination there of, but must include a Neos,
Neo-Spacian, and Hero monster...
All right, so we have some versatitily there, as you
can basically use any combination you want, or have
available to you, although it might be tricky to
have the five necessary monsters even on the Field
and/or in your Hand.
Once per turn, you can remove a Neos, Neo-Spacian,
Elemental Hero, Destiny Hero, or Evil Hero monster
from your Graveyard to have Divine Neos gain 500
attack until the End Phase and have it gain the
effect of the removed monster.
The 500 attack honestly doesn't mean much, as it's
only temporary...3000 attack is great, but permanent
stat would have been much better. The effect added
though could be a lot of fun. I'd like to also point
out that this Neos Fusion doesn't return to the
Fusion Deck at the End Phase, which is nice as he
isn't the easiest thing in the world to Special
Summon.
Ratings:
Traditional: 1/5
Advanced: 2/5 like wh0a
Art: 4.5/5
General Zorpa
Elemental Hero Divine Neos
This guy is SWEET. He is impossible to summon, but
pretty sweet if you can get him out, especially now.
He has 2500 ATK and 2500 DEF which is actually
horrible on a level 12 monster. They really should
have over 3800 to make them playable, but we can
give this Hero the benefit of the doubt. LIGHT and
Warrior are nice, but don't really help it, as he
will likely not die in battle, so Honest is useless.
His first effect is what makes him almost
unplayable. You have to fuse him with 5 Neo Spacien,
E-Hero, Destiny Hero, Neos and Evil Hero monsters.
Then, at least one of them has to be Neo Spacien,
Neos and E-Hero. Wow. That is so dificult to do you
might as well give up. Fortunately his effects
almost make up for this insane summoning condition.
The first is that you can remove a Neo Spacien, Neos
or Hero monster to have this guy gain 500 ATK. That
helps with his low ATK. The second part of that
effect is that you can have him gain the removed
monster's effects for the turn. There are some
pretty nice Neo-Spacien and Hero effects, so it
might be worth it to play him.
You can easily get DARK versions of the Hero
monsters and Neo Spaciens to the graveyard by using
Armageddon Knight and Dark Grepher as well as any of
them with Foolish Burial. Then, Elemental Hero
Prisma can send a Neos Monster (Elemental Hero Neos
) to the graveyard with his effect. aditionallyThen
when the Prisma is destroyed, you have a Hero as
well. Then, you play Miracle Fusion to bring it all
together.
Not necessarily a good deck, but pretty fun
nonetheless. I think that this guy can be broken, we
just need to see if we have the balls to do it.
Traditional-1/5
Advanced-3/5
Freeza
Elemental Hero Divine
Neos ...
hmmm.... this one is a noodle scratcher ... he's a
fusion, so u dont actually have to draw him, which
is the nice part ... however, with the limit on the
extra deck, it is now an investment just to play
with him, so we really have to think about this one
... is he worth fitting in?
Divine Neos take a whooping FIVE monsters to
successfully fusion summon. Including whatever spell
card u use to do it, thats 6 resources for the sake
of 1 monster. That's a HUGE downside already. There
are shortcuts of course ... first coming to mind is
that spell that lets u fuse from the graveyard,
since the chance of u actually holding all required
pieces to complete the fusion is pretty much slim to
nil ... but still - his effect REALLY needs to be
worth it ...
and ... it's really not, i'm afraid. Being able to
remove one neo spacian, neos, or hero monster from
your grave to gain 500 ATK + whatever effect the
monster had is pretty awesome ..., but not game
breaking. If he ADDED the removed monster's attack
instead of just 500, then u might really have
something here ... but that's not the case...
Sorry, i'm really pulling for this one here, but no.
U NEED to have neo spacians, u NEED to have Neos,
and u NEED to have some of the few really good Hero
monsters ... and then u need to have them all at
exactly the right time ... and even THEN ur still
not really owning the field with this guy. So what's
the point?